modified and new ranger bonuses:

- aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger)
- new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher.
- new speed bonus to reloading single shells into shotguns
- new range bonus for shotguns of 10% (hunter) or 20% (ranger)

The following values have been increased from 1.0 because shotguns were too slow to fire in general:
SP4T_SHOTGUN_MODIFIER = 1.3
BURST_AP_SHOTGUN_MODIFIER = 1.3
AF_SP5AP_SHOTGUN_MODIFIER = 1.3


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2214 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2015-02-28 17:04:34 +00:00
parent 5e7c6490a3
commit 38431eab56
3 changed files with 47 additions and 34 deletions
+3 -3
View File
@@ -149,7 +149,7 @@ SP4T_RIFLE_MODIFIER = 1.0
SP4T_SNIPER_MODIFIER = 1.0
SP4T_AR_MODIFIER = 1.0
SP4T_LMG_MODIFIER = 1.0
SP4T_SHOTGUN_MODIFIER = 1.0
SP4T_SHOTGUN_MODIFIER = 1.3
SP4T_LAUNCHER_MODIFIER = 1.0
; ------------ MELEE ------------
SP4T_BLADE_MODIFIER = 1.0
@@ -170,7 +170,7 @@ BURST_AP_RIFLE_MODIFIER = 1.0
BURST_AP_SNIPER_MODIFIER = 1.0
BURST_AP_AR_MODIFIER = 1.0
BURST_AP_LMG_MODIFIER = 1.0
BURST_AP_SHOTGUN_MODIFIER = 1.0
BURST_AP_SHOTGUN_MODIFIER = 1.3
; Below are the modifiers for Auto Firing.
; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
@@ -184,7 +184,7 @@ AF_SP5AP_RIFLE_MODIFIER = 1.0
AF_SP5AP_SNIPER_MODIFIER = 1.0
AF_SP5AP_AR_MODIFIER = 1.0
AF_SP5AP_LMG_MODIFIER = 1.0
AF_SP5AP_SHOTGUN_MODIFIER = 1.0
AF_SP5AP_SHOTGUN_MODIFIER = 1.3
;******************************************************************************************************************************
;******************************************************************************************************************************
+7 -1
View File
@@ -224,6 +224,12 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10
; restriction ON for this to make sense)
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1
; Percentage range bonus for shotguns
EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10
; Percentage reload speed bonus for loading single shells in shotguns
RELOAD_SPEED_SHOTGUNS_MANUAL = 15
;******************************************************************************************************************************
;******************************************************************************************************************************
[Gunslinger]
@@ -245,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15
; Percentage bonus to pistols range
; (Well, this bonus can look weird, I know..)
FEFFECTIVE_RANGE_BONUS_PISTOLS = 10
EFFECTIVE_RANGE_BONUS_PISTOLS = 10
; Percentage APs reduction needed to ready/raise pistols and revolvers
PERCENT_AP_READY_PISTOLS_REDUCTION = 15
+37 -30
View File
@@ -224,27 +224,11 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10
; restriction ON for this to make sense)
POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1
; Strategic map travel speed increased by a percentage if a ranger is present in group
GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
; Maximum of above travel time bonuses that can be stacked for one group (1 Hunter = 1 bonus, 1 Ranger = 2 bonuses,
; 1 Ranger + 1 Hunter = 3 bonuses etc.)
MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
; Percentage reduction of stamina burn when travelling
; (This only applies for ranger himself.)
ENERGY_SPENT_TRAVEL_REDUCTION = 35
; Percentage of weather penalties reduced
WEATHER_PENALTIES_REDUCTION = 25
; Percentage of ranger camouflage effectiveness increased
; <Not Used By Now!>
;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10
; Camouflage wear out percentage speed reduction
CAMO_WORNOUT_SPEED_REDUCTION = 50
; Percentage range bonus for shotguns
EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10
; Percentage reload speed bonus for loading single shells in shotguns
RELOAD_SPEED_SHOTGUNS_MANUAL = 15
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -267,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15
; Percentage bonus to pistols range
; (Well, this bonus can look weird, I know..)
FEFFECTIVE_RANGE_BONUS_PISTOLS = 10
EFFECTIVE_RANGE_BONUS_PISTOLS = 10
; Percentage APs reduction needed to ready/raise pistols and revolvers
PERCENT_AP_READY_PISTOLS_REDUCTION = 15
@@ -736,19 +720,15 @@ COVERT_CLOSE_DETECTION_RANGE = 10
; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced
; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy
COVERT_ELITES_DETECT_NEXTTILE = TRUE
; elites can uncover a spy if disguised as an admin or regular soldier
; officers (see [Tactical Enemy Role Settings] in JA2_Otions.ini) can uncover any spy disguised as a soldier
; this works if they see the spy, their level exceeds the spies level + covert trait level,
; and they are closer than COVERT_ELITES_UNCOVER_RADIUS tiles
COVERT_ELITES_UNCOVER_RADIUS = 6
; if set to TRUE, disguises will blow if you are bleeding and close to the enemy
COVERT_DETECTEDIFBLEEDING = FALSE
; if frequencies are jammed, bombs cannot be activated/defused by remote
RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE
; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses
RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
[Radio Operator]
@@ -835,3 +815,30 @@ PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
;******************************************************************************************************************************
;******************************************************************************************************************************
[Survival]
; Strategic map travel speed increased by a percentage if a survivalist is present in group
GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 30
GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 15
; Maximum of above travel time bonuses that can be stacked for one group (1 Survival = 1 bonus, 2 Survival = 2 bonuses etc.)
MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
; Percentage reduction of stamina burn when travelling
; (This only applies for survivalist himself.)
ENERGY_SPENT_TRAVEL_REDUCTION = 50
; Percentage of weather penalties reduced
WEATHER_PENALTIES_REDUCTION = 35
; Camouflage wear out percentage speed reduction
CAMO_WORNOUT_SPEED_REDUCTION = 75
; Survivalists can look out for tracks of people. This can be activated in the [Ctrl] + [C] menu.
; This is the maximum range at which one can spot tracks.
TRACKER_MAX_RANGE = 30
; per level of the trait, we can spot tracks at up to TRACKER_ABILITY % of TRACKER_MAX_RANGE. Values from 0 to 50, default 30.
TRACKER_ABILITY = 30