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modified and new ranger bonuses:
- aim click bonus for shotguns is now again 1 (hunter) or 2 (ranger) - new aim click bonus for rifles that is half the shotgun bonus. With the default value of "1" this means 0 for hunter and 1 for ranger. This does NOT stack with the sniper bonus! It's one or the other depending on which is higher. - new speed bonus to reloading single shells into shotguns - new range bonus for shotguns of 10% (hunter) or 20% (ranger) The following values have been increased from 1.0 because shotguns were too slow to fire in general: SP4T_SHOTGUN_MODIFIER = 1.3 BURST_AP_SHOTGUN_MODIFIER = 1.3 AF_SP5AP_SHOTGUN_MODIFIER = 1.3 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2214 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -149,7 +149,7 @@ SP4T_RIFLE_MODIFIER = 1.0
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SP4T_SNIPER_MODIFIER = 1.0
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SP4T_AR_MODIFIER = 1.0
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SP4T_LMG_MODIFIER = 1.0
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SP4T_SHOTGUN_MODIFIER = 1.0
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SP4T_SHOTGUN_MODIFIER = 1.3
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SP4T_LAUNCHER_MODIFIER = 1.0
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; ------------ MELEE ------------
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SP4T_BLADE_MODIFIER = 1.0
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@@ -170,7 +170,7 @@ BURST_AP_RIFLE_MODIFIER = 1.0
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BURST_AP_SNIPER_MODIFIER = 1.0
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BURST_AP_AR_MODIFIER = 1.0
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BURST_AP_LMG_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.0
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BURST_AP_SHOTGUN_MODIFIER = 1.3
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; Below are the modifiers for Auto Firing.
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; These modifiers are multiplied with the number of shots on auto fire per 5 APs (<bAutofireShotsPerFiveAP>).
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@@ -184,7 +184,7 @@ AF_SP5AP_RIFLE_MODIFIER = 1.0
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AF_SP5AP_SNIPER_MODIFIER = 1.0
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AF_SP5AP_AR_MODIFIER = 1.0
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AF_SP5AP_LMG_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.0
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AF_SP5AP_SHOTGUN_MODIFIER = 1.3
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -224,6 +224,12 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10
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; restriction ON for this to make sense)
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POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1
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; Percentage range bonus for shotguns
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EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10
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; Percentage reload speed bonus for loading single shells in shotguns
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RELOAD_SPEED_SHOTGUNS_MANUAL = 15
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Gunslinger]
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@@ -245,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15
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; Percentage bonus to pistols range
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; (Well, this bonus can look weird, I know..)
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FEFFECTIVE_RANGE_BONUS_PISTOLS = 10
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EFFECTIVE_RANGE_BONUS_PISTOLS = 10
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; Percentage APs reduction needed to ready/raise pistols and revolvers
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PERCENT_AP_READY_PISTOLS_REDUCTION = 15
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@@ -224,27 +224,11 @@ FIRING_SPEED_BONUS_SHOTGUNS = 10
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; restriction ON for this to make sense)
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POSSIBLE_AIM_CLICK_ADDED_SHOTGUNS = 1
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; Strategic map travel speed increased by a percentage if a ranger is present in group
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GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 20
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GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 10
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; Maximum of above travel time bonuses that can be stacked for one group (1 Hunter = 1 bonus, 1 Ranger = 2 bonuses,
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; 1 Ranger + 1 Hunter = 3 bonuses etc.)
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MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
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; Percentage reduction of stamina burn when travelling
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; (This only applies for ranger himself.)
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ENERGY_SPENT_TRAVEL_REDUCTION = 35
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; Percentage of weather penalties reduced
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WEATHER_PENALTIES_REDUCTION = 25
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; Percentage of ranger camouflage effectiveness increased
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; <Not Used By Now!>
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;CAMO_EFFECTIVENESS_BONUS_PERCENT = 10
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; Camouflage wear out percentage speed reduction
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CAMO_WORNOUT_SPEED_REDUCTION = 50
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; Percentage range bonus for shotguns
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EFFECTIVE_RANGE_BONUS_SHOTGUNS = 10
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; Percentage reload speed bonus for loading single shells in shotguns
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RELOAD_SPEED_SHOTGUNS_MANUAL = 15
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -267,7 +251,7 @@ FIRING_SPEED_BONUS_PISTOLS = 15
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; Percentage bonus to pistols range
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; (Well, this bonus can look weird, I know..)
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FEFFECTIVE_RANGE_BONUS_PISTOLS = 10
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EFFECTIVE_RANGE_BONUS_PISTOLS = 10
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; Percentage APs reduction needed to ready/raise pistols and revolvers
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PERCENT_AP_READY_PISTOLS_REDUCTION = 15
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@@ -736,19 +720,15 @@ COVERT_CLOSE_DETECTION_RANGE = 10
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; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
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COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
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; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced
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; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy
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COVERT_ELITES_DETECT_NEXTTILE = TRUE
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; elites can uncover a spy if disguised as an admin or regular soldier
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; officers (see [Tactical Enemy Role Settings] in JA2_Otions.ini) can uncover any spy disguised as a soldier
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; this works if they see the spy, their level exceeds the spies level + covert trait level,
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; and they are closer than COVERT_ELITES_UNCOVER_RADIUS tiles
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COVERT_ELITES_UNCOVER_RADIUS = 6
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; if set to TRUE, disguises will blow if you are bleeding and close to the enemy
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COVERT_DETECTEDIFBLEEDING = FALSE
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; if frequencies are jammed, bombs cannot be activated/defused by remote
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RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS = FALSE
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; if a enemy radio operators jams frequencies, there is a 5% chance that he will activate remote bombs/defuses
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RADIO_OPERATOR_ENEMY_JAMMINGSETSOFFRADIOBOMBS = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Radio Operator]
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@@ -835,3 +815,30 @@ PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
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; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
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PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Survival]
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; Strategic map travel speed increased by a percentage if a survivalist is present in group
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GROUP_TIME_SPENT_FOR_TRAVELLING_BY_FOOT_REDUCTION = 30
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GROUP_TIME_SPENT_FOR_TRAVELLING_IN_VEHICLE_REDUCTION = 15
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; Maximum of above travel time bonuses that can be stacked for one group (1 Survival = 1 bonus, 2 Survival = 2 bonuses etc.)
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MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2
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; Percentage reduction of stamina burn when travelling
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; (This only applies for survivalist himself.)
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ENERGY_SPENT_TRAVEL_REDUCTION = 50
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; Percentage of weather penalties reduced
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WEATHER_PENALTIES_REDUCTION = 35
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; Camouflage wear out percentage speed reduction
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CAMO_WORNOUT_SPEED_REDUCTION = 75
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; Survivalists can look out for tracks of people. This can be activated in the [Ctrl] + [C] menu.
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; This is the maximum range at which one can spot tracks.
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TRACKER_MAX_RANGE = 30
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; per level of the trait, we can spot tracks at up to TRACKER_ABILITY % of TRACKER_MAX_RANGE. Values from 0 to 50, default 30.
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TRACKER_ABILITY = 30
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