Update Russian text

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2010-09-15 05:50:29 +00:00
parent 6c98e683c1
commit 3d34c587df
2 changed files with 146 additions and 148 deletions
+2 -2
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@@ -53,7 +53,7 @@ STR16 gzIMPSkillTraitsText[]=
L"Метание", L"Метание",
L"Инструктор", L"Инструктор",
L"Тяжелое оружие", L"Тяжелое оружие",
L"Авт. оружие", L"Автоматическое оружие",
L"Скрытность", L"Скрытность",
L"Стрельба с двух рук", L"Стрельба с двух рук",
L"Холодное оружие", L"Холодное оружие",
@@ -62,7 +62,7 @@ STR16 gzIMPSkillTraitsText[]=
L"Боевые искусства", L"Боевые искусства",
L"Нет", L"Нет",
L"Специализация I.M.P.", L"I.M.P.: Специализация",
}; };
//@@@: New string as of March 3, 2000. //@@@: New string as of March 3, 2000.
STR16 gzIronManModeWarningText[]= STR16 gzIronManModeWarningText[]=
+144 -146
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@@ -308,7 +308,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"Ñäàòüñÿ?", L"Ñäàòüñÿ?",
L"×åëîâåê îòâåðã âàøó ïîìîùü.", L"×åëîâåê îòâåðã âàøó ïîìîùü.",
L"Âàì ýòî íàäî?", L"Âàì ýòî íàäî?",
L"×òîáû âîñïîëüçîâàòüñÿ âåðòîëåòîì Íåáåñíîãî Âñàäíèêà - âûáåðèòå 'Ìàøèíà/Âåðòîëåò'.", L"×òîáû âîñïîëüçîâàòüñÿ âåðòîë¸òîì Íåáåñíîãî Âñàäíèêà - âûáåðèòå 'Ìàøèíà/Âåðòîë¸ò'.",
L"%s óñïåâàåò çàðÿäèòü òîëüêî îäíî îðóæèå.", //%s only had enough time to reload ONE gun L"%s óñïåâàåò çàðÿäèòü òîëüêî îäíî îðóæèå.", //%s only had enough time to reload ONE gun
L"Õîä Êîøåê-Óáèéö", //Bloodcats' turn L"Õîä Êîøåê-Óáèéö", //Bloodcats' turn
L"àâòîìàòè÷åñêèé", //full auto L"àâòîìàòè÷åñêèé", //full auto
@@ -508,18 +508,18 @@ STR16 pLongAssignmentStrings[] =
L"Íà ñëóæáå", L"Íà ñëóæáå",
L"Ìåäèê", L"Ìåäèê",
L"Ïàöèåíò", L"Ïàöèåíò",
L"Òðàíñïîðò", L"Â òðàíñïîðòå",
L"Â ïóòè", L"Â ïóòè",
L"Ðåìîíò", L"Ðåìîíòèðóåò",
L"Ïðàêòèêà", L"Ïðàêòèêóåòñÿ",
L"Îïîë÷åíèå", L"Òðåíèðóåò îïîë÷åíèå",
L"Òðåíåð", L"Òðåíèðóåò",
L"Ó÷åíèê", L"Îáó÷àåòñÿ",
L"Ìåðòâ", L"̸ðòâ",
L"Íåäååñï.", L"Íåäååñïîñîáåí",
L"Â ïëåíó", L"Â ïëåíó",
L"Ãîñïèòàëü", // patient in a hospital L"Â ãîñïèòàëå", // patient in a hospital
L"Ïóñò", // Vehicle is empty L"Áåç ïàññàæèðîâ", // Vehicle is empty
}; };
@@ -754,7 +754,7 @@ STR16 pPersonnelScreenStrings[] =
L"Ó âàñ íà ñëóæáå:", // total service rendered by merc L"Ó âàñ íà ñëóæáå:", // total service rendered by merc
L"Çàäîëæ. æàëîâàíèÿ:", // amount left on MERC merc to be paid L"Çàäîëæ. æàëîâàíèÿ:", // amount left on MERC merc to be paid
L"Ïðîöåíò ïîïàäàíèé:", // percentage of shots that hit target L"Ïðîöåíò ïîïàäàíèé:", // percentage of shots that hit target
L"Áîåâ:", // number of battles fought L"Áî¸â:", // number of battles fought
L"Ðàíåíèé:", // number of times merc has been wounded L"Ðàíåíèé:", // number of times merc has been wounded
L"Íàâûêè:", L"Íàâûêè:",
L"Íåò íàâûêîâ", L"Íåò íàâûêîâ",
@@ -772,7 +772,7 @@ STR16 gzMercSkillText[] =
L"Ìåòàíèå", L"Ìåòàíèå",
L"Èíñòðóêòîð", L"Èíñòðóêòîð",
L"Òÿæåëîå îðóæèå", L"Òÿæåëîå îðóæèå",
L"Àâò. îðóæèå", L"Àâòîìàòè÷åñêîå îðóæèå",
L"Ñêðûòíîñòü", L"Ñêðûòíîñòü",
L"Ñòðåëüáà ñ äâóõ ðóê", L"Ñòðåëüáà ñ äâóõ ðóê",
L"Âîðîâñòâî", L"Âîðîâñòâî",
@@ -1922,7 +1922,7 @@ STR16 pSenderNameList[] =
L"Ãðèçëè", L"Ãðèçëè",
L"Âèêè", //10 L"Âèêè", //10
L"Òðåâîð", L"Òðåâîð",
L"Õðÿï", L"Ãðóíòè (Õðÿï)",
L"Èâàí", L"Èâàí",
L"Àíàáîëèê", L"Àíàáîëèê",
L"Èãîðü", //15 L"Èãîðü", //15
@@ -2053,7 +2053,7 @@ STR16 pTransactionText[] =
L"Ïîêóïêè ó Áîááè Ðýÿ", // Bobby Ray is the name of an arms dealer L"Ïîêóïêè ó Áîááè Ðýÿ", // Bobby Ray is the name of an arms dealer
L"Îïëàòà ñ÷åòà M.E.R.C.", L"Îïëàòà ñ÷åòà M.E.R.C.",
L"%s: ñòðàõîâêà.", // medical deposit for merc L"%s: ñòðàõîâêà.", // medical deposit for merc
L"I.M.P. àíàëèç ïðîôèëÿ", // IMP is the acronym for International Mercenary Profiling L"I.M.P.: Àíàëèç ïðîôèëÿ", // IMP is the acronym for International Mercenary Profiling
L"%s: êóïëåíà ñòðàõîâêà.", L"%s: êóïëåíà ñòðàõîâêà.",
L"%s: Ñòðàõîâêà óìåíüøåíà", L"%s: Ñòðàõîâêà óìåíüøåíà",
L"%s: Ïðîäëåíèå ñòðàõîâêè", // johnny contract extended L"%s: Ïðîäëåíèå ñòðàõîâêè", // johnny contract extended
@@ -2148,7 +2148,7 @@ STR16 pEtaString[] =
STR16 pTrashItemText[] = STR16 pTrashItemText[] =
{ {
L"Âû áîëüøå íèêîãäà íå óâèäèòå ýòîò ïðåäìåò. Óâåðåíû?", // do you want to continue and lose the item forever L"Âû áîëüøå íèêîãäà íå óâèäèòå ýòîò ïðåäìåò. Óâåðåíû?", // do you want to continue and lose the item forever
L"Ýòîò ïðåäìåò êàæåòñÿ Î×ÅÍÜ âàæíûì. Âû ÄÅÉÑÒÂÈÒÅËÜÍÎ õîòèòå âûêèíóòü åãî?", // does the user REALLY want to trash this item L"Ýòîò ïðåäìåò êàæåòñÿ Î×ÅÍÜ âàæíûì. Âû ÄÅÉÑÒÂÈÒÅËÜÍÎ õîòèòå âûáðîñèòü åãî?", // does the user REALLY want to trash this item
}; };
@@ -2335,7 +2335,7 @@ STR16 pImpButtonText[] =
STR16 pExtraIMPStrings[] = STR16 pExtraIMPStrings[] =
{ {
// These texts have been also slightly changed - SANDRO // These texts have been also slightly changed
L"Òåïåðü, êîãäà ôîðìèðîâàíèå âíåøíîñòè è ëè÷íûõ êà÷åñòâ çàâåðø¸í, óêàæèòå âàøè ñïîñîáíîñòè.", //With your character traits chosen, it is time to select your skills. L"Òåïåðü, êîãäà ôîðìèðîâàíèå âíåøíîñòè è ëè÷íûõ êà÷åñòâ çàâåðø¸í, óêàæèòå âàøè ñïîñîáíîñòè.", //With your character traits chosen, it is time to select your skills.
L"Äëÿ çàâåðøåíèÿ, âûáåðèòå ñâîè õàðàêòåðèñòèêè.", //To complete the process, select your attributes. L"Äëÿ çàâåðøåíèÿ, âûáåðèòå ñâîè õàðàêòåðèñòèêè.", //To complete the process, select your attributes.
L"Äëÿ íà÷àëà, ïîäáåðèòå íàèáîëåå ïîäõîäÿùåå âàì ëèöî, ãîëîñ, òåëîñëîæåíèå è ñîîòâåòñòâóþùóþ ðàñöâåòêó.", //To commence actual profiling, select portrait, voice and colors. L"Äëÿ íà÷àëà, ïîäáåðèòå íàèáîëåå ïîäõîäÿùåå âàì ëèöî, ãîëîñ, òåëîñëîæåíèå è ñîîòâåòñòâóþùóþ ðàñöâåòêó.", //To commence actual profiling, select portrait, voice and colors.
@@ -2473,7 +2473,7 @@ STR16 pHistoryStrings[] =
L"Âñå êîøêè-óáèéöû óáèòû", L"Âñå êîøêè-óáèéöû óáèòû",
L"%s áûë óáèò(à).", L"%s áûë óáèò(à).",
L"Îòäàëè Êàðìåíó ãîëîâó òåððîðèñòà.", L"Îòäàëè Êàðìåíó ãîëîâó òåððîðèñòà.",
L"Óáèéöà óøåë.", L"Óáèéöà óø¸ë.",
L"%s óáèò(à) âàøèì îòðÿäîì.", L"%s óáèò(à) âàøèì îòðÿäîì.",
}; };
@@ -2617,7 +2617,7 @@ STR16 pWebPagesTitles[] =
L"Ïîõîðîííàÿ ñëóæáà Ìàêãèëëèêàòòè", L"Ïîõîðîííàÿ ñëóæáà Ìàêãèëëèêàòòè",
L"", L"",
L"Àäðåñ íå íàéäåí.", L"Àäðåñ íå íàéäåí.",
L"Áîááè Ðýé - ïîñëåäíèå ïîñòóïëåíèÿ",//@@@3 Translate new text L"Áîááè Ðýé - ïîñëåäíèå ïîñòóïëåíèÿ",
L"", L"",
L"", L"",
}; };
@@ -2643,7 +2643,7 @@ STR16 pPersonnelDepartedStateStrings[] =
L"Ïîãèá â áîþ", L"Ïîãèá â áîþ",
L"Óâîëåí", L"Óâîëåí",
L"Äðóãîå", L"Äðóãîå",
L"Çàìóæåì", L"Âûøëà çàìóæ",
L"Êîíòðàêò èñòåê", L"Êîíòðàêò èñòåê",
L"Âûõîä", L"Âûõîä",
}; };
@@ -3114,7 +3114,7 @@ STR16 BobbyRText[] =
//Popup that tells the player that they can only order 10 items at a time //Popup that tells the player that they can only order 10 items at a time
L"׸ðò! Ýòà ôîðìà ïîääåðæèâàåò íå áîëåå 10 ïðåäìåòîâ â îäíîì çàêàçå. Åñëè âû õîòèòå çàêàçàòü áîëüøå (à ìû íàäååìñÿ, âû õîòèòå), òî çàïîëíèòå åùå îäèí çàêàç è ïðèìèòå íàøè èçâèíåíèÿ çà íåóäîáñòâà.", L"׸ðò!  ýòó ôîðìó ìîæíî âíåñòè íå áîëåå 10 ïîçèöèé äëÿ îäíîãî çàêàçà. Åñëè âû õîòèòå çàêàçàòü áîëüøå (à ìû íàäååìñÿ, âû õîòèòå), òî çàïîëíèòå åùå îäèí çàêàç è ïðèìèòå íàøè èçâèíåíèÿ çà íåóäîáñòâà.",
// A popup that tells the user that they are trying to order more items then the store has in stock // A popup that tells the user that they are trying to order more items then the store has in stock
@@ -3488,7 +3488,7 @@ STR16 gzSkiAtmText[] =
{ {
// Text on the bank machine panel that.... // Text on the bank machine panel that....
L"Select Type", //tells the user to select either to give or take from the merc L"Âûáåðèòå òèï", //tells the user to select either to give or take from the merc
L"Ââåäèòå ñóììó", //Enter the amount to transfer L"Ââåäèòå ñóììó", //Enter the amount to transfer
L"Ïåðåâåñòè äåíüãè áîéöó", //Giving money to the merc L"Ïåðåâåñòè äåíüãè áîéöó", //Giving money to the merc
L"Çàáðàòü äåíüãè ó áîéöà", //Taking money from the merc L"Çàáðàòü äåíüãè ó áîéöà", //Taking money from the merc
@@ -3504,7 +3504,7 @@ STR16 SkiMessageBoxText[] =
L"Æåëàåòå ñíÿòü ñî ñ÷åòà %s, ÷òîáû îïëàòèòü ïîëíóþ ñòîèìîñòü?", L"Æåëàåòå ñíÿòü ñî ñ÷åòà %s, ÷òîáû îïëàòèòü ïîëíóþ ñòîèìîñòü?",
L"Ïîïðîñèòü òîðãîâöà ñäåëàòü ïåðåâîä", L"Ïîïðîñèòü òîðãîâöà ñäåëàòü ïåðåâîä",
L"Ïîïðîñèòü òîðãîâöà ïî÷èíèòü âûáðàííûå ïðåäìåòû", L"Ïîïðîñèòü òîðãîâöà ïî÷èíèòü âûáðàííûå ïðåäìåòû",
L"Çàêîí÷èòü áåñåäó", //âñïë. ïîäñêàçêà ïî íàæàòèè êíîïêè êýíñýë ïðè òîðãîâëå\ðåìîíòå L"Çàêîí÷èòü áåñåäó",
L"Òåêóùèé áàëàíñ", L"Òåêóùèé áàëàíñ",
}; };
@@ -3651,7 +3651,7 @@ STR16 pMilitiaConfirmStrings[] =
L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.", L"Ó âàñ íåò $%d, ÷òîáû ïðèñòóïèòü ê òðåíèðîâêå îïîë÷åíèÿ.",
L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.", L"%s: Òðåáóåòñÿ íå ìåíåå %d ïðîöåíòîâ ëîÿëüíîñòè, ÷òîáû ïðîäîëæèòü òðåíèðîâêó îïîë÷åíèÿ.",
L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.", L"Áîëüøå âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â %s.",
L"Ó âàñ íåò $%d ÷òîáû íàòðåíèðîâàòü çäåñü ìîáèëüíîå ïîäðàçäåëåíèå.", // HEADROCK HAM 3.6: Mobile Militia //You cannot afford the $%d to train mobile militia here. L"Ó âàñ íåò $%d ÷òîáû òðåíèðîâàòü çäåñü ìîáèëüíîå ïîäðàçäåëåíèå.", // HEADROCK HAM 3.6: Mobile Militia //You cannot afford the $%d to train mobile militia here.
L"Ïðîäîëæèòü òðåíèðîâêó ìîáèëüíîãî ïîäðàçäåëåíèÿ â %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia //Continue training mobile militia in %s (%s %d)? L"Ïðîäîëæèòü òðåíèðîâêó ìîáèëüíîãî ïîäðàçäåëåíèÿ â %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia //Continue training mobile militia in %s (%s %d)?
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ â ñåêòîðå %d îáîéä¸òñÿ â $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia //Training mobile militia in %d sectors will cost $ %d. %s L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ â ñåêòîðå %d îáîéä¸òñÿ â $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia //Training mobile militia in %d sectors will cost $ %d. %s
L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ îïîë÷åíöåâ îáîéä¸òñÿ â $", // HEADROCK HAM 3.6: Mobile Militia //Training a squad of mobile militia will cost $ L"Òðåíèðîâêà ìîáèëüíîãî ïîäðàçäåëåíèÿ îïîë÷åíöåâ îáîéä¸òñÿ â $", // HEADROCK HAM 3.6: Mobile Militia //Training a squad of mobile militia will cost $
@@ -3710,7 +3710,7 @@ STR16 zOptionsToggleText[] =
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode L"Òîëüêî ïîøàãîâûé ðåæèì", // add forced turn mode
L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase L"Ïîäñâåòèòü íàâûê ê ïîâûøåíèþ", //Stat Progress Bars // Show progress towards stat increase
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER, L"--×èòåðñêèå íàñòðîéêè--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments L"Óñêîðèòü äîñòàâêó Áîááè Ðýÿ", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text) L"--Íàñòðîéêè îòëàäî÷íîé âåðñèè--", // an example options screen options header (pure text)
@@ -3788,13 +3788,13 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, òî êóðñîð ïåðåäâèæåíèÿ\nîòîáðàæàåòñÿ â 3D. (|Home )", L"Åñëè âêëþ÷åíî, òî êóðñîð ïåðåäâèæåíèÿ\nîòîáðàæàåòñÿ â 3D. (|Home )",
// Options for 1.13 // Options for 1.13
L"Åñëè âêëþ÷åíî, øàíñ ïîðàçèòü öåëü \nïîêàçûâàåòñÿ íàä êóðñîðîì.", L"Åñëè âêëþ÷åíî, øàíñ ïîïàäàíèÿ\nïîêàçûâàåòñÿ íàä êóðñîðîì.",
L"Åñëè âêëþ÷åíî, òî íåñêîëüêî çàëïîâ èç ãðàíàòîì¸òà \nèñïîëüçóþò êóðñîð ñòðåëüáû î÷åðåäÿìè.", L"Åñëè âêëþ÷åíî, î÷åðåäü èç ãðàíàòîìåòà\nèñïîëüçóåò êóðñîð ñòðåëüáû î÷åðåäÿìè.",
L"Åñëè âêëþ÷åíî, èç óáèòûõ âðàãîâ\nâûïàäàåò âñ¸ èõ ñíàðÿæåíèå.", L"Åñëè âêëþ÷åíî, èç óáèòûõ âðàãîâ\nâûïàäàåò âñ¸ èõ ñíàðÿæåíèå.",
L"Åñëè âêëþ÷åíî, ãðàíàòîì¸òû âûñòðåëèâàþò \nçàðÿä ïîä áîëüøèì óãëîì ê ãîðèçîíòó (|Q).", L"Åñëè âêëþ÷åíî, ãðàíàòîì¸òû âûñòðåëèâàþò \nçàðÿä ïîä áîëüøèì óãëîì ê ãîðèçîíòó (|Q).",
L"Åñëè âêëþ÷åíî, òî èç âèíòîâîê ìîæíî \nöåëèòüñÿ áîëüøå 4-õ ùåë÷êîâ.", L"Åñëè âêëþ÷åíî, òî èç âèíòîâîê ìîæíî \nöåëèòüñÿ áîëüøå 4-õ ùåë÷êîâ.",
L"Åñëè âêëþ÷åíî, |Ï|ð|î|á|å|ë âûäåëÿåò ñëåäóþùèé îòðÿä.", L"Åñëè âêëþ÷åíî, |Ï|ð|î|á|å|ë âûäåëÿåò ñëåäóþùèé îòðÿä.",
L"Åñëè âêëþ÷åíî, òî áóäóò ïîêàçàíû \nòåíè ïðåäìåòîâ â èíâåíòàðå.", L"Åñëè âêëþ÷åíî, ïîêàçûâàþòñÿ òåíè ïðåäìåòîâ â èíâåíòàðå.",
L"Åñëè âêëþ÷åíî, òî äàëüíîñòü îðóæèÿ \nïîêàçûâàåòñÿ â èãðîâûõ êâàäðàòàõ.", L"Åñëè âêëþ÷åíî, òî äàëüíîñòü îðóæèÿ \nïîêàçûâàåòñÿ â èãðîâûõ êâàäðàòàõ.",
L"Åñëè âêëþ÷åíî, òî òðàññèðóþùèé ýôôåêò \nñîçäà¸òñÿ è îäèíî÷íûì âûñòðåëîì.", L"Åñëè âêëþ÷åíî, òî òðàññèðóþùèé ýôôåêò \nñîçäà¸òñÿ è îäèíî÷íûì âûñòðåëîì.",
L"Åñëè âêëþ÷åíî, òî áóäåò øóì äîæäÿ âî âðåìÿ íåïîãîäû.", L"Åñëè âêëþ÷åíî, òî áóäåò øóì äîæäÿ âî âðåìÿ íåïîãîäû.",
@@ -3837,7 +3837,7 @@ STR16 gzGIOScreenText[] =
L"˸ãêèé", L"˸ãêèé",
L"Ñðåäíèé", L"Ñðåäíèé",
L"Òðóäíûé", L"Òðóäíûé",
L"ÁÅÇÓÌÈÅ", L"ÁÅÇÓÌÛÉ",
L"Íà÷àòü èãðó", L"Íà÷àòü èãðó",
L"Ãëàâíîå ìåíþ", L"Ãëàâíîå ìåíþ",
L"Äîïîëíèòåëüíàÿ ñëîæíîñòü", L"Äîïîëíèòåëüíàÿ ñëîæíîñòü",
@@ -3845,15 +3845,15 @@ STR16 gzGIOScreenText[] =
L"ÑÒÀËÜÍÀß ÂÎËß", L"ÑÒÀËÜÍÀß ÂÎËß",
L"Îòêëþ÷åíî â äåìî-âåðñèè", L"Îòêëþ÷åíî â äåìî-âåðñèè",
L"Àññîðòèìåíò Áîááè Ðýÿ", L"Àññîðòèìåíò Áîááè Ðýÿ",
L"Íîðìàëüíûé", L"Õîðîøèé",
L"Áîëüøîé", L"Áîëüøîé",
L"Îãðîìíûé", L"Îãðîìíûé",
L"Âñ¸ è ñðàçó", L"Âñ¸ è ñðàçó",
L"Ñèñòåìà èíâåíòàðÿ", L"Ñèñòåìà èíâåíòàðÿ",
L"Êëàññè÷åñêàÿ", L"ñòàðàÿ",
L"Ðåàëèñòè÷íàÿ", L"íîâàÿ",
L"Çàãðóçèòü", L"Çàãðóçèòü",
L"ÓÑÒÀÍÎÂÊÈ ÈÃÐÛ (áóäóò çàìåíåíû íàñòðîéêàìè ñåðâåðà)", L"ÓÑÒÀÍÎÂÊÈ ÈÃÐÛ (àêòóàëüíû òîëüêî íàñòðîêè èãðû ñåðâåðà)",
}; };
STR16 gzMPJScreenText[] = STR16 gzMPJScreenText[] =
@@ -3869,7 +3869,7 @@ STR16 gzMPJScreenText[] =
L"Èìÿ ñåðâåðà", //Server Name L"Èìÿ ñåðâåðà", //Server Name
L"# Plrs", L"# Plrs",
L"Âåðñèÿ", //Version L"Âåðñèÿ", //Version
L"Game Type", L"Òèï èãðû", //Game Type
L"Ping", L"Ping",
L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name L"Âïèøèòå èìÿ èãðîêà.", //You must enter a player name
L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1) L"Âïèøèòå êîððåêòíûé IP àäðåñ. \n(ïðèìåð 84.114.195.239).", //You must enter a valid server IP address.\n (eg 192.168.0.1)
@@ -3907,13 +3907,13 @@ STR16 gzMPHScreenText[] =
L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier
L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)", L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)",
L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV) L"Íîâàÿ Ñèñòåìà Èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
L"Enforce Maximum AI Enemies", L"Enforce Maximum AI Enemies",
L"Sync. MP Clients Directory", L"Sync. MP Clients Directory",
L"MP Sync. Directory", L"MP Sync. Directory",
L"You must enter a file transfer directory.", L"Óêàæèòå äèðåêòîðèþ äëÿ ñèíõðîíèçàöèè ïåðåäàâàåìûõ ôàéëîâ.", //You must enter a file transfer directory
L"(Use '/' instead of '\\' for directory delimiters.)", L"(Äëÿ ðàçäåëåíèÿ äèðåêòîðèé èñïîëüçóéòå '/' âìåñòî '\\'.)",
L"The specified synchronisation directory does not exist.", L"Óêàçàííàÿ äèðåêòîðèÿ äëÿ ñèíõðîíèçàöèè íå ñóùåñòâóåò.",
}; };
STR16 pDeliveryLocationStrings[] = STR16 pDeliveryLocationStrings[] =
@@ -4003,7 +4003,7 @@ STR16 pMessageStrings[] =
L"sav", //The 3 character dos extension (represents sav) L"sav", //The 3 character dos extension (represents sav)
L"..\\SavedGames", //The name of the directory where games are saved. L"..\\SavedGames", //The name of the directory where games are saved.
L"Äåíü", L"Äåíü",
L"Íàåìí", L"Íà¸ìí",
L"Ñâîáîäíîå ìåñòî", //An empty save game slot L"Ñâîáîäíîå ìåñòî", //An empty save game slot
L"Äåìî", //Demo of JA2 L"Äåìî", //Demo of JA2
L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build L"Ëîâëÿ Áàãîâ", //State of development of a project (JA2) that is a debug build
@@ -4101,10 +4101,10 @@ STR16 pMessageStrings[] =
L"Âûõîä èç ïîøàãîâîãî ðåæèìà", //Exit combat mode L"Âûõîä èç ïîøàãîâîãî ðåæèìà", //Exit combat mode
L"Âêëþ÷åí òîëüêî ïîøàãîâûé ðåæèì. Âñòóïàåì â áîé!", //Forced Turn Mode Active, Entering Combat L"Âêëþ÷åí òîëüêî ïîøàãîâûé ðåæèì. Âñòóïàåì â áîé!", //Forced Turn Mode Active, Entering Combat
#ifdef JA2BETAVERSION #ifdef JA2BETAVERSION
L"Èãðà ñîõðàíåíà â ÿ÷åéêó àâòî-ñîõðàíåíèÿ.", L"Èãðà ñîõðàíåíà â ïîëå àâòî-ñîõðàíåíèÿ.",
#endif #endif
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved. L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.
L"Client", L"Êëèåíò", //Client
}; };
@@ -4320,10 +4320,10 @@ STR16 sRepairsDoneString[] =
STR16 zGioDifConfirmText[]= STR16 zGioDifConfirmText[]=
{ {
L"Âû âûáðàëè ËÅÃÊÈÉ ðåæèì. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ òåõ, êòî íå çíàêîì ñ Jagged Alliance è ñòðàòåãè÷åñêèìè èãðàìè âîîáùå. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?", L"Âû âûáðàëè ˨ÃÊÈÉ óðîâåíü ñëîæíîñòè. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ ïåðâè÷íîãî îçíàêîìëåíèÿ ñ Jagged Alliance. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
L"Âû âûáðàëè ÑÐÅÄÍÈÉ ðåæèì. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ òåõ, êòî çíàêîì ñ Jagged Alliance èëè äðóãèìè ïîäîáíûìè èãðàìè. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?", L"Âû âûáðàëè ÑÐÅÄÍÈÉ óðîâåíü ñëîæíîñòè. Ýòîò ðåæèì ïðåäíàçíà÷åí äëÿ òåõ, êòî çíàêîì ñ Jagged Alliance è ïîäîáíûìè èãðàìè. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
L"Âû âûáðàëè ÒÐÓÄÍÛÉ ðåæèì. Ïðåäóïðåæäàåì: íå ñåòóéòå íà íàñ, åñëè âàñ áûñòðî ðàçãðîìÿò. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?", L"Âû âûáðàëè Ò߯¨ËÛÉ óðîâåíü ñëîæíîñòè.  ýòîì ðåæèìå âàì ïîòðåáóåòñÿ íåìàëûé îïûò èãðû â Jagged Alliance. Âàø âûáîð îïðåäåëèò õîä âñåé èãðû, òàê ÷òî áóäüòå îñòîðîæíû. Âû äåéñòâèòåëüíî õîòèòå íà÷àòü èãðó â ýòîì ðåæèìå?",
L"Âû âûáðàëè ðåæèì ÁÅÇÓÌÈÅ. Åñëè èãðà óæå ïðîéäåíà íà ïðåäûäóùèõ òðåõ óðîâíÿõ ñëîæíîñòè, òî íóæíî ïîäóìàòü î ñìûñëå æèçíè, î ïðîèñõîæäåíèè âñåëåííîé è âîîáùå... Íî åñëè âàì âñå ðàâíî íà ÷òî òðàòèòü âðåìÿ è íåðâû, òî ìîæåòå èãðàòü â ýòîì ðåæèìå. Ñòðàøíî?", L"Âû âûáðàëè ÁÅÇÓÌÍÛÉ óðîâåíü ñëîæíîñòè. Èìåéòå â âèäó - â ýòîì ðåæèìå âîçìîæíîñòè Äåéäðàíû âîèñòèíó çà ïðåäåëàìè ðàçóìíîãî! Íî åñëè ñ ãîëîâîé âû íå â ëàäàõ, òî âàì äàæå ïîíðàâèòñÿ. Ðèñêíåòå?",
}; };
STR16 gzLateLocalizedString[] = STR16 gzLateLocalizedString[] =
@@ -4469,7 +4469,7 @@ STR16 gzLateLocalizedString[] =
L"%s ÷óâñòâóåò ÷òî â áðîíåæèëåòå ÷òî-òî òðåñíóëî!", L"%s ÷óâñòâóåò ÷òî â áðîíåæèëåòå ÷òî-òî òðåñíóëî!",
L"%s âûïóñòèë íà %d áîëüøå ïóëü!", L"%s âûïóñòèë íà %d áîëüøå ïóëü!",
L"%s âûïóñòèë íà %d ïóëþ áîëüøå!", L"%s âûïóñòèë íà îäíó ïóëþ áîëüøå!",
}; };
STR16 gzCWStrings[] = STR16 gzCWStrings[] =
@@ -4546,41 +4546,40 @@ STR16 New113Message[] =
// Real Time Mode messages // Real Time Mode messages
L"Óæå â áîþ.", //In combat already L"Óæå â áîþ.", //In combat already
L"Â ïðèäåëàõ âèäèìîñòè íåò âðàãîâ.", //No enemies in sight L"Â ïðèäåëàõ âèäèìîñòè íåò âðàãîâ.", //No enemies in sight
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÂÛÊË.", //Real-time sneaking OFF L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÎÒÊË.", //Real-time sneaking OFF
L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÎÒÊË.", //Real-time sneaking ON L"Êðàñòüñÿ â ðåæèìå ðåàëüíîãî âðåìåíè ÂÊË.", //Real-time sneaking ON
L"Îáíàðóæåí âðàã! (Ctrl+x ïåðåéòè â ïîøàãîâûé ðåæèì).", //Enemy spotted! (Ctrl + x to enter turn based) L"Îáíàðóæåí âðàã!", // this should be enough - SANDRO
}; };
// TODO.Translate
STR16 New113HAMMessage[] = STR16 New113HAMMessage[] =
{ {
// 0 - 5 // 0 - 5
L"%s ñú¸æèëñÿ îò èñïóãà!", //%s cowers in fear! L"%s â ñòðàõå ïûòàåòñÿ óêðûòüñÿ!", //%s cowers in fear! %s ñú¸æèëñÿ îò èñïóãà!
L"%s â îöåïåíåíèè!", //%s is pinned down! L"%s ïðèæàò(à) ê çåìëå âðàæåñêèì îãí¸ì!", //%s is pinned down!
L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì ñîáèðàëñÿ!", //%s fires more rounds than intended! L"%s âûïóñêàåò áîëüøå ïóëü, ÷åì çàïëàíèðîâàíî!", //%s fires more rounds than intended!
L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector. L"Âû íå ìîæåòå òðåíèðîâàòü îïîë÷åíèå â ýòîì ñåêòîðå.", //You cannot train militia in this sector.
L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s. L"Îïîë÷åíåö ïîäîáðàë %s.", //Militia picks up %s.
L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present! L"Íåâîçìîæíî òðåíèðîâàòü îïîë÷åíèå êîãäà â ñåêòîðå âðàã!", //Cannot train militia with enemies present!
// 6 - 10 // 6 - 10
L"Ó %s íåäîñòàòî÷íî ðàçâèòî ëèäåðñòâî ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia. L"%s èìååò íèçêèé íàâûê Ëèäåðñòâà, ÷òîáû òðåíèðîâàòü îïîë÷åíöåâ.", //%s lacks sufficient Leadership score to train militia.
L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector. L"Â ýòîì ñåêòîðå íå ìîæåò áûòü òðåíåðîâ ìîáèëüíûõ ãðóïï áîëüøå %d.", //No more than %d Mobile Militia trainers are permitted in this sector.
L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia! L"Íåò ñâîáîäíûõ ìåñò â %s èëè âîêðóã íåãî äëÿ íîâîé ìîáèëüíîé ãðóïïû!", //No room in %s or around it for new Mobile Militia!
L"You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.", L"Íóæíî èìåòü ïî %d îïîë÷åíöåâ â êàæäîì îñâîáîæä¸ííîì ñåêòîðå ãîðîäà %s, ïðåæäå ÷åì ìîæíî áóäåò òðåíèðîâàòü ìîáèëüíûå ãðóïïû.", //You need to have %d Town Militia in each of %s's liberated sectors before you can train Mobile Militia here.
L"Can't staff a facility while enemies are present!", L"Íåâîçìîæíî ðàáîòàòü â ãîðîäñêîì ó÷åðåæäåíèè ïîêà âðàã â ñåêòîðå!", //Can't staff a facility while enemies are present!
// 11 - 15 // 11 - 15
L"%s lacks sufficient Wisdom to staff this facility.", L"%s èìååò ìàëî Ìóäðîñòè, ÷òîáû ðàáîòàòü â ãîðîäñêîì ó÷åðåæäåíèè.", //%s lacks sufficient Wisdom to staff this facility.
L"The %s is already fully-staffed.", L"Ó÷åðåæäåíèå %s ïîëíîñòüþ óêîìïëåêòîâàííî ïåðñîíàëîì.", //The %s is already fully-staffed.
L"Îäèí ÷àñ óñëóã ýòîãî çàâåäåíèÿ îáîéä¸òñÿ âàì â $%d. Ñîãëàñíû îïëà÷èâàòü?", //It will cost $%d per hour to staff this facility. Do you wish to continue? L"Îäèí ÷àñ óñëóã ýòîãî çàâåäåíèÿ îáîéä¸òñÿ âàì â $%d. Ñîãëàñíû îïëà÷èâàòü?", //It will cost $%d per hour to staff this facility. Do you wish to continue?
L"You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.", L"Ó âàñ íåäîñòàòî÷íî äåíåã ÷òîáû îïëàòèòü ðàáîòó â ó÷ðåæäåíèèè çà ñåãîäíÿ. $%d âûïëà÷åíî, åù¸ íóæíî $%d. Ìåñòíûì ýòî íå ïîíðàâèëîñü.", //You have insufficient funds to pay for all Facility work today. $%d have been paid, but you still owe $%d. The locals are not pleased.",
L"You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.", L"Ó âàñ íåäîñòàòî÷íî äåíåã ÷òîáû âûïëàòèòü çàðàáîòíóþ ïëàòó âñåì ðàáî÷èì. Òåïåðü äîëã ñîñòàâèë $%d. Ìåñòíûì ýòî íå ïîíðàâèëîñü.", //You have insufficient funds to pay for all Facility work today. You owe $%d. The locals are not pleased.
// 16 - 20 // 16 - 20
L"You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!", L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ, è íåò äåíåã ÷òîáû åãî ïîãàñèòü!", //You have an outstanding debt of $%d for Facility Operation, and no money to pay it off!
L"You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.", L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ. Âû íå ìîæåòå íàçíà÷èòü áîéöà íà ðàáîòó â ó÷åðåæäåíèè ïîêà íå ïîãàñèòå çàäîëæåííîñòü.", //You have an outstanding debt of $%d for Facility Operation. You can't assign this merc to facility duty until you have enough money to pay off the entire debt.
L"You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?", L"Íåïîãàøåííûé äîëã ñîñòàâëÿåò $%d äëÿ ðàáîòû ó÷åðåæäåíèÿ. Âûïëàòèòü äåíüãè ïî çàäîëæåííîñòè?", //You have an outstanding debt of $%d for Facility Operation. Would you like to pay it all back?
L"Í/Ä â ýòîì ñåêòîðå", //N/A in this sector L"Í/Ä â ýòîì ñåêòîðå", //N/A in this sector
L"Äíåâíîé ðàñõîä", L"Äíåâíîé ðàñõîä",
// 21 - 25 // 21 - 25
L"Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.", L"Íåäîñòàòî÷íî äåíåã ÷òîáû çàïëàòèòü âñåìó íàíÿòîìó îïîë÷åíèþ. %d îïîë÷åíöåâ áûëî ðàñïóùåííî è ðàñïóùåíî äîìîé.", //Insufficient funds to pay all enlisted militia! %d militia have disbanded and returned home.
}; };
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends // WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
@@ -4747,7 +4746,7 @@ STR16 MPHelp[] =
L"'F2' - Ïîêàçàòü äîïîëíèòåëüíóþ ïîìîùü.", L"'F2' - Ïîêàçàòü äîïîëíèòåëüíóþ ïîìîùü.",
L"Áîëåå ïîäðîáíîå îïèñàíèå âû íàéäåòå â ôàéëå readme_mp.html", L"Áîëåå ïîäðîáíîå îïèñàíèå âû íàéäåòå â ôàéëå readme_mp.html",
L"Ñîâåòû: (ñ÷èòàåì, ÷òî íàñòðîéêè â ja2_mp.ini âåðíû)", L"Ñîâåòû: (ñ÷èòàåì, ÷òî íàñòðîéêè â ja2_mp.ini âåðíû)",
L"", //unuse '* Make sure all clients have unique CLIENT_NUM *' L"* Óáåäèòåñü ÷òî êàæäûé êëèåíò èìååò óíèêàëüíîå çíà÷åíèå CLIENT_NUM *",
L"* Â ñîõðàíåííîé èãðå íå çàïèñûâàåòñÿ çàêàçàííîå ó Áîááè Ðýÿ *", L"* Â ñîõðàíåííîé èãðå íå çàïèñûâàåòñÿ çàêàçàííîå ó Áîááè Ðýÿ *",
// 15 // 15
L"* Ñòàðàéòåñü íå ñòàâèòü áîéöîâ íåíàâèäÿùèõ äðóã-äðóãà â ïðÿìîé âèäèìîñòè *", L"* Ñòàðàéòåñü íå ñòàâèòü áîéöîâ íåíàâèäÿùèõ äðóã-äðóãà â ïðÿìîé âèäèìîñòè *",
@@ -4799,6 +4798,7 @@ STR16 gzMPSScreenText[] =
L"Ìåòêîñòü", //Accuracy L"Ìåòêîñòü", //Accuracy
L"Íàíåñ¸ííûé óðîí", //Damage Dealt L"Íàíåñ¸ííûé óðîí", //Damage Dealt
L"Ïîëó÷åííûé óðîí", //Damage Taken L"Ïîëó÷åííûé óðîí", //Damage Taken
L"Äîæäèòåñü, ïîæàëóéñòà, ïîêà ñåðâåð íàæì¸ò êíîïêó 'Ïðîäîëæèòü'."
}; };
STR16 gzMPCScreenText[] = STR16 gzMPCScreenText[] =
@@ -4849,25 +4849,25 @@ STR16 pCharacterTraitBeginIMPStrings[] =
STR16 gzIMPCharacterTraitText[]= STR16 gzIMPCharacterTraitText[]=
{ {
L"Àäåêâàòíûé", //Normal L"Àäåêâàòíûé", //Normal
L"Äðóæåëþáíûé", //Friendly L"Îáùèòåëüíûé", //Friendly
L"Îäèíî÷êà", //Loner L"Îäèíî÷êà", //Loner
L"Îïòèìèñò", //Optimist L"Îïòèìèñò", //Optimist
L"Ïåññèìèñò", //Pessimist L"Ïåññèìèñò", //Pessimist
L"Îòâàæíûé", //Aggressive L"Àãðåññèâíûé", //Aggressive
L"Âûñîêîìåðåí", //Arrogant L"Âûñîêîìåðíûé", //Arrogant
L"Êðóòîé", //Big Shot L"Êðóòîé", //Big Shot
L"Ìóäàê", //Asshole L"Ìóäàê", //Asshole
L"Òðóñ", //Coward L"Òðóñ", //Coward
L"I.M.P. Õàðàêòåð", //I.M.P. Character Traits L"I.M.P.: Æèçíåííàÿ ïîçèöèÿ", //I.M.P. Attitudes
}; };
STR16 gzIMPColorChoosingText[] = STR16 gzIMPColorChoosingText[] =
{ {
L"I.M.P. Ðàñöâåòàêà è òåëîñëîæåíèå", //I.M.P. Colors and Body Type L"I.M.P.: Ðàñöâåòêà è òåëîñëîæåíèå",
L"I.M.P. Ðàñöâåòêà", //I.M.P. Colors L"I.M.P.: Ðàñöâåòêà",
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.", //Please select the respective colors of your skin, hair and clothing. And select what body type you have. L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû, à òàê æå óêàæèòå âàøå òåëîñëîæåíèå.",
L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.", //Please select the respective colors of your skin, hair and clothing. L"Âûáåðèòå ñîîòâåòñòâóþùèå öâåòà âàøåé êîæè, âîëîñ è îäåæäû.",
L"Îòìåòüòå çäåñü ÷òîáû âàø ïåðñîíàæ \näåðæàë àâòîìàò îäíîé ðóêîé.", //Toggle this to use alternative rifle holding L"Îòìåòüòå çäåñü ÷òîáû âàø ïåðñîíàæ \näåðæàë àâòîìàò îäíîé ðóêîé.",
}; };
STR16 sColorChoiceExplanationTexts[]= STR16 sColorChoiceExplanationTexts[]=
@@ -4883,7 +4883,7 @@ STR16 sColorChoiceExplanationTexts[]=
STR16 gzIMPDisabilityTraitText[]= STR16 gzIMPDisabilityTraitText[]=
{ {
L"Èäåàëåí", //No Disability L"Èäåàëåí", //No Disability
L"Âñïûëü÷èâûé", //Heat Intolerant L"Íåïåðåíîñèìîñòü æàðû", //Heat Intolerant
L"Íåðâíûé", //Nervous L"Íåðâíûé", //Nervous
L"Êëàóñòðàôîá", //Claustrophobic L"Êëàóñòðàôîá", //Claustrophobic
L"Íå óìåþùèé ïëàâàòü", //Nonswimmer L"Íå óìåþùèé ïëàâàòü", //Nonswimmer
@@ -4893,48 +4893,47 @@ STR16 gzIMPDisabilityTraitText[]=
L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities L"I.M.P. Íåäîñòàòêè", //I.M.P. Disabilities
}; };
// TODO.Translate
// HEADROCK HAM 3.6: Error strings for assigning a merc to a facility // HEADROCK HAM 3.6: Error strings for assigning a merc to a facility
STR16 gzFacilityErrorMessage[]= STR16 gzFacilityErrorMessage[]=
{ {
L"%s lacks sufficient Strength to perform this task.", L"%s íå õâàòàåò Ñèëû ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Dexterity to perform this task.", L"%s íå õâàòàåò Ëîâêîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Agility to perform this task.", L"%s íå õâàòàåò Ïðîâîðíîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s is not Healthy enough to perform this task.", L"%s íå õâàòàåò Çäîðîâüÿ ÷òîáû âûïîëíèòü ýòî äåéñòâèå..",
L"%s lacks sufficient Wisdom to perform this task.", L"%s íå õâàòàåò Ìóäðîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Marksmanship to perform this task.", L"%s íå õâàòàåò Ìåòêîñòè ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
// 6 - 10 // 6 - 10
L"%s lacks sufficient Medical Skill to perform this task.", L"%s íå äîñòàòî÷íî ðàçâèò Ìåäèöèíñêèé íàâûê, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Mechanical Skill to perform this task.", L"%s íå äîñòàòî÷íî ðàçâèò íàâûê Ìåõàíèêè, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Leadership to perform this task.", L"%s íå äîñòàòî÷íî ðàçâèòî Ëèäåðñòâî, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Explosives Skill to perform this task.", L"%s íå äîñòàòî÷íî ðàçâèò íàâûê Âçðûâ÷àòêè, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"%s lacks sufficient Experience to perform this task.", L"%s íå äîñòàòî÷íî Îïûòà, ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
// 11 - 15 // 11 - 15
L"%s lacks sufficient Morale to perform this task.", L"Ó %s ñëèøêîì ïëîõîé Áîåâîé äóõ, ÷òîáû âûïîëíèòü ýòî äåéñòâèå",
L"%s is too exhausted to perform this task.", L"%s ñëèøêîì óñòàë(à), ÷òîáû âûïîëíèòü ýòî äåéñòâèå.",
L"Insufficient loyalty in %s. The locals refuse to allow you to perform this task.", L"Â ãîðîäå %s âàì ïîêà íå äîâåðÿþò. Ìåñòíûå îòêàçûâàþòñÿ âûïîëíèòü ýòîò ïðèêàç.",
L"Too many people are already working at the %s.", L"Ñëèøêîì ìíîãî ëþäåé óæå ðàáîòàþò â %s.",
L"Too many people are already performing this task at the %s.", L"Ñëèøêîì ìíîãî ëþäåé óæå âûïîëíÿþò ýòó çàäà÷ó â %s.",
// 16 - 20 // 16 - 20
L"%s can find no items to repair.", L"%s íå ìîæåò íàéòè âåùè, êîòîðûå íóæäàþòñÿ â ðåìîíòå.",
L"%s has lost some %s while working in sector %s!", L"%s ïîòåðÿë(à) ÷àñòü %s ïîêà ðàáîòàë â ñåêòîðå %s!",
L"%s has lost some %s while working at the %s in %s!", L"%s ïîòåðÿë(à) ÷àñòü %s ïîêà ðàáîòàë íàä %s â %s!",
L"%s was injured while working in sector %s, and requires immediate medical attention!", L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) â ñåêòîðå %s, è òðåáóåò íåçàìåäëèòåëüíîé ìåäèöèíñêîé ïîìîùè!",
L"%s was injured while working at the %s in %s, and requires immediate medical attention!", L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) íàä %s â %s, è òðåáóåò íåçàìåäëèòåëüíîé ìåäèöèíñêîé ïîìîùè!",
// 21 - 25 // 21 - 25
L"%s was injured while working in sector %s. It doesn't seem too bad though.", L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) â ñåêòîðå %s. Òðàâìà íåçíà÷èòåëüíàÿ.",
L"%s was injured while working at the %s in %s. It doesn't seem too bad though.", L"%s ïîëó÷èë(à) òðàâìó ïîêà ðàáîòàë(à) íàä %s â %s. Òðàâìà íåçíà÷èòåëüíàÿ.",
L"The residents of %s seem upset about %s's presence.", L"Æèòåëè ãîðîäà %s ðàññòðîåíû òåì, ÷òî %s ïðåáûâàåò â èõ ãîðîäå.",
L"The residents of %s seem upset about %s's work at the %s.", L"Æèòåëè ãîðîäà %s ðàññòðîåíû ðàáîòîé %s â %s.",
L"%s's actions in sector %s have caused loyalty loss throughout the region!", L"%s â ñåêòîðå %s ñâîèìè äåéñòâèÿìè ïîíèçèë ðåïóòàöèþ âî âñ¸ì ðåãèîíå!",
// 26 - 30 // 26 - 30
L"%s's actions at the %s in %s have caused loyalty loss throughout the region!", L"%s ðàáîòàÿ íàä %s â %s ïðèâ¸ë(à) ê ïîíèæåíèþ ðåïóòàöèè âî âñ¸ì ðåãèîíå!",
L"%s ïüÿí(à).", // <--- This is a log message string. //%s is drunk. L"%s ïüÿí(à).",
L"%s has become severely ill in sector %s, and has been taken off duty.", L"%s çàáîëåë(à) â ñåêòîðå %s, è âûíóæäåí(à) îòëîæèòü òåêóùóþ çàäà÷ó.",
L"%s has become severely ill and cannot continue his work at the %s in %s.", L"%s çàáîëåë(à) è íå ìîæåò ïðîäîëæèòü ðàáîòó íàä %s â %s.",
L"%s áûë ðàíåí â ñåêòîðå %s.", // <--- This is a log message string. //%s was injured in sector %s. L"%s ïîëó÷èë(à) òðàâìó â ñåêòîðå %s.",
// 31 - 35 // 31 - 35
L"%s áûë ñåðüåçíî ðàíåí â ñåêòîðå %s.", //<--- This is a log message string. //%s was severely injured in sector %s. L"%s ïîëó÷èë(à) ñåðü¸çíóþ òðàâìó â ñåêòîðå %s.",
}; };
@@ -4942,8 +4941,8 @@ STR16 gzFacilityErrorMessage[]=
STR16 gzFacilityRiskResultStrings[]= STR16 gzFacilityRiskResultStrings[]=
{ {
L"Ñèëà", //Strength L"Ñèëà", //Strength
L"Ëîâêîñòü", //Agility L"Ïðîâîðíîñòü", //Agility
L"Ïðîâîðíîñòü", //Dexterity L"Ëîâêîñòü", //Dexterity
L"Èíòåëëåêò", //Wisdom L"Èíòåëëåêò", //Wisdom
L"Çäîðîâüå", //Health L"Çäîðîâüå", //Health
L"Ìåòêîñòü", //Marksmanship L"Ìåòêîñòü", //Marksmanship
@@ -4954,50 +4953,49 @@ STR16 gzFacilityRiskResultStrings[]=
L"Âçðûâ÷àòêà", //Explosives skill L"Âçðûâ÷àòêà", //Explosives skill
}; };
// TODO.Translate
STR16 gzFacilityAssignmentStrings[]= STR16 gzFacilityAssignmentStrings[]=
{ {
L"AMBIENT", L"AMBIENT", // TODO.Translate
L"Staff", L"Øòàò", //Staff
L"Rest", L"Îòäûõ",
L"Repair Items", L"Ðåìîíò âåùåé",
L"Repair %s", // Vehicle name inserted here L"Ðåìîíò %s", // Vehicle name inserted here
L"Repair Robot", L"Ðåìîíò ðîáîòà",
// 6-10 // 6-10
L"Doctor", L"Äîêòîð",
L"Patient", L"Ïàöèåíò",
L"Practice Strength", L"Òðåíèíã Ñèëû",
L"Practice Dexterity", L"Òðåíèíã Ëîâêîñòè",
L"Practice Agility", L"Òðåíèíã Ïðîâîðíîñòè",
L"Practice Health", L"Òðåíèíã Çäîðîâüÿ",
// 11-15 // 11-15
L"Practice Marksmanship", L"Òðåíèíã Ìåòêîñòè",
L"Practice Medical", L"Òðåíèíã Ìåäèöèíû",
L"Practice Mechanical", L"Òðåíèíã Ìåõàíèêè",
L"Practice Leadership", L"Òðåíèíã Ëèäåðñòâà",
L"Practice Explosives", L"Òðåíèíã Âçðûâ÷àòêè",
// 16-20 // 16-20
L"Student Strength", L"Ó÷åíèê íà Ñèëó",
L"Student Dexterity", L"Ó÷åíèê íà Ëîâêîñòü",
L"Student Agility", L"Ó÷åíèê íà Ïðîâîðíîñòü",
L"Student Health", L"Ó÷åíèê íà Çäîðîâüå",
L"Student Marksmanship", L"Ó÷åíèê íà Ìåòêîñòü",
// 21-25 // 21-25
L"Student Medical", L"Ó÷åíèê íà Ìåäèöèíó",
L"Student Mechanical", L"Ó÷åíèê íà Ìåõàíèêó",
L"Student Leadership", L"Ó÷åíèê íà Ëèäåðñòâî",
L"Student Explosives", L"Ó÷åíèê íà Âçðûâ÷àòêó",
L"Trainer Strength", L"Òðåíåð íà Ñèëó",
// 26-30 // 26-30
L"Trainer Dexterity", L"Òðåíåð íà Ëîâêîñòü",
L"Trainer Agility", L"Òðåíåð íà Ïðîâîðíîñòü",
L"Trainer Health", L"Òðåíåð íà Çäîðîâüå",
L"Trainer Marksmanship", L"Òðåíåð íà Ìåòêîñòü",
L"Trainer Medical", L"Òðåíåð íà Ìåäèöèíó",
// 30-35 // 30-35
L"Trainer Mechanical", L"Òðåíåð íà Ìåõàíèêó",
L"Trainer Leadership", L"Òðåíåð íà Ëèäåðñòâî",
L"Trainer Explosives", L"Òðåíåð íà Âçðûâ÷àòêó",
}; };
STR16 Additional113Text[]= STR16 Additional113Text[]=