- bug fix for merc screen position in tactical on high resolution

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-10 19:09:02 +00:00
parent 43b6e98496
commit 5abf2dd62f
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.340" };
INT16 zVersionLabel[256] = { L"Release v1.13.341" };
#endif
+2 -2
View File
@@ -493,8 +493,8 @@ SGPRect gClippingRect;// = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT - INTERFACE_HE
SGPRect gOldClipRect;
INT16 gsRenderCenterX;
INT16 gsRenderCenterY;
INT16 gsRenderWorldOffsetX = -1;
INT16 gsRenderWorldOffsetY = -1;
INT16 gsRenderWorldOffsetX = 0; //lal was -1 : bugfix for merc screen position in tactical on high resolution
INT16 gsRenderWorldOffsetY = 10; //lal was -1
SGPRect gSelectRegion;
UINT32 fSelectMode = NO_SELECT;
SGPPoint gSelectAnchor;