Formatting

This commit is contained in:
Asdow
2025-12-03 23:52:05 +02:00
parent 61f8efaac0
commit 5dd4043f00
+65 -65
View File
@@ -1,68 +1,68 @@
#include "builddefines.h" #include "builddefines.h"
#include <stdio.h> #include <stdio.h>
#include "types.h" #include "types.h"
#include "Auto Resolve.h" #include "Auto Resolve.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "Music Control.h" #include "Music Control.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "Player Command.h" #include "Player Command.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "gameloop.h" #include "gameloop.h"
#include "screenids.h" #include "screenids.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "vobject.h" #include "vobject.h"
#include "video.h" #include "video.h"
#include "input.h" #include "input.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "sysutil.h" #include "sysutil.h"
#include "Font Control.h" #include "Font Control.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "Overhead.h" #include "Overhead.h"
#include "Items.h" #include "Items.h"
#include "Weapons.h" #include "Weapons.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Campaign.h" #include "Campaign.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Text.h" #include "Text.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Squads.h" #include "Squads.h"
#include "random.h" #include "random.h"
#include "line.h" #include "line.h"
#include "english.h" #include "english.h"
#include "Strategic Merc Handler.h" #include "Strategic Merc Handler.h"
#include "strategic.h" #include "strategic.h"
#include "message.h" #include "message.h"
#include "Town Militia.h" #include "Town Militia.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Creature Spreading.h" #include "Creature Spreading.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "Morale.h" #include "Morale.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Soldier macros.h" #include "Soldier macros.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Quests.h" #include "Quests.h"
#include "Meanwhile.h" #include "Meanwhile.h"
#include "Inventory Choosing.h" #include "Inventory Choosing.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Assignments.h" #include "Assignments.h"
#include "Cheats.h" #include "Cheats.h"
#include "Map Information.h" #include "Map Information.h"
#include "MilitiaSquads.h" #include "MilitiaSquads.h"
#include "interface Dialogue.h" #include "interface Dialogue.h"
#include "AIInternals.h" // added by SANDRO #include "AIInternals.h" // added by SANDRO
#include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact. #include "Bullets.h" // HEADROCK HAM 5, for use with Bullet Impact.
#include "CampaignStats.h" // added by Flugente #include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente #include "DynamicDialogue.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente #include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h" #include "Rebel Command.h"
#include "Reinforcement.h" #include "Reinforcement.h"
//#define INVULNERABILITY //#define INVULNERABILITY