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-removed inlightatnight check from FindBestNearbyCover, since it was already being checked in a different way :p
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -919,11 +919,6 @@ INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
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continue;
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}
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//Madd: skip cover in light
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if ( InLightAtNight( sGridNo, pSoldier->bLevel ) )
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continue;
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// ignore blacklisted spot
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if ( sGridNo == pSoldier->sBlackList )
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{
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