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Fix for issue reported on forum where the quest markers for Skyrider position shows even when player already found/escort him (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2590 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1135,8 +1135,12 @@ function GetIntelAndQuestMapData( aLevel )
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SetIntelAndQuestMapDataForSector(15, 10, -1, MapSymbols.QUESTIONMARK_BLUE, "Destroy bloodcat nest", "")
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end
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if ( gubQuest( Quests.QUEST_CHOPPER_PILOT ) == qStatus.QUESTINPROGRESS ) then
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if ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTINPROGRESS ) then
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SetIntelAndQuestMapDataForSector(13, 2, -1, MapSymbols.HELI, "Escort Skyrider here", "")
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elseif ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTNOTSTARTED and gubQuest( Quests.QUEST_CHOPPER_PILOT ) == qStatus.QUESTINPROGRESS ) then
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-- list all possible sectors where Skyrider might hide
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SetIntelAndQuestMapDataForSector(15, 2, -1, MapSymbols.QUESTIONMARK_BLUE, "Find chopper pilot", "")
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@@ -1146,11 +1150,7 @@ function GetIntelAndQuestMapData( aLevel )
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end
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if ( gubQuest( Quests.QUEST_ESCORT_SKYRIDER ) == qStatus.QUESTINPROGRESS ) then
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SetIntelAndQuestMapDataForSector(13, 2, -1, MapSymbols.HELI, "Escort Skyrider here", "")
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end
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if ( gubQuest( Quests.QUEST_FREE_DYNAMO ) == qStatus.QUESTINPROGRESS ) then
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