mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fix (by Sevenfm): height difference penalty calculation for cowering targets in OCTH was using wrong target
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+9
-9
@@ -15,9 +15,9 @@
|
||||
#ifdef JA2EDITOR
|
||||
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8249 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8249 (Development Build)" };
|
||||
#endif
|
||||
|
||||
// ------------------------------
|
||||
@@ -27,11 +27,11 @@
|
||||
|
||||
//DEBUG BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8249 (Development Build)" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8249 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8249 (Development Build)" };
|
||||
#endif
|
||||
|
||||
#elif defined CRIPPLED_VERSION
|
||||
@@ -46,16 +46,16 @@
|
||||
|
||||
//RELEASE BUILD VERSION
|
||||
#ifdef JA2UB
|
||||
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8249 (Development Build)" };
|
||||
#elif defined (JA113DEMO)
|
||||
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8249 (Development Build)" };
|
||||
#else
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.8248 (Development Build)" };
|
||||
CHAR16 zVersionLabel[256] = { L"Release v1.13.8249 (Development Build)" };
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
CHAR8 czVersionNumber[16] = { "Build 16.06.05" }; //YY.MM.DD
|
||||
CHAR8 czVersionNumber[16] = { "Build 16.06.06" }; //YY.MM.DD
|
||||
CHAR16 zTrackingNumber[16] = { L"Z" };
|
||||
|
||||
// SAVE_GAME_VERSION is defined in header, change it there
|
||||
|
||||
@@ -7768,9 +7768,9 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
|
||||
|
||||
if (pSoldier->pathing.bLevel == pTarget->pathing.bLevel && pSoldier->pathing.bLevel > 0)
|
||||
sCoweringPenalty = 0; // No cowering penalties when both are on the roof!
|
||||
else if (pSoldier->pathing.bLevel < pSoldier->pathing.bLevel && gAnimControl[ pTarget->usAnimState ].ubHeight == ANIM_PRONE)
|
||||
else if (pSoldier->pathing.bLevel < pTarget->pathing.bLevel && gAnimControl[ pTarget->usAnimState ].ubHeight == ANIM_PRONE)
|
||||
sCoweringPenalty *= 2; // Much harder to shoot at anyone cowering above you.
|
||||
else if (pSoldier->pathing.bLevel > pSoldier->pathing.bLevel)
|
||||
else if (pSoldier->pathing.bLevel > pTarget->pathing.bLevel)
|
||||
sCoweringPenalty /= 2; // Much easier to shoot at cowerers below you.
|
||||
iChance -= sCoweringPenalty;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user