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Fix (by Sevenfm): height difference penalty calculation for cowering targets in OCTH was using wrong target
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8249 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7768,9 +7768,9 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
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if (pSoldier->pathing.bLevel == pTarget->pathing.bLevel && pSoldier->pathing.bLevel > 0)
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sCoweringPenalty = 0; // No cowering penalties when both are on the roof!
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else if (pSoldier->pathing.bLevel < pSoldier->pathing.bLevel && gAnimControl[ pTarget->usAnimState ].ubHeight == ANIM_PRONE)
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else if (pSoldier->pathing.bLevel < pTarget->pathing.bLevel && gAnimControl[ pTarget->usAnimState ].ubHeight == ANIM_PRONE)
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sCoweringPenalty *= 2; // Much harder to shoot at anyone cowering above you.
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else if (pSoldier->pathing.bLevel > pSoldier->pathing.bLevel)
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else if (pSoldier->pathing.bLevel > pTarget->pathing.bLevel)
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sCoweringPenalty /= 2; // Much easier to shoot at cowerers below you.
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iChance -= sCoweringPenalty;
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}
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