Fix: updateRate for showing Cover had wrong type resulting in frequent recalculation of cover with little to no time for other calculations (by Moa)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-05 21:23:15 +00:00
parent 0e837d27a0
commit 6fd98f0bbb
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -810,7 +810,7 @@ typedef struct
UINT8 ubStanceEffectiveness;
UINT8 ubLBEEffectiveness;
UINT8 ubMovementEffectiveness;
UINT8 ubCoverDisplayUpdateWait;
UINT16 ubCoverDisplayUpdateWait;//Moa: changed to UINT16 to allow values 500ms to 10000ms, see ini file and DisplayCover( BOOLEAN ), DisplayMines( BOOLEAN )
// HEADROCK HAM B1: Global modifier for mine income (0 is automatically turned to 1 to avoid divide-by-zero.)
INT16 usMineIncomePercentage;
+2 -2
View File
@@ -429,7 +429,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
void DisplayCover( const BOOLEAN& forceUpdate )
{
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
{
return;
}
@@ -948,7 +948,7 @@ void RemoveMinesObjectsFromViewArea()
void DisplayMines( const BOOLEAN& forceUpdate )
{
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
{
return;
}