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Fix: updateRate for showing Cover had wrong type resulting in frequent recalculation of cover with little to no time for other calculations (by Moa)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -810,7 +810,7 @@ typedef struct
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UINT8 ubStanceEffectiveness;
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UINT8 ubLBEEffectiveness;
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UINT8 ubMovementEffectiveness;
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UINT8 ubCoverDisplayUpdateWait;
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UINT16 ubCoverDisplayUpdateWait;//Moa: changed to UINT16 to allow values 500ms to 10000ms, see ini file and DisplayCover( BOOLEAN ), DisplayMines( BOOLEAN )
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// HEADROCK HAM B1: Global modifier for mine income (0 is automatically turned to 1 to avoid divide-by-zero.)
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INT16 usMineIncomePercentage;
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@@ -429,7 +429,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
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void DisplayCover( const BOOLEAN& forceUpdate )
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{
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
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{
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return;
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}
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@@ -948,7 +948,7 @@ void RemoveMinesObjectsFromViewArea()
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void DisplayMines( const BOOLEAN& forceUpdate )
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{
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
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{
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return;
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}
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