Fix: updateRate for showing Cover had wrong type resulting in frequent recalculation of cover with little to no time for other calculations (by Moa)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6366 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-05 21:23:15 +00:00
parent 0e837d27a0
commit 6fd98f0bbb
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -429,7 +429,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
void DisplayCover( const BOOLEAN& forceUpdate )
{
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
{
return;
}
@@ -948,7 +948,7 @@ void RemoveMinesObjectsFromViewArea()
void DisplayMines( const BOOLEAN& forceUpdate )
{
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == -1 )
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
{
return;
}