Bugfix JaggZilla #532

Robot was limited to 6 bullets per autofire and wasted additional AP.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-11-13 21:14:51 +00:00
parent 4a49630c75
commit 7a5fda48d4
+7
View File
@@ -396,6 +396,13 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
else
pSoldier->usAniCode = 34;
}
else if(pSoldier->usAnimState == ROBOT_BURST_SHOOT) //silversurfer: Bugfix JaggZilla #532 6 round burst limitation
{
if(pSoldier->bDoBurst < pSoldier->bDoAutofire)
pSoldier->usAniCode = 4;
else
pSoldier->usAniCode = 34;
}
}
OBJECTTYPE* pObjUsed = pSoldier->GetUsedWeapon( &pSoldier->inv[ pSoldier->ubAttackingHand ] );