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Bugfix JaggZilla #532
Robot was limited to 6 bullets per autofire and wasted additional AP. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -396,6 +396,13 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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else
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else
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pSoldier->usAniCode = 34;
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pSoldier->usAniCode = 34;
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}
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}
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else if(pSoldier->usAnimState == ROBOT_BURST_SHOOT) //silversurfer: Bugfix JaggZilla #532 6 round burst limitation
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{
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if(pSoldier->bDoBurst < pSoldier->bDoAutofire)
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pSoldier->usAniCode = 4;
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else
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pSoldier->usAniCode = 34;
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}
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}
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}
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OBJECTTYPE* pObjUsed = pSoldier->GetUsedWeapon( &pSoldier->inv[ pSoldier->ubAttackingHand ] );
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OBJECTTYPE* pObjUsed = pSoldier->GetUsedWeapon( &pSoldier->inv[ pSoldier->ubAttackingHand ] );
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