Hide heli refuel site in airspace mode before discovering them (by Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1902 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-12-27 09:36:07 +00:00
parent 0ff363a309
commit 7b92c317ea
2 changed files with 16 additions and 14 deletions
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game. This file defines helicopter refuel sites in game.
Fields index: Fields index:
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67) Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control. to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates. refuelSector - refuel site coordinates.
refuelHidden - code not used/saved at the moment. refuelHidden - 0: site known on game start; 1: site hidden.
refuelHeliTileIndex - Heli tile index number in map tileset. refuelHeliTileIndex - 1st Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original. The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index. to display correctly. Else, will show tiles that occupies the same tile index.
refuelSkyriderGridNo - Skyrider standing gridno refuelSkyriderGridNo - Skyrider standing gridno
NOTE: NOTE:
Helicopter can be initialized in Overhead.lua script. Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
<x>13</x> <x>13</x>
<y>2</y> <y>2</y>
</refuelSector> </refuelSector>
<refuelHidden>0</refuelHidden> <refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>399</refuelHeliTileIndex> <refuelHeliTileIndex>399</refuelHeliTileIndex>
<refuelHeliGridNo>9001</refuelHeliGridNo> <refuelHeliGridNo>9001</refuelHeliGridNo>
<refuelSkyriderGridNo>8362</refuelSkyriderGridNo> <refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
<x>6</x> <x>6</x>
<y>9</y> <y>9</y>
</refuelSector> </refuelSector>
<refuelHidden>0</refuelHidden> <refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>435</refuelHeliTileIndex> <refuelHeliTileIndex>435</refuelHeliTileIndex>
<refuelHeliGridNo>13067</refuelHeliGridNo> <refuelHeliGridNo>13067</refuelHeliGridNo>
<refuelSkyriderGridNo>12428</refuelSkyriderGridNo> <refuelSkyriderGridNo>12428</refuelSkyriderGridNo>
+8 -7
View File
@@ -2,21 +2,22 @@
This file defines helicopter refuel sites in game. This file defines helicopter refuel sites in game.
Fields index: Fields index:
refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1. refuelIndex - it is UNIQUE number of refuel site. Heli will be initialized at Index 1.
Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67) Index 2 need Jake's (ProfileID = 113) dialogue script after freeing Shank (ProfileID = 67)
to be available on top of usual conditions of freeing enemy sector and airspace control. to be available on top of usual conditions of freeing enemy sector and airspace control.
refuelSector - refuel site coordinates. refuelSector - refuel site coordinates.
refuelHidden - code not used/saved at the moment. refuelHidden - 0: site known on game start; 1: site hidden.
refuelHeliTileIndex - Heli tile index number in map tileset. refuelHeliTileIndex - 1st Heli tile index number in map tileset.
The 6 heli tiles must be in the same sequence as original. The 6 heli tiles must be in the same sequence as original, with 3rd & 6th tile offset
by 1 tile to the northeast.
refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset refuelHeliGridNo - Show heli graphics when landed in sector. Require heli tiles in map tileset
to display correctly. Else, will show tiles that occupies the same tile index. to display correctly. Else, will show tiles that occupies the same tile index.
refuelSkyriderGridNo - Skyrider standing gridno refuelSkyriderGridNo - Skyrider standing gridno
NOTE: NOTE:
Helicopter can be initialized in Overhead.lua script. Helicopter can be initialized in Overhead.lua script.
@@ -30,7 +31,7 @@ Maximum 2 refuel sites can be used in game.
<x>13</x> <x>13</x>
<y>2</y> <y>2</y>
</refuelSector> </refuelSector>
<refuelHidden>0</refuelHidden> <refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>399</refuelHeliTileIndex> <refuelHeliTileIndex>399</refuelHeliTileIndex>
<refuelHeliGridNo>9001</refuelHeliGridNo> <refuelHeliGridNo>9001</refuelHeliGridNo>
<refuelSkyriderGridNo>8362</refuelSkyriderGridNo> <refuelSkyriderGridNo>8362</refuelSkyriderGridNo>
@@ -41,7 +42,7 @@ Maximum 2 refuel sites can be used in game.
<x>6</x> <x>6</x>
<y>9</y> <y>9</y>
</refuelSector> </refuelSector>
<refuelHidden>0</refuelHidden> <refuelHidden>1</refuelHidden>
<refuelHeliTileIndex>435</refuelHeliTileIndex> <refuelHeliTileIndex>435</refuelHeliTileIndex>
<refuelHeliGridNo>13067</refuelHeliGridNo> <refuelHeliGridNo>13067</refuelHeliGridNo>
<refuelSkyriderGridNo>12428</refuelSkyriderGridNo> <refuelSkyriderGridNo>12428</refuelSkyriderGridNo>