Fix: LBE layouts were broken since r7600 and always displayed all slots instead of those defined in LoadBearingEquipment.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7631 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-11-01 18:38:31 +00:00
parent 65056d793c
commit 7bd14ec3fc
+1 -1
View File
@@ -5555,7 +5555,7 @@ std::vector<UINT16> GetItemSlots(OBJECTTYPE* pObj, UINT8 subObject, BOOLEAN fAtt
if( fItemSlots )
{
fItemLayout = Item[pObj->usItem].nasLayoutClass;
fIsLBE = (Item[pObj->usItem].usItemClass & IC_LBEGEAR);
fIsLBE = (Item[pObj->usItem].usItemClass == IC_LBEGEAR);
if ( Item[pObj->usItem].grenadelauncher || Item[pObj->usItem].rocketlauncher )
magSize = GetMagSize( pObj );