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New trait bonus for Ranger
FIRING_SPEED_BONUS_SHOTGUNS will reduce the APs needed to fire shotguns. Default is 10 (percent). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6429 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1984,34 +1984,39 @@ void AssignSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLevel )
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[2], ( gSkillTraitValues.ubRAPumpShotgunsAPsReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAFiringSpeedBonusShotguns != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAFiringSpeedBonusShotguns * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRABreathForTravellingReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], ( gSkillTraitValues.ubRABreathForTravellingReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRABreathForTravellingReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAWeatherPenaltiesReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRAWeatherPenaltiesReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRAWeatherPenaltiesReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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// if( gSkillTraitValues.ubRACamoEffectivenessBonus != 0 )
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// {
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// swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRACamoEffectivenessBonus * (fExpertLevel ? 2 : 1)), L"%");
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// swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], ( gSkillTraitValues.ubRACamoEffectivenessBonus * (fExpertLevel ? 2 : 1)), L"%");
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// wcscat( apStr, atStr );
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// }
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if( gSkillTraitValues.ubRACamoWornountSpeedReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], ( gSkillTraitValues.ubRACamoWornountSpeedReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[9], ( gSkillTraitValues.ubRACamoWornountSpeedReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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break;
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+11
-6
@@ -7242,34 +7242,39 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[2], ( gSkillTraitValues.ubRAPumpShotgunsAPsReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAFiringSpeedBonusShotguns != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAFiringSpeedBonusShotguns * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[3], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingFoot * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[4], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], ( gSkillTraitValues.ubRAGroupTimeSpentForTravellingVehicle * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRABreathForTravellingReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[5], ( gSkillTraitValues.ubRABreathForTravellingReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRABreathForTravellingReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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if( gSkillTraitValues.ubRAWeatherPenaltiesReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[6], ( gSkillTraitValues.ubRAWeatherPenaltiesReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRAWeatherPenaltiesReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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//if( gSkillTraitValues.ubRACamoEffectivenessBonus != 0 )
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//{
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// swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[7], ( gSkillTraitValues.ubRACamoEffectivenessBonus * (fExpertLevel ? 2 : 1)), L"%");
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// swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], ( gSkillTraitValues.ubRACamoEffectivenessBonus * (fExpertLevel ? 2 : 1)), L"%");
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// wcscat( apStr, atStr );
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//}
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if( gSkillTraitValues.ubRACamoWornountSpeedReduction != 0 )
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{
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[8], ( gSkillTraitValues.ubRACamoWornountSpeedReduction * (fExpertLevel ? 2 : 1)), L"%");
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swprintf( atStr, gzIMPMajorTraitsHelpTextsRanger[9], ( gSkillTraitValues.ubRACamoWornountSpeedReduction * (fExpertLevel ? 2 : 1)), L"%");
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wcscat( apStr, atStr );
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}
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break;
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@@ -2300,6 +2300,11 @@ INT16 MinAPsToShootOrStab(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 bAimTime,
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{
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bAPCost = (INT16)((bAPCost * (100 - gSkillTraitValues.ubGSFiringSpeedBonusPistols * NUM_SKILL_TRAITS( pSoldier, GUNSLINGER_NT ) ) / 100)+ 0.5);
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}
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// Decrease APs needed for Shotguns - Ranger
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else if (Weapon[ usUBItem ].ubWeaponType == GUN_SHOTGUN && HAS_SKILL_TRAIT( pSoldier, RANGER_NT ) )
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{
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bAPCost = (INT16)((bAPCost * (100 - gSkillTraitValues.ubRAFiringSpeedBonusShotguns * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) ) / 100)+ 0.5);
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////
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}
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@@ -145,6 +145,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"步枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Rifles\n",
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L"霰弹枪命中率 +%d%s\n",// L"+%d%s Chance to Hit with Shotguns\n",
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L"泵动式霰弹上膛所需行动点 -%d%s \n",// L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n", //TODO.Translate
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L"队伍在区域间步行移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling by foot\n",
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L"队伍在区域间乘车移动的速度 +%d%s\n",// L"+%d%s group travelling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"区域间移动时体力消耗 -%d%s\n",// L"-%d%s less energy spent for travelling between sectors\n",
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@@ -145,6 +145,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s CtH with Rifles\n",
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L"+%d%s CtH with Shotguns\n",
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L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n",
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L"+%d%s group traveling speed between sectors if traveling by foot\n",
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L"+%d%s group traveling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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@@ -145,6 +145,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s CtH with Rifles\n",
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L"+%d%s CtH with Shotguns\n",
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L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n",
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L"+%d%s group traveling speed between sectors if traveling by foot\n",
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L"+%d%s group traveling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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@@ -146,6 +146,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s de chance de toucher avec un fusil\n",
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L"+%d%s de chance de toucher avec un fusil à pompe\n",
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L"-%d%s du nombre de PA nécessaire pour recharger le fusil à pompe\n",
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L"-%d%s APs to fire Shotguns\n", //TODO.Translate
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L"+%d%s de vitesse de déplacement du groupe entre les secteurs si ils sont à pieds\n",
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L"+%d%s de vitesse de déplacement du groupe entre les secteurs si ils sont dans un véhicule (excepté l'hélicopter)\n",
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L"-%d%s d'énergies nécessaire pour traverser les secteurs\n",
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@@ -142,7 +142,8 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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{
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L"+%d%s Trefferchance mit Gewehren\n",
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L"+%d%s Trefferchance mit Schrotflinten\n",
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L"-%d%s APs gebraucht um Schrotflinten zu repetieren\n",
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L"-%d%s APs benötigt um Schrotflinten zu repetieren\n",
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L"-%d%s APs benötigt um Schrotflinten abzufeuern\n",
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L"+%d%s Marschgeschwindigkeit der Gruppe zwischen Sektoren zu Fuß\n",
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L"+%d%s Marschgeschwindigkeit der Gruppe zwischen Sektoren bei Benutzung von Fahrzeugen (außer dem Helikopter)\n",
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L"-%d%s weniger Energieverlust beim Reisen zwischen Sektoren\n",
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@@ -143,6 +143,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s CtH with Rifles\n",
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L"+%d%s CtH with Shotguns\n",
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L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n",
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L"+%d%s group traveling speed between sectors if traveling by foot\n",
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L"+%d%s group traveling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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@@ -145,6 +145,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s CtH with Rifles\n",
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L"+%d%s CtH with Shotguns\n",
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L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n",
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L"+%d%s group traveling speed between sectors if traveling by foot\n",
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L"+%d%s group traveling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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@@ -145,6 +145,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s к шансу поразить из винтовки\n",
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L"+%d%s к шансу поразить из ружья\n",
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L"-%d%s ОД на перезарядку ружья\n",
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L"-%d%s APs to fire Shotguns\n", //TODO.Translate
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L"+%d%s к скорости передвижения группы между секторами, если идти пешком\n",
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L"+%d%s к скорости передвижения группы между секторами, \nесли передвигаться на транспорте (в особенности на вертолёте)\n",
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L"-%d%s к затрате энергии при переходе между секторами\n", //меньше тратит сил
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@@ -146,6 +146,7 @@ STR16 gzIMPMajorTraitsHelpTextsRanger[]=
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L"+%d%s CtH with Rifles\n",
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L"+%d%s CtH with Shotguns\n",
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L"-%d%s APs needed to pump Shotguns\n",
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L"-%d%s APs to fire Shotguns\n",
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L"+%d%s group traveling speed between sectors if traveling by foot\n",
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L"+%d%s group traveling speed between sectors if traveling in vehicle (except helicopter)\n",
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L"-%d%s less energy spent for travelling between sectors\n",
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