Bugfix for OCTH (by Moa)

iSightRange was set to 0 here as well after calculation.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6374 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-09-07 22:33:28 +00:00
parent bad36b088c
commit 841e88d632
-1
View File
@@ -6582,7 +6582,6 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
/////////////////////////////////////////////////////////////////////////////////////
// Modify Sight and Physical Range
iSightRange = 0;
if ( scopeRangeMod )
iSightRange = (INT32)(iSightRange / scopeRangeMod);