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Bugfix for OCTH (by Moa)
iSightRange was set to 0 here as well after calculation. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6374 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6582,7 +6582,6 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
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/////////////////////////////////////////////////////////////////////////////////////
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// Modify Sight and Physical Range
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iSightRange = 0;
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if ( scopeRangeMod )
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iSightRange = (INT32)(iSightRange / scopeRangeMod);
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