Fix: IMP creation with HP < OKLIFE possible

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8574 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-06-19 18:04:37 +00:00
parent a3caed7178
commit 8469d4398a
+4 -1
View File
@@ -1897,6 +1897,9 @@ void SetAttributes( void )
if ( iHealthMinimum > gGameExternalOptions.iMaxAttribute )
iHealthMinimum = gGameExternalOptions.iMaxAttribute;
// Flugente: make sure we have at least OKLIFE hp, otherwise we'll be useless
iHealthMinimum = max( OKLIFE, iHealthMinimum );
iCurrentHealth = iHealthMinimum;
iCurrentBonusPoints -= iHealthMinimum;
@@ -1990,7 +1993,7 @@ void SetAttributes( void )
iStrengthMinimum = gGameExternalOptions.iMinAttribute;
iAgilityMinimum = gGameExternalOptions.iMinAttribute;
iDexterityMinimum = gGameExternalOptions.iMinAttribute;
iHealthMinimum = gGameExternalOptions.iMinAttribute;
iHealthMinimum = max(OKLIFE, gGameExternalOptions.iMinAttribute);
iLeaderShipMinimum = gGameExternalOptions.iMinAttribute;
iWisdomMinimum = gGameExternalOptions.iMinAttribute;