Chinese Fixes (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-03-02 07:22:05 +00:00
parent 9fe479ab0a
commit 8afd965a5e
2 changed files with 12 additions and 4 deletions
+2 -2
View File
@@ -2828,7 +2828,7 @@ void InitItemDescriptionBoxStartCoords( BOOLEAN fIsEnhanced )
{
ITEMDESC_START_X = 259;
ITEMDESC_START_Y = (1 + INV_INTERFACE_START_Y);
ITEMDESC_HEIGHT = guiCurrentItemDescriptionScreen == SHOPKEEPER_SCREEN ? 133 : 195;
ITEMDESC_HEIGHT = 195;
ITEMDESC_WIDTH = 320; // OIV only
}
else // ODB/OIV
@@ -8392,7 +8392,7 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
//Info for weapons
#ifdef CHINESE
swprintf( pStr, ChineseSpecString4,
swprintf( pStr, L"%s [%d%£¥]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
#else
swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
#endif
+10 -2
View File
@@ -4532,13 +4532,21 @@ void ToggleTurnMode()// arynn : add forced turn mode
{
if ( !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"强制回合制模式" );
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
#endif
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = TRUE;
EnterCombatMode( OUR_TEAM ); // arynn : randomize ? i'm leaving this for now due to "i made the call, i get dibs"
}
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"标准即时回合制模式");
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
#endif
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
}
}// arynn : add forced turn mode