Chinese Fixes (by zwwooooo)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-03-02 07:22:05 +00:00
parent 9fe479ab0a
commit 8afd965a5e
2 changed files with 12 additions and 4 deletions
+10 -2
View File
@@ -4532,13 +4532,21 @@ void ToggleTurnMode()// arynn : add forced turn mode
{
if ( !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"强制回合制模式" );
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
#endif
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = TRUE;
EnterCombatMode( OUR_TEAM ); // arynn : randomize ? i'm leaving this for now due to "i made the call, i get dibs"
}
else
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
#ifdef CHINESE
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"标准即时回合制模式");
#else
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
#endif
gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
}
}// arynn : add forced turn mode