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Chinese Fixes (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2615 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2828,7 +2828,7 @@ void InitItemDescriptionBoxStartCoords( BOOLEAN fIsEnhanced )
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{
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{
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ITEMDESC_START_X = 259;
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ITEMDESC_START_X = 259;
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ITEMDESC_START_Y = (1 + INV_INTERFACE_START_Y);
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ITEMDESC_START_Y = (1 + INV_INTERFACE_START_Y);
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ITEMDESC_HEIGHT = guiCurrentItemDescriptionScreen == SHOPKEEPER_SCREEN ? 133 : 195;
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ITEMDESC_HEIGHT = 195;
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ITEMDESC_WIDTH = 320; // OIV only
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ITEMDESC_WIDTH = 320; // OIV only
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}
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}
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else // ODB/OIV
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else // ODB/OIV
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@@ -8392,7 +8392,7 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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//Info for weapons
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//Info for weapons
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#ifdef CHINESE
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#ifdef CHINESE
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swprintf( pStr, ChineseSpecString4,
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swprintf( pStr, L"%s [%d%£¥]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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#else
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#else
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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#endif
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#endif
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@@ -4532,13 +4532,21 @@ void ToggleTurnMode()// arynn : add forced turn mode
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{
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{
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if ( !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] )
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if ( !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] )
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{
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
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#ifdef CHINESE
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"强制回合制模式" );
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#else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode" );
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#endif
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = TRUE;
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = TRUE;
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EnterCombatMode( OUR_TEAM ); // arynn : randomize ? i'm leaving this for now due to "i made the call, i get dibs"
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EnterCombatMode( OUR_TEAM ); // arynn : randomize ? i'm leaving this for now due to "i made the call, i get dibs"
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}
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}
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else
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else
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{
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
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#ifdef CHINESE
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"标准即时回合制模式");
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#else
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Normal turn mode");
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#endif
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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}
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}
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}// arynn : add forced turn mode
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}// arynn : add forced turn mode
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