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Improved Feature: Improved ambushes:
- Enemy deployment radius depends on your mercs' experience. - With high enough leadership, your team will be able to deploy before battle. - Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away). git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2241 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1332,18 +1332,20 @@ ENEMY_AMBUSHES_CHANCE_MODIFIER = 0
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; If set to TRUE and mercs are ambushed, they won't start clustered in one location and looking in one direction.
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; Instead they will be spread around the map central entry point, no more than AMBUSH_MERCS_SPREAD_RADIUS tiles away, and all looking outwards.
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; If one of your team has high enough leadership and Squadleader trait, you will be able to deploy your mercs in that zone prior to entering the sector.
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AMBUSH_MERCS_SPREAD = TRUE
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AMBUSH_MERCS_SPREAD_RADIUS = 10
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; If set to 1 and mercs are ambushed, enemies nearer than AMBUSH_MERCS_SPREAD_RADIUS to the map central entry point will instead be distributed more outward:
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; They will be placed around that point, not closer than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 and not further away than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 tiles.
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; These radii will be modified by your team's experience, scout trait and backgroun values.
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; They will face the center entry point (and thus the mercs).
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; If set to 2, all enemies will be placed that way, not just those nearer than AMBUSH_MERCS_SPREAD_RADIUS.
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AMBUSH_ENEMY_ENCIRCLEMENT = 1
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 15
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 30
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 25
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AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 50
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;------------------------------------------------------------------------------------------------------------------------------
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; With this option, you can make the special NPCs in game tougher.
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@@ -84,7 +84,8 @@
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<disease_diagnose>0</disease_diagnose> <!-- +- % effectiveness on diagnosing disease, -50 to 50 -->
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<disease_treatment>0</disease_treatment> <!-- +- % effectiveness on treating civilians against disease, -50 to 50 -->
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<tracker_ability>0</tracker_ability> <!-- +- % range on tracking ability, see [Ranger] in Skills_Setings.ini, 0 to 40 -->
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<tracker_ability>0</tracker_ability> <!-- + % range on tracking ability, see [Ranger] in Skills_Setings.ini, 0 to 40 -->
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<ambush_radius>0</ambush_radius> <!-- + % bonus on ambush range, see AMBUSH_MERCS_SPREAD_RADIUS in JA2_Options.ini, 0 to 50 -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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@@ -128,6 +129,7 @@
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<stealth>6</stealth>
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<cth_vs_creatures>10</cth_vs_creatures>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>10</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -241,6 +243,7 @@
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<speed_run>5</speed_run>
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<food>-10</food>
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<water>-10</water>
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<ambush_radius>25</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -338,10 +341,10 @@
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<BACKGROUND>
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<uiIndex>18</uiIndex>
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<szName>Paramilitary Instructor</szName>
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<szShortName>Instructor</szShortName>
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<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
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<leadership>8</leadership>
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<approach_recruit>10</approach_recruit>
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<szShortName>Instructor</szShortName>
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<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
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<leadership>8</leadership>
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<approach_recruit>10</approach_recruit>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -467,6 +470,7 @@
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<cth_blades>5</cth_blades>
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<approach_threaten>10</approach_threaten>
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<approach_recruit>-6</approach_recruit>
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<ambush_radius>14</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -475,7 +479,7 @@
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<uiIndex>28</uiIndex>
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<szName>Extreme Athlete</szName>
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<szShortName>Extreme Athlete</szShortName>
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<szDescription>If you want to put your life to risk, might as well earn cash by it...</szDescription>
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<szDescription>If you want to put your life to risk, might as well earn cash doing it...</szDescription>
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<ap_polar>3</ap_polar>
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<ap_desert>3</ap_desert>
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<ap_swamp>3</ap_swamp>
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@@ -605,6 +609,7 @@
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<water>-10</water>
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<sleep>-1</sleep>
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<marksmanship>3</marksmanship>
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<ambush_radius>12</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -1074,8 +1079,8 @@
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<resistance_alcohol>5</resistance_alcohol>
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<betterprices>2</betterprices>
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<speed_run>3</speed_run>
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<carrystrength>3</carrystrength>
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<scrounging>1</scrounging>
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<carrystrength>3</carrystrength>
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<scrounging>1</scrounging>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -1189,9 +1194,9 @@
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<marksmanship>5</marksmanship>
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<ap_assault>6</ap_assault>
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<resistance_suppression>15</resistance_suppression>
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<resistance_physical>5</resistance_physical>
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<approach_threaten>10</approach_threaten>
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<xenophobic>1</xenophobic>
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<resistance_physical>5</resistance_physical>
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<approach_threaten>10</approach_threaten>
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<xenophobic>1</xenophobic>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -1366,6 +1371,7 @@
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<carrystrength>4</carrystrength>
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<stealth>6</stealth>
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<cth_vs_creatures>15</cth_vs_creatures>
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<ambush_radius>10</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -2168,6 +2174,7 @@
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<speed_run>-5</speed_run>
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<insurance>-20</insurance>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>8</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -2291,11 +2298,12 @@
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<uiIndex>178</uiIndex>
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<szName>SOG Member</szName>
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<szShortName>SOG</szShortName>
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<szDescription>The Studies and Observations Group was a classified special forces unit conductong unconventional warfare in Vietnam.</szDescription>
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<szDescription>The Studies and Observations Group was a classified special forces unit conducting unconventional warfare in Vietnam.</szDescription>
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<ap_swamp>2</ap_swamp>
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<ap_tropical>4</ap_tropical>
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<cth_blades>3</cth_blades>
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<camo>5</camo>
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<ambush_radius>30</ambush_radius>
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<traplevel>1</traplevel>
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<no_male>1</no_male>
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<no_female>1</no_female>
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@@ -2514,6 +2522,7 @@
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<resistance_disease>20</resistance_disease>
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<drink_energyregen>15</drink_energyregen>
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<camo>5</camo>
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<ambush_radius>20</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -2883,6 +2892,7 @@
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<food>-10</food>
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<water>-10</water>
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<approach_direct>5</approach_direct>
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<ambush_radius>5</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -2934,6 +2944,7 @@
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<resistance_suppression>8</resistance_suppression>
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<travel_foot>5</travel_foot>
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<tracker_ability>10</tracker_ability>
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<ambush_radius>20</ambush_radius>
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<no_male>1</no_male>
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<no_female>1</no_female>
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</BACKGROUND>
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@@ -3144,7 +3155,7 @@
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<uiIndex>249</uiIndex>
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<szName>Surveillance Expert</szName>
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<szShortName>Surveillance Expert</szShortName>
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<szDescription>A expert in both legal and illegal observation methods. Curiously, his resume never said where he learned all this.</szDescription>
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<szDescription>A expert in both legal and illegal observation methods. Curiously, his resume never states where he learned all this.</szDescription>
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<stealth>3</stealth>
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<hearing_night>2</hearing_night>
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<hearing_day>2</hearing_day>
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@@ -3448,6 +3459,7 @@
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<ap_tropical>4</ap_tropical>
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<camo>5</camo>
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<tracker_ability>10</tracker_ability>
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<ambush_radius>20</ambush_radius>
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<traplevel>1</traplevel>
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</BACKGROUND>
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<BACKGROUND>
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@@ -3519,6 +3531,7 @@
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<food>-5</food>
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<water>-20</water>
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<tracker_ability>15</tracker_ability>
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<ambush_radius>8</ambush_radius>
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</BACKGROUND>
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<BACKGROUND>
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<uiIndex>288</uiIndex>
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@@ -3780,14 +3793,16 @@
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<stealth>6</stealth>
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<cth_vs_creatures>15</cth_vs_creatures>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>10</ambush_radius>
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</BACKGROUND>
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<BACKGROUND>
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<uiIndex>314</uiIndex>
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<szName>Spotter</szName>
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<szShortName>Spotter</szShortName>
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<szDescription>Paired with a sniper, it is your job to make out targets and help in shot calculations</szDescription>
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<szDescription>Paired with a sniper, it is your job to make out targets and help in trajectory calculations.</szDescription>
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<spotter>30</spotter>
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<tracker_ability>20</tracker_ability>
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<ambush_radius>35</ambush_radius>
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</BACKGROUND>
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<BACKGROUND>
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<uiIndex>315</uiIndex>
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@@ -3808,7 +3823,7 @@
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<medical>2</medical>
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<leadership>2</leadership>
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<resistance_disease>10</resistance_disease>
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<food>-5</food> <!-- +- % need for food, -50 to 100 -->
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<food>-5</food>
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<approach_friendly>5</approach_friendly>
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<approach_direct>5</approach_direct>
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<disease_diagnose>30</disease_diagnose>
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