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fixed regression caused by previous fix that probably prevented IMP chars to recruit npcs and start quests, also fixes same problem of IMP chars above 10th which already had this problem before (values were 0 in MercProfiles.xml, now the values in xml are ignored so it doesn't matter)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -205,6 +205,11 @@ void CreateACharacterFromPlayerEnteredStats( void )
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// Option for badass added - SANDRO
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if (bBadAssSelected())
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gMercProfiles[ LaptopSaveInfo.iIMPIndex ].uiBodyTypeSubFlags = 1;
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gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[0] = 100;
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gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[1] = 100;
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gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[2] = 100;
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gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[3] = 100;
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}
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void CreatePlayerAttitude( void )
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