new feature (by DepressivesBrot): a rough approximation of the position of the last enemy can be marked on the map

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1488 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-08-07 20:55:45 +00:00
parent 9c5d7f64f2
commit 9c1b850881
2 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -2987,7 +2987,7 @@ FAST_FORWARD_KEY = SUBTRACT
; 0 Off
; 1 Draw Rectangles
; 2 Draw Rectangles and hatch them with the 'no deployment' pattern
MARKER_MODE = 2;
MARKER_MODE = 2
;Precision governs how small the marked area will be
; 0 Hostiles are in a general area 180 tiles across
; 1 Hostiles are in a general area 120 tiles across
@@ -2995,8 +2995,8 @@ MARKER_MODE = 2;
; 3 Hostiles are in a general area 60 tiles across
; 4 Hostiles are in a general area 45 tiles across
; 5 Hostiles are in a general area 30 tiles across
DAYTIME_PRECISION = 4;
DAYTIME_PRECISION = 4
;Same as above, this time for Night
NIGHTTIME_PRECISION = 5;
NIGHTTIME_PRECISION = 5
;Number of remaining Soldiers before their location gets marked
MAX_SOLDIERS_LEFT = 1;
MAX_SOLDIERS_LEFT = 1
+4 -4
View File
@@ -2983,7 +2983,7 @@ FAST_FORWARD_KEY = SUBTRACT
; 0 Off
; 1 Draw Rectangles
; 2 Draw Rectangles and hatch them with the 'no deployment' pattern
MARKER_MODE = 2;
MARKER_MODE = 2
;Precision governs how small the marked area will be
; 0 Hostiles are in a general area 180 tiles across
; 1 Hostiles are in a general area 120 tiles across
@@ -2991,8 +2991,8 @@ MARKER_MODE = 2;
; 3 Hostiles are in a general area 60 tiles across
; 4 Hostiles are in a general area 45 tiles across
; 5 Hostiles are in a general area 30 tiles across
DAYTIME_PRECISION = 4;
DAYTIME_PRECISION = 4
;Same as above, this time for Night
NIGHTTIME_PRECISION = 5;
NIGHTTIME_PRECISION = 5
;Number of remaining Soldiers before their location gets marked
MAX_SOLDIERS_LEFT = 1;
MAX_SOLDIERS_LEFT = 1