- Improved init code of language specific xml files

o When the xml file contains an error an error is shown to the user instead of ignoring it

- Shortened text in _FrenchText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4763 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-10-27 19:57:10 +00:00
parent 91dfc2e5eb
commit a09ddf536e
2 changed files with 20 additions and 34 deletions
+18 -32
View File
@@ -316,8 +316,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInItemStats(fileName,TRUE), fileName);
}
#endif
@@ -386,8 +385,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,TRUE), fileName);
}
#endif
@@ -511,8 +509,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInStrategicMapSectorTownNames(fileName, TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInStrategicMapSectorTownNames(fileName,TRUE), fileName);
}
#endif
@@ -565,7 +562,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, TRUE),SHIPPINGDESTINATIONSFILENAME);
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, TRUE),fileName);
}
#endif
@@ -585,8 +582,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInFacilityTypes(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,TRUE), fileName);
}
#endif
@@ -612,8 +608,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInSectorNames(fileName,TRUE,0))
return FALSE;
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,TRUE, 0), fileName);
}
#endif
@@ -629,12 +624,11 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMercProfiles(fileName,TRUE))
return FALSE;
}
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName,TRUE), fileName);
}
#endif
// HEADROCK PROFEX: Read in Merc Opinion data to replace PROF.DAT data
@@ -689,8 +683,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEnemyNames(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,TRUE), fileName);
}
#endif
}
@@ -709,8 +702,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInCivGroupNamesStats(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,TRUE), fileName);
}
#endif
}
@@ -727,8 +719,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInSenderNameList(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,TRUE), fileName);
}
#endif
@@ -745,8 +736,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInEnemyRank(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,TRUE), fileName);
}
#endif
}
@@ -762,8 +752,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInIMPPortraits(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,TRUE), fileName);
}
#endif
@@ -797,8 +786,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMercAvailability(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInMercAvailability(fileName,TRUE), fileName);
}
#endif
UINT32 i;
@@ -819,12 +807,10 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInAimAvailability(fileName,TRUE))
return FALSE;
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,TRUE), fileName);
}
#endif
LuaState::INIT(lua::LUA_STATE_STRATEGIC_MINES_AND_UNDERGROUND, true);
g_luaUnderground.LoadScript(GetLanguagePrefix());
// load Lua for Strategic Mines initialization
+2 -2
View File
@@ -2411,7 +2411,7 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Solde",
L"actuel :",
L"Montant",
L"à retirer :",
L" à retirer :",
};
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
@@ -3685,7 +3685,7 @@ STR16 pErrorStrings[] =
STR16 pPersonnelString[] =
{
L"Mercenaires :", // mercs we have
L"Merc :", // mercs we have
};