fix mismatched upper/lowercase filenames

Fix case of WinFont.h include in WinFont.cpp

Fix case of "Strategic Status.h" include in Queen Command.cpp

Fix case of "mapscreen.h" include in Strategic Merc Handler.cpp

Fix case of "Handle Items.h" include across Tactical/TileEngine/Utils

Mechanical: normalized every #include of handle items.h (any case) to
match the actual filename "Handle Items.h". Verify with:
grep -rn "handle items.h" -i --include=*.cpp --include=*.h . | grep -v "\"Handle Items.h\""

Fix case of "World Items.h" include across Tactical/Editor

Mechanical: normalized every #include of world items.h (any case) to
match the actual filename "World Items.h". Verify with:
grep -rn "world items.h" -i --include=*.cpp --include=*.h . | grep -v "\"World Items.h\""

Fix case of "Arms Dealer Init.h" include in Overhead.cpp

Fix case of "Meanwhile.h" include in TeamTurns.cpp

Fix case of "timer.h" include in Utils All.h and Event Pump.cpp

Fix case of "Store Inventory.h" include in XML_Items.cpp

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-07-28 15:53:25 -03:00
committed by majcosta
co-authored by Claude Sonnet 5
parent c3578335ab
commit a5c514d2be
19 changed files with 23 additions and 23 deletions
+1 -1
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@@ -22,7 +22,7 @@
#include "Overhead.h" #include "Overhead.h"
#include "Handle UI.h" #include "Handle UI.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "world items.h" #include "World Items.h"
#include "LoadScreen.h" #include "LoadScreen.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "message.h" #include "message.h"
#include "Map Edgepoints.h" #include "Map Edgepoints.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "strategic status.h" #include "Strategic Status.h"
#include "Squads.h" #include "Squads.h"
#include "Assignments.h" #include "Assignments.h"
#include "Items.h" #include "Items.h"
+1 -1
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@@ -14,7 +14,7 @@
#include "random.h" #include "random.h"
#include "Morale.h" #include "Morale.h"
#include "mercs.h" #include "mercs.h"
#include "Mapscreen.h" #include "mapscreen.h"
#include "Weapons.h" #include "Weapons.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "LaptopSave.h" #include "LaptopSave.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "connect.h" #include "connect.h"
#include "Items.h" #include "Items.h"
#include "Action Items.h" #include "Action Items.h"
#include "handle Items.h" #include "Handle Items.h"
#include "Overhead.h" #include "Overhead.h"
#include "Weapons.h" #include "Weapons.h"
#include "Points.h" #include "Points.h"
@@ -13,7 +13,7 @@
#include "Animation Control.h" #include "Animation Control.h"
#include "Font Control.h" #include "Font Control.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "World items.h" #include "World Items.h"
#include "Text.h" #include "Text.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "WCheck.h" #include "WCheck.h"
+1 -1
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@@ -29,7 +29,7 @@
#include "renderworld.h" #include "renderworld.h"
#include "structure.h" #include "structure.h"
#include "Interface Panels.h" #include "Interface Panels.h"
#include "Handle items.h" #include "Handle Items.h"
#include "UI Cursors.h" #include "UI Cursors.h"
#include "Handle UI Plan.h" #include "Handle UI Plan.h"
#include "message.h" #include "message.h"
+1 -1
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@@ -15,7 +15,7 @@
#include <Font.h> #include <Font.h>
#include "Text.h" #include "Text.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "world items.h" #include "World Items.h"
#include "Points.h" #include "Points.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
+1 -1
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@@ -35,7 +35,7 @@
#include "WordWrap.h" #include "WordWrap.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "world items.h" #include "World Items.h"
#include "Points.h" #include "Points.h"
#include "physics.h" #include "physics.h"
#include "finances.h" #include "finances.h"
+1 -1
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@@ -83,7 +83,7 @@
#include "Exit Grids.h" #include "Exit Grids.h"
#include "jascreens.h" #include "jascreens.h"
#include "strategic.h" #include "strategic.h"
#include "arms dealer init.h" #include "Arms Dealer Init.h"
#include "Interface Utils.h" #include "Interface Utils.h"
#include "Air Raid.h" #include "Air Raid.h"
#include "Civ Quotes.h" #include "Civ Quotes.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "stdlib.h" #include "stdlib.h"
#include "DEBUG.H" #include "DEBUG.H"
#include "Weapons.h" #include "Weapons.h"
#include "handle items.h" #include "Handle Items.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "Rotting Corpses.h" #include "Rotting Corpses.h"
+1 -1
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@@ -21,7 +21,7 @@
#include "Interactive Tiles.h" #include "Interactive Tiles.h"
#include "Points.h" #include "Points.h"
#include "message.h" #include "message.h"
#include "world items.h" #include "World Items.h"
#include "physics.h" #include "physics.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "Dialogue Control.h" #include "Dialogue Control.h"
+1 -1
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@@ -46,7 +46,7 @@
#include "Ja25_Tactical.h" #include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h" #include "Ja25 Strategic Ai.h"
#else #else
#include "meanwhile.h" #include "Meanwhile.h"
#endif // JA2UB #endif // JA2UB
//forward declarations of common classes to eliminate includes //forward declarations of common classes to eliminate includes
+1 -1
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@@ -32,7 +32,7 @@
#include "Communication.h" #include "Communication.h"
#endif #endif
#include "overhead map.h" #include "overhead map.h"
#include "world items.h" #include "World Items.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "physics.h" #include "physics.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "Items.h" #include "Items.h"
#include "handle Items.h" #include "Handle Items.h"
#include "Overhead.h" #include "Overhead.h"
#include "tiledef.h" #include "tiledef.h"
#include "worlddef.h" #include "worlddef.h"
#include "Font Control.h" #include "Font Control.h"
#include "World items.h" #include "World Items.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "Sys Globals.h" #include "Sys Globals.h"
#include "Tactical Save.h" #include "Tactical Save.h"
+2 -2
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@@ -5,12 +5,12 @@
#include "stdlib.h" #include "stdlib.h"
#include "DEBUG.H" #include "DEBUG.H"
#include "Weapons.h" #include "Weapons.h"
#include "handle items.h" #include "Handle Items.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "Animation Control.h" #include "Animation Control.h"
#include "Tile Animation.h" #include "Tile Animation.h"
#include "handle items.h" #include "Handle Items.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
#include "message.h" #include "message.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "sgp.h" #include "sgp.h"
#include "WCheck.h" #include "WCheck.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "Timer.h" #include "timer.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "Overhead.h" #include "Overhead.h"
#include "Weapons.h" #include "Weapons.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "DEBUG.H" #include "DEBUG.H"
#include "Timer Control.h" #include "Timer Control.h"
#include "Overhead.h" #include "Overhead.h"
#include "handle items.h" #include "Handle Items.h"
#include "worlddef.h" #include "worlddef.h"
#include "renderworld.h" #include "renderworld.h"
#include "Interface Control.h" #include "Interface Control.h"
+2 -2
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@@ -33,7 +33,7 @@
#include "WCheck.h" #include "WCheck.h"
#include "Event Manager.h" #include "Event Manager.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "Timer.h" #include "timer.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "Weapons.h" #include "Weapons.h"
@@ -95,7 +95,7 @@
#include "input.h" #include "input.h"
#include "Text Input.h" #include "Text Input.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "handle items.h" #include "Handle Items.h"
#include "time.h" #include "time.h"
#include "vobject.h" #include "vobject.h"
#include "Overhead Types.h" #include "Overhead Types.h"
+1 -1
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@@ -32,7 +32,7 @@
#include "expat.h" #include "expat.h"
#include "XML.h" #include "XML.h"
#include "Utilities.h" #include "Utilities.h"
#include "store inventory.h" #include "Store Inventory.h"
// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml // Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
UINT32 gMAXITEMS_READ = 0; UINT32 gMAXITEMS_READ = 0;
+1 -1
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@@ -18,7 +18,7 @@
#include "vsurface_private.h" #include "vsurface_private.h"
#include "DirectX Common.h" #include "DirectX Common.h"
#include <ddraw.h> #include <ddraw.h>
#include "winfont.h" #include "WinFont.h"
#include "Font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "GameSettings.h" #include "GameSettings.h"