BUGZILLA #510: Crepitus were still present in Tixa underground even in Realistic GameMode

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1300 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2011-06-05 22:09:48 +00:00
parent ad90dcc884
commit a6cade76ca
2 changed files with 6 additions and 4 deletions
+3 -2
View File
@@ -477,9 +477,10 @@ function InitNPCs()
AddAltSectorNew( 4, SectorY.MAP_ROW_I )
end
end
-- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves.
if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then
if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then
else
--J9-1
AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 )
end
+3 -2
View File
@@ -477,9 +477,10 @@ function InitNPCs()
AddAltSectorNew( 4, SectorY.MAP_ROW_I )
end
end
-- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves.
if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then
if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then
else
--J9-1
AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 )
end