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- Fixed "Hummer" going hostile when encountered in a sector
o The <neutral> tag was set to 0 (enemy) instead of 1 (neutral, friendly) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1359 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
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3 - TRACKED
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4 - AIR
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Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
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VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
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Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
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VehicleArmourType: uiIndex from TableData\Items.xml
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@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
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<MoveVehicleSndID>82</MoveVehicleSndID>
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<VehicleArmourType>167</VehicleArmourType>
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<VehicleEnabled>1</VehicleEnabled>
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<Neutral>0</Neutral>
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<Neutral>1</Neutral>
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<Pilot>-1</Pilot>
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</VEHICLE>
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<!-- El Dorado -->
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@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
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3 - TRACKED
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4 - AIR
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Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
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VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
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Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
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VehicleArmourType: uiIndex from TableData\Items.xml
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@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
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<MoveVehicleSndID>82</MoveVehicleSndID>
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<VehicleArmourType>167</VehicleArmourType>
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<VehicleEnabled>1</VehicleEnabled>
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<Neutral>0</Neutral>
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<Neutral>1</Neutral>
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<Pilot>-1</Pilot>
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</VEHICLE>
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<!-- El Dorado -->
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