- Fixed "Hummer" going hostile when encountered in a sector

o The <neutral> tag was set to 0 (enemy) instead of 1 (neutral, friendly)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1359 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-02-08 12:11:37 +00:00
parent 431a7011a3
commit b7b61f917d
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
3 - TRACKED
4 - AIR
Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
VehicleArmourType: uiIndex from TableData\Items.xml
@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
<MoveVehicleSndID>82</MoveVehicleSndID>
<VehicleArmourType>167</VehicleArmourType>
<VehicleEnabled>1</VehicleEnabled>
<Neutral>0</Neutral>
<Neutral>1</Neutral>
<Pilot>-1</Pilot>
</VEHICLE>
<!-- El Dorado -->
+2 -1
View File
@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
3 - TRACKED
4 - AIR
Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
VehicleArmourType: uiIndex from TableData\Items.xml
@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
<MoveVehicleSndID>82</MoveVehicleSndID>
<VehicleArmourType>167</VehicleArmourType>
<VehicleEnabled>1</VehicleEnabled>
<Neutral>0</Neutral>
<Neutral>1</Neutral>
<Pilot>-1</Pilot>
</VEHICLE>
<!-- El Dorado -->