- modified spread pattern names to look better in EDB

- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2015-05-14 23:30:43 +00:00
parent 4316eaae86
commit c3336044cb
4 changed files with 29 additions and 29 deletions
@@ -187,7 +187,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern>BuckshotSpread</spreadPattern>
<spreadPattern>Buckshot</spreadPattern>
<temperatureModificator>0.0</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.0</dirtModificator>
@@ -226,7 +226,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern>FlechetteSpread</spreadPattern>
<spreadPattern>Flechette</spreadPattern>
<temperatureModificator>0.03</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>-0.25</dirtModificator>
@@ -1084,7 +1084,7 @@
<ignoreArmour>0</ignoreArmour>
<lockBustingPower>0</lockBustingPower>
<tracerEffect>0</tracerEffect>
<spreadPattern>DuplexSpread</spreadPattern>
<spreadPattern>Duplex</spreadPattern>
<temperatureModificator>0.15</temperatureModificator>
<PoisonPercentage>0</PoisonPercentage>
<dirtModificator>0.3</dirtModificator>
+8 -8
View File
@@ -1378,7 +1378,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -7349,7 +7349,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<RangeBonus>20</RangeBonus>
<Duckbill>1</Duckbill>
<spreadPattern>DuckbillSpread</spreadPattern>
<spreadPattern>Duckbill</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -9970,7 +9970,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -21184,7 +21184,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<spreadPattern>SawedoffSpread</spreadPattern>
<spreadPattern>Sawed off</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -22010,7 +22010,7 @@
<BR_ROF>28</BR_ROF>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<spreadPattern>SawedoffSpread</spreadPattern>
<spreadPattern>Sawed off</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -40887,7 +40887,7 @@
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>30</RangeBonus>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -40917,7 +40917,7 @@
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>40</RangeBonus>
<spreadPattern>ChokeFullSpread</spreadPattern>
<spreadPattern>Full Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -40948,7 +40948,7 @@
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>60</RangeBonus>
<ToHitBonus>20</ToHitBonus>
<spreadPattern>ChokeRifledSpread</spreadPattern>
<spreadPattern>Rifled Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
+4 -4
View File
@@ -4031,7 +4031,7 @@
<bExplosive>4</bExplosive>
<bLeadership>13</bLeadership>
<bMedical>24</bMedical>
<bMechanical>0</bMechanical>
<bMechanical>2</bMechanical>
<bExpLevel>2</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>6</bOldSkillTrait>
@@ -4506,7 +4506,7 @@
<bExplosive>56</bExplosive>
<bLeadership>11</bLeadership>
<bMedical>9</bMedical>
<bMechanical>0</bMechanical>
<bMechanical>5</bMechanical>
<bExpLevel>1</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>3</bOldSkillTrait>
@@ -17236,7 +17236,7 @@
<bExplosive>69</bExplosive>
<bLeadership>1</bLeadership>
<bMedical>0</bMedical>
<bMechanical>0</bMechanical>
<bMechanical>7</bMechanical>
<bExpLevel>1</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>3</bOldSkillTrait>
@@ -24148,7 +24148,7 @@
<bExplosive>85</bExplosive>
<bLeadership>2</bLeadership>
<bMedical>31</bMedical>
<bMechanical>0</bMechanical>
<bMechanical>11</bMechanical>
<bExpLevel>1</bExpLevel>
<bEvolution>0</bEvolution>
<bOldSkillTrait>3</bOldSkillTrait>
+14 -14
View File
@@ -80,7 +80,7 @@ Doing so makes everything a lot easier to read.
-->
<SPREADPATTERN>
<NAME>DefaultSpread</NAME>
<NAME>Default</NAME>
<DESC>First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.</DESC>
<!-- First fires straight -->
<p><x> 0.0000</x><y> 0.0000</y></p>
@@ -100,17 +100,17 @@ Doing so makes everything a lot easier to read.
*** Section for AmmoType spread patterns ***
-->
<SPREADPATTERN>
<NAME>BuckshotSpread</NAME>
<NAME>Buckshot</NAME>
<DESC>Spread range slightly wider than the original game.</DESC>
<xspread>0.0150</xspread> <yspread>0.0150</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>FlechetteSpread</NAME>
<NAME>Flechette</NAME>
<DESC>Flechettes spread much wider than shot.</DESC>
<xspread>0.0250</xspread> <yspread>0.0250</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>DuplexSpread</NAME>
<NAME>Duplex</NAME>
<DESC>Also for triplex, quadplex, or any other inline multiple projectile.</DESC>
<xspread>0.0120</xspread> <yspread>0.0120</yspread>
<p><x> 0.0000</x><y> 0.0000</y></p>
@@ -119,7 +119,7 @@ Doing so makes everything a lot easier to read.
*** Section for Ammo item specific spread patterns ***
-->
<SPREADPATTERN>
<NAME>12gaTungstenSpread</NAME>
<NAME>Tungsten</NAME>
<DESC>
(not used anywhere right now, just an example)
Tungsten shot groups better and hits harder at range.
@@ -132,7 +132,7 @@ Doing so makes everything a lot easier to read.
*** Section for Weapon item specific spread patterns ***
-->
<SPREADPATTERN>
<NAME>FlamerSpread</NAME>
<NAME>Flamer</NAME>
<DESC>Flamethrower more spread out. Uses static angles, unchanged from original game.</DESC>
<p><x> 0.0000</x><y> 0.0000</y></p>
<p><x>-0.1200</x><y> 0.0000</y></p>
@@ -145,7 +145,7 @@ Doing so makes everything a lot easier to read.
<p><x>+0.0080</x><y>+0.0080</y></p>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>SawedoffSpread</NAME>
<NAME>Sawed off</NAME>
<DESC>
Very wide spread from a crudely cut-off barrel.
Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific
@@ -157,17 +157,17 @@ Doing so makes everything a lot easier to read.
*** Section for Attachment item specific spread patterns ***
-->
<SPREADPATTERN>
<NAME>DuckbillSpread</NAME>
<NAME>Duckbill</NAME>
<DESC>Duckbill flattens the spread and makes it wider horizontally.</DESC>
<xspread>0.0350</xspread> <yspread>0.0050</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>ChokeImpModSpread</NAME>
<NAME>Imp Mod Choke</NAME>
<DESC>A improved modified choke for standard 12ga shotguns.</DESC>
<xspread>0.0110</xspread> <yspread>0.0100</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>ChokeFullSpread</NAME>
<NAME>Full Choke</NAME>
<DESC>A full choke for standard 12ga shotguns.
Not for use with slugs or steel shot!
Well, in real life, but it won't hurt you in the game.
@@ -176,7 +176,7 @@ Doing so makes everything a lot easier to read.
<xspread>0.0080</xspread> <yspread>0.0080</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>ChokeRifledSpread</NAME>
<NAME>Rifled Choke</NAME>
<DESC>A rifled choke for standard 12ga shotguns.
This is a little bit of a hack, and a good example of what can be done when getting creative.
Rifled chokes are intended to increase the range and accuracy of slugs.
@@ -193,13 +193,13 @@ Doing so makes everything a lot easier to read.
*** Section for other unused, special case, testing, or quicky mod-related spread patterns ***
-->
<SPREADPATTERN>
<NAME>RandomSpread</NAME>
<NAME>Random</NAME>
<DESC>Random angles, from straight ahead to straight back, up, down, left, right.</DESC>
<method>Rectangle</method>
<xspread>3.1415</xspread> <yspread>3.1415</yspread>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>CrazySpread</NAME>
<NAME>Crazy</NAME>
<DESC>Everything firing with moderate spread, but backwards</DESC>
<p><x>+3.1415</x><y> 0.0000</y></p>
<p><x>-3.1415</x><y> 0.0000</y></p>
@@ -209,7 +209,7 @@ Doing so makes everything a lot easier to read.
<p><x>-3.0000</x><y>-0.0100</y></p>
</SPREADPATTERN>
<SPREADPATTERN>
<NAME>AxisSpread</NAME>
<NAME>Axis</NAME>
<DESC>In straight lines along every axis</DESC>
<p><x> 0.0000</x><y> 0.0000</y></p> <!-- forward -->
<p><x>+3.1415</x><y> 0.0000</y></p> <!-- backward -->