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- modified spread pattern names to look better in EDB
- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1378,7 +1378,7 @@
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>22</BR_ROF>
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<spreadPattern>ChokeImpModSpread</spreadPattern>
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<spreadPattern>Imp Mod Choke</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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@@ -7349,7 +7349,7 @@
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<BR_UsedInventory>1</BR_UsedInventory>
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<RangeBonus>20</RangeBonus>
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<Duckbill>1</Duckbill>
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<spreadPattern>DuckbillSpread</spreadPattern>
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<spreadPattern>Duckbill</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -9970,7 +9970,7 @@
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>20</BR_ROF>
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<spreadPattern>ChokeImpModSpread</spreadPattern>
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<spreadPattern>Imp Mod Choke</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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@@ -21184,7 +21184,7 @@
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>24</BR_ROF>
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<spreadPattern>SawedoffSpread</spreadPattern>
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<spreadPattern>Sawed off</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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@@ -22010,7 +22010,7 @@
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<BR_ROF>28</BR_ROF>
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<BurstToHitBonus>5</BurstToHitBonus>
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<AutoFireToHitBonus>5</AutoFireToHitBonus>
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<spreadPattern>SawedoffSpread</spreadPattern>
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<spreadPattern>Sawed off</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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@@ -40887,7 +40887,7 @@
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<BR_NewInventory>5</BR_NewInventory>
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>30</RangeBonus>
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<spreadPattern>ChokeImpModSpread</spreadPattern>
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<spreadPattern>Imp Mod Choke</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -40917,7 +40917,7 @@
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<BR_NewInventory>5</BR_NewInventory>
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>40</RangeBonus>
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<spreadPattern>ChokeFullSpread</spreadPattern>
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<spreadPattern>Full Choke</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -40948,7 +40948,7 @@
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<BR_UsedInventory>2</BR_UsedInventory>
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<RangeBonus>60</RangeBonus>
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<ToHitBonus>20</ToHitBonus>
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<spreadPattern>ChokeRifledSpread</spreadPattern>
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<spreadPattern>Rifled Choke</spreadPattern>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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