- modified spread pattern names to look better in EDB

- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2015-05-14 23:30:43 +00:00
parent 4316eaae86
commit c3336044cb
4 changed files with 29 additions and 29 deletions
+8 -8
View File
@@ -1378,7 +1378,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>22</BR_ROF>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -7349,7 +7349,7 @@
<BR_UsedInventory>1</BR_UsedInventory>
<RangeBonus>20</RangeBonus>
<Duckbill>1</Duckbill>
<spreadPattern>DuckbillSpread</spreadPattern>
<spreadPattern>Duckbill</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -9970,7 +9970,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>20</BR_ROF>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -21184,7 +21184,7 @@
<BR_NewInventory>4</BR_NewInventory>
<BR_UsedInventory>1</BR_UsedInventory>
<BR_ROF>24</BR_ROF>
<spreadPattern>SawedoffSpread</spreadPattern>
<spreadPattern>Sawed off</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -22010,7 +22010,7 @@
<BR_ROF>28</BR_ROF>
<BurstToHitBonus>5</BurstToHitBonus>
<AutoFireToHitBonus>5</AutoFireToHitBonus>
<spreadPattern>SawedoffSpread</spreadPattern>
<spreadPattern>Sawed off</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
@@ -40887,7 +40887,7 @@
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>30</RangeBonus>
<spreadPattern>ChokeImpModSpread</spreadPattern>
<spreadPattern>Imp Mod Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -40917,7 +40917,7 @@
<BR_NewInventory>5</BR_NewInventory>
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>40</RangeBonus>
<spreadPattern>ChokeFullSpread</spreadPattern>
<spreadPattern>Full Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
@@ -40948,7 +40948,7 @@
<BR_UsedInventory>2</BR_UsedInventory>
<RangeBonus>60</RangeBonus>
<ToHitBonus>20</ToHitBonus>
<spreadPattern>ChokeRifledSpread</spreadPattern>
<spreadPattern>Rifled Choke</spreadPattern>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />