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- modified spread pattern names to look better in EDB
- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -4031,7 +4031,7 @@
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<bExplosive>4</bExplosive>
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<bLeadership>13</bLeadership>
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<bMedical>24</bMedical>
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<bMechanical>0</bMechanical>
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<bMechanical>2</bMechanical>
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<bExpLevel>2</bExpLevel>
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<bEvolution>0</bEvolution>
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<bOldSkillTrait>6</bOldSkillTrait>
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@@ -4506,7 +4506,7 @@
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<bExplosive>56</bExplosive>
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<bLeadership>11</bLeadership>
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<bMedical>9</bMedical>
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<bMechanical>0</bMechanical>
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<bMechanical>5</bMechanical>
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<bExpLevel>1</bExpLevel>
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<bEvolution>0</bEvolution>
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<bOldSkillTrait>3</bOldSkillTrait>
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@@ -17236,7 +17236,7 @@
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<bExplosive>69</bExplosive>
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<bLeadership>1</bLeadership>
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<bMedical>0</bMedical>
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<bMechanical>0</bMechanical>
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<bMechanical>7</bMechanical>
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<bExpLevel>1</bExpLevel>
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<bEvolution>0</bEvolution>
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<bOldSkillTrait>3</bOldSkillTrait>
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@@ -24148,7 +24148,7 @@
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<bExplosive>85</bExplosive>
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<bLeadership>2</bLeadership>
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<bMedical>31</bMedical>
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<bMechanical>0</bMechanical>
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<bMechanical>11</bMechanical>
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<bExpLevel>1</bExpLevel>
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<bEvolution>0</bEvolution>
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<bOldSkillTrait>3</bOldSkillTrait>
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