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- modified spread pattern names to look better in EDB
- changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -80,7 +80,7 @@ Doing so makes everything a lot easier to read.
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-->
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<SPREADPATTERN>
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<NAME>DefaultSpread</NAME>
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<NAME>Default</NAME>
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<DESC>First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.</DESC>
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<!-- First fires straight -->
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<p><x> 0.0000</x><y> 0.0000</y></p>
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@@ -100,17 +100,17 @@ Doing so makes everything a lot easier to read.
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*** Section for AmmoType spread patterns ***
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-->
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<SPREADPATTERN>
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<NAME>BuckshotSpread</NAME>
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<NAME>Buckshot</NAME>
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<DESC>Spread range slightly wider than the original game.</DESC>
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<xspread>0.0150</xspread> <yspread>0.0150</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>FlechetteSpread</NAME>
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<NAME>Flechette</NAME>
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<DESC>Flechettes spread much wider than shot.</DESC>
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<xspread>0.0250</xspread> <yspread>0.0250</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>DuplexSpread</NAME>
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<NAME>Duplex</NAME>
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<DESC>Also for triplex, quadplex, or any other inline multiple projectile.</DESC>
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<xspread>0.0120</xspread> <yspread>0.0120</yspread>
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<p><x> 0.0000</x><y> 0.0000</y></p>
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@@ -119,7 +119,7 @@ Doing so makes everything a lot easier to read.
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*** Section for Ammo item specific spread patterns ***
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-->
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<SPREADPATTERN>
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<NAME>12gaTungstenSpread</NAME>
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<NAME>Tungsten</NAME>
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<DESC>
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(not used anywhere right now, just an example)
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Tungsten shot groups better and hits harder at range.
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@@ -132,7 +132,7 @@ Doing so makes everything a lot easier to read.
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*** Section for Weapon item specific spread patterns ***
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-->
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<SPREADPATTERN>
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<NAME>FlamerSpread</NAME>
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<NAME>Flamer</NAME>
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<DESC>Flamethrower more spread out. Uses static angles, unchanged from original game.</DESC>
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<p><x> 0.0000</x><y> 0.0000</y></p>
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<p><x>-0.1200</x><y> 0.0000</y></p>
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@@ -145,7 +145,7 @@ Doing so makes everything a lot easier to read.
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<p><x>+0.0080</x><y>+0.0080</y></p>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>SawedoffSpread</NAME>
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<NAME>Sawed off</NAME>
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<DESC>
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Very wide spread from a crudely cut-off barrel.
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Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific
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@@ -157,17 +157,17 @@ Doing so makes everything a lot easier to read.
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*** Section for Attachment item specific spread patterns ***
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-->
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<SPREADPATTERN>
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<NAME>DuckbillSpread</NAME>
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<NAME>Duckbill</NAME>
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<DESC>Duckbill flattens the spread and makes it wider horizontally.</DESC>
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<xspread>0.0350</xspread> <yspread>0.0050</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>ChokeImpModSpread</NAME>
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<NAME>Imp Mod Choke</NAME>
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<DESC>A improved modified choke for standard 12ga shotguns.</DESC>
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<xspread>0.0110</xspread> <yspread>0.0100</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>ChokeFullSpread</NAME>
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<NAME>Full Choke</NAME>
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<DESC>A full choke for standard 12ga shotguns.
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Not for use with slugs or steel shot!
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Well, in real life, but it won't hurt you in the game.
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@@ -176,7 +176,7 @@ Doing so makes everything a lot easier to read.
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<xspread>0.0080</xspread> <yspread>0.0080</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>ChokeRifledSpread</NAME>
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<NAME>Rifled Choke</NAME>
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<DESC>A rifled choke for standard 12ga shotguns.
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This is a little bit of a hack, and a good example of what can be done when getting creative.
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Rifled chokes are intended to increase the range and accuracy of slugs.
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@@ -193,13 +193,13 @@ Doing so makes everything a lot easier to read.
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*** Section for other unused, special case, testing, or quicky mod-related spread patterns ***
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-->
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<SPREADPATTERN>
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<NAME>RandomSpread</NAME>
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<NAME>Random</NAME>
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<DESC>Random angles, from straight ahead to straight back, up, down, left, right.</DESC>
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<method>Rectangle</method>
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<xspread>3.1415</xspread> <yspread>3.1415</yspread>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>CrazySpread</NAME>
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<NAME>Crazy</NAME>
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<DESC>Everything firing with moderate spread, but backwards</DESC>
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<p><x>+3.1415</x><y> 0.0000</y></p>
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<p><x>-3.1415</x><y> 0.0000</y></p>
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@@ -209,7 +209,7 @@ Doing so makes everything a lot easier to read.
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<p><x>-3.0000</x><y>-0.0100</y></p>
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</SPREADPATTERN>
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<SPREADPATTERN>
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<NAME>AxisSpread</NAME>
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<NAME>Axis</NAME>
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<DESC>In straight lines along every axis</DESC>
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<p><x> 0.0000</x><y> 0.0000</y></p> <!-- forward -->
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<p><x>+3.1415</x><y> 0.0000</y></p> <!-- backward -->
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