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New EXE Release (Build: 3274)
Bugfixes -------- - Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE) - When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code - EDB: Rendering of "Hide Muzzle Flash" icon - Enemies should also drop LBE gear - Refreshing bug in strategy merc list in resolution 640x480 and 800x600 - Character in running state will loose breath points each turn if no action is performed - Automatic cancellation of running if the merc is in a running state and was not moved since last turn - Bobby Ray Tooltips fixes - Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled - Source code is now compiled with vanilla JA2 pathing instead of A* New Features ------------ - Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS) - New Cover System (by CptMoore) . There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = TRUE
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ALLOW_REAL_TIME_SNEAK = FALSE
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QUIET_REAL_TIME_SNEAK = FALSE
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;******************************************************************************************************************************
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; These are settings for the new cover system if you press 'END' in the tactical screen
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;******************************************************************************************************************************
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; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
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STEALTH_TRAIT_COVER_VALUE = 15
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; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
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; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
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STEALTH_EFFECTIVENESS = 50
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; This is similar to STEALTH_EFFECTIVENESS.
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; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
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CAMOUFLAGE_EFFECTIVENESS = 50
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; The cover system automaticly calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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; If you put it to a realistic setting, where solid stuff always blocks enemy views,
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; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease.
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TREE_COVER_EFFECTIVENESS = 50
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; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover.
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; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
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COVER_DISPLAY_UPDATE_WAIT = 500
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; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
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MOVEMENT_SIGHT_ADJUSTMENT = TRUE
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; Standing, crouching and laying down will make a difference for visibility if this is enabled.
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STANCE_SIGHT_ADJUSTMENT = TRUE
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; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
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; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
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; high weight stuff should automaticly be bigger and thus better visible.
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LBE_SIGHT_ADJUSTMENT = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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@@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = FALSE
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ALLOW_REAL_TIME_SNEAK = FALSE
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QUIET_REAL_TIME_SNEAK = FALSE
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;******************************************************************************************************************************
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; These are settings for the new cover system if you press 'END' in the tactical screen
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;******************************************************************************************************************************
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; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
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STEALTH_TRAIT_COVER_VALUE = 15
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; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
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; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
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STEALTH_EFFECTIVENESS = 50
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; This is similar to STEALTH_EFFECTIVENESS.
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; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
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CAMOUFLAGE_EFFECTIVENESS = 50
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; The cover system automaticly calculates how dense an object it.
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; This will tell you how much percent of vision should be decreased if the object is 100% dense,
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; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
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; If you put it to a realistic setting, where solid stuff always blocks enemy views,
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; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease.
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TREE_COVER_EFFECTIVENESS = 50
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; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover.
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; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
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COVER_DISPLAY_UPDATE_WAIT = 500
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; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
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MOVEMENT_SIGHT_ADJUSTMENT = TRUE
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; Standing, crouching and laying down will make a difference for visibility if this is enabled.
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STANCE_SIGHT_ADJUSTMENT = TRUE
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; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
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; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
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; high weight stuff should automaticly be bigger and thus better visible.
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LBE_SIGHT_ADJUSTMENT = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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