New EXE Release (Build: 3274)

Bugfixes
--------

- Win 98 Bugfix: ja2.ini option to disable UNICODE (VFS_NO_UNICODE)
- When VFS_NO_UNICODE = FALSE, files will be opened with default encoding (instead of UTF8/16) in the source code
- EDB: Rendering of "Hide Muzzle Flash" icon
- Enemies should also drop LBE gear
- Refreshing bug in strategy merc list in resolution 640x480 and 800x600
- Character in running state will loose breath points each turn if no action is performed
- Automatic cancellation of running if the merc is in a running state and was not moved since last turn
- Bobby Ray Tooltips fixes
- Fixed bug, where enemies do not climb on rooftops anymore, when ASTAR is disabled
- Source code is now compiled with vanilla JA2 pathing instead of A*

New Features
------------
- Externalized "Bobby Ray tooltips show possible attachments" from HAM 3 (BOBBY_RAY_TOOLTIPS_SHOW_POSSIBLE_ATTACHMENTS)
- New Cover System (by CptMoore)
. There are 8 new ja2_options.ini entries in the "JA2 Tactical Settings" section
o STEALTH_TRAIT_COVER_VALUE, STEALTH_EFFECTIVENESS, TREE_COVER_EFFECTIVENESS, CAMOUFLAGE_EFFECTIVENESS, COVER_DISPLAY_UPDATE_WAIT
o MOVEMENT_SIGHT_ADJUSTMENT, STANCE_SIGHT_ADJUSTMENT, LBE_SIGHT_ADJUSTMENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1196 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-10-21 13:30:13 +00:00
parent 4c2d97fe09
commit cd74141b52
2 changed files with 74 additions and 0 deletions
+37
View File
@@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = TRUE
ALLOW_REAL_TIME_SNEAK = FALSE
QUIET_REAL_TIME_SNEAK = FALSE
;******************************************************************************************************************************
; These are settings for the new cover system if you press 'END' in the tactical screen
;******************************************************************************************************************************
; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
STEALTH_TRAIT_COVER_VALUE = 15
; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
STEALTH_EFFECTIVENESS = 50
; This is similar to STEALTH_EFFECTIVENESS.
; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
CAMOUFLAGE_EFFECTIVENESS = 50
; The cover system automaticly calculates how dense an object it.
; This will tell you how much percent of vision should be decreased if the object is 100% dense,
; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
; If you put it to a realistic setting, where solid stuff always blocks enemy views,
; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease.
TREE_COVER_EFFECTIVENESS = 50
; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover.
; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
COVER_DISPLAY_UPDATE_WAIT = 500
; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
MOVEMENT_SIGHT_ADJUSTMENT = TRUE
; Standing, crouching and laying down will make a difference for visibility if this is enabled.
STANCE_SIGHT_ADJUSTMENT = TRUE
; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
; high weight stuff should automaticly be bigger and thus better visible.
LBE_SIGHT_ADJUSTMENT = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
+37
View File
@@ -328,6 +328,43 @@ ENABLE_ARMOR_COVERAGE = FALSE
ALLOW_REAL_TIME_SNEAK = FALSE
QUIET_REAL_TIME_SNEAK = FALSE
;******************************************************************************************************************************
; These are settings for the new cover system if you press 'END' in the tactical screen
;******************************************************************************************************************************
; For every level of the stealth trait, X points (to your standard stealth value + equipment) gets added.
STEALTH_TRAIT_COVER_VALUE = 15
; This tell how much a stealth value of 100 will decrese the sight range of an enemy.
; 50% means that at 100 stealth level you have reduced the enemies sight range by 50%.
STEALTH_EFFECTIVENESS = 50
; This is similar to STEALTH_EFFECTIVENESS.
; 100% wood camoflague will reduce the enemies vision if you are on wooden terrain.
CAMOUFLAGE_EFFECTIVENESS = 50
; The cover system automaticly calculates how dense an object it.
; This will tell you how much percent of vision should be decreased if the object is 100% dense,
; and the object is between you and the enemy of course, and is something like a tree or a rock (walls will always block full).
; If you put it to a realistic setting, where solid stuff always blocks enemy views,
; view ranges are too bad and on certain maps it gets hard to find people, so default is only a 50% vision decrease.
TREE_COVER_EFFECTIVENESS = 50
; If you let the display cover refresh via the 'END' key toggle, this is the refresh interval (in ms) used to redisplay the cover.
; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
COVER_DISPLAY_UPDATE_WAIT = 500
; Do you want movement to affect sight ranges? If you move or the enemies move, you or they can be seen from a little further.
MOVEMENT_SIGHT_ADJUSTMENT = TRUE
; Standing, crouching and laying down will make a difference for visibility if this is enabled.
STANCE_SIGHT_ADJUSTMENT = TRUE
; This is currently not implemented, the initial idea was to make you more visible if you have a combat pack and even more visible if you got a back pack.
; A second weapon would also make you more visible, as well as the length of your gun. I would have approximated all info based on the weight,
; high weight stuff should automaticly be bigger and thus better visible.
LBE_SIGHT_ADJUSTMENT = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------