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- removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281
- added missing rain chance to some sectors and fixed typo for sand storm chance git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2335 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
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MAX_WEAPON_SIZE = 9
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OLD_INVENTORY_ITEM_NUMBER = 99
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;------------------------------------------------------------------------------------------------------------------------------
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; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
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; This switch will do nothing if you play with OCTH.
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; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
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; The switch and the old code will probably be removed in the future.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NEW_CTH_CALCULATION = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; ALLOW_TARGET_HEADANDLEG_IFPRONE is an experimental switch which allows targetting/hitting head/torso/legs for
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; prone targets (until now, hits were always considered on torso).
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@@ -4270,8 +4262,6 @@ MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS = FALSE
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;
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; This feature requires MILITIA_USE_SECTOR_EQUIPMENT to be FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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; if set to true, militia will take parts of its equipment from a sector's inventory.
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MILITIA_REQUIRE_RESOURCES = FALSE
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; The resource value of an item is determined by its status, coolness, class specific modifiers, and the highest game progress reached so far.
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@@ -1740,7 +1740,7 @@
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<szDetailedExploredName>Woods</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>200</usNaturalDirt>
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<rainchance>0</rainchance>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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<SECTOR>
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@@ -1929,7 +1929,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>175</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<rainchance>0</rainchance>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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<SECTOR>
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@@ -2047,7 +2047,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>900</usNaturalDirt>
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<rainchance>0</rainchance>
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<sandstormchance>09</sandstormchance>
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<sandstormchance>90</sandstormchance>
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</SECTOR>
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<SECTOR>
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<SectorGrid>K9</SectorGrid>
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@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
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MAX_WEAPON_SIZE = 9
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OLD_INVENTORY_ITEM_NUMBER = 99
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;------------------------------------------------------------------------------------------------------------------------------
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; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
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; This switch will do nothing if you play with OCTH.
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; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
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; The switch and the old code will probably be removed in the future.
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;------------------------------------------------------------------------------------------------------------------------------
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USE_NEW_CTH_CALCULATION = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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