- removed parameter USE_NEW_CTH_CALCULATION from Ja2_Options.INI as it is not used anymore since r8281

- added missing rain chance to some sectors and fixed typo for sand storm chance

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2335 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2016-08-06 10:47:38 +00:00
parent 33df523b57
commit d3df075665
3 changed files with 3 additions and 21 deletions
-10
View File
@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
MAX_WEAPON_SIZE = 9
OLD_INVENTORY_ITEM_NUMBER = 99
;------------------------------------------------------------------------------------------------------------------------------
; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
; This switch will do nothing if you play with OCTH.
; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
; The switch and the old code will probably be removed in the future.
;------------------------------------------------------------------------------------------------------------------------------
USE_NEW_CTH_CALCULATION = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; ALLOW_TARGET_HEADANDLEG_IFPRONE is an experimental switch which allows targetting/hitting head/torso/legs for
; prone targets (until now, hits were always considered on torso).
@@ -4270,8 +4262,6 @@ MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS = FALSE
;
; This feature requires MILITIA_USE_SECTOR_EQUIPMENT to be FALSE.
;------------------------------------------------------------------------------------------------------------------------------
; if set to true, militia will take parts of its equipment from a sector's inventory.
MILITIA_REQUIRE_RESOURCES = FALSE
; The resource value of an item is determined by its status, coolness, class specific modifiers, and the highest game progress reached so far.
@@ -1740,7 +1740,7 @@
<szDetailedExploredName>Woods</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<rainchance>0</rainchance>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
<SECTOR>
@@ -1929,7 +1929,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<rainchance>0</rainchance>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
<SECTOR>
@@ -2047,7 +2047,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>900</usNaturalDirt>
<rainchance>0</rainchance>
<sandstormchance>09</sandstormchance>
<sandstormchance>90</sandstormchance>
</SECTOR>
<SECTOR>
<SectorGrid>K9</SectorGrid>
-8
View File
@@ -122,14 +122,6 @@ MAX_ITEM_SIZE = 34
MAX_WEAPON_SIZE = 9
OLD_INVENTORY_ITEM_NUMBER = 99
;------------------------------------------------------------------------------------------------------------------------------
; USE_NEW_CTH_CALCULATION is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.
; This switch will do nothing if you play with OCTH.
; The new code is easier to read for programmers and therefore (hopefully) easier to improve. ;-)
; The switch and the old code will probably be removed in the future.
;------------------------------------------------------------------------------------------------------------------------------
USE_NEW_CTH_CALCULATION = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************