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Make functions static
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@@ -660,7 +660,7 @@ BOOLEAN LBENODE::Save( HWFILE hFile, bool fSavingMap )
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return TRUE;
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return TRUE;
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}
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}
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BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
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static BOOLEAN LoadArmsDealerInventoryFromSavedGameFile( HWFILE hFile )
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{
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{
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UINT32 uiNumBytesRead;
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UINT32 uiNumBytesRead;
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UINT8 ubArmsDealer;
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UINT8 ubArmsDealer;
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@@ -8663,7 +8663,7 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
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extern UINT32 guiRainLoop;
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extern UINT32 guiRainLoop;
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//end rain
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//end rain
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void EnsureValidLoadScreen( UINT32* puiScreen )
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static void EnsureValidLoadScreen( UINT32* puiScreen )
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{
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{
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if (!puiScreen)
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if (!puiScreen)
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return;
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return;
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