Carried weight percentage can now change on uneven strength points.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6436 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-09-23 19:29:13 +00:00
parent 5df38d5042
commit deb0a65f46
+1 -1
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@@ -3137,7 +3137,7 @@ UINT32 CalculateCarriedWeight( SOLDIERTYPE * pSoldier )
// HEADROCK HAM 3: STR required per 1/2 kilo has been externalized. Can someone tidy this up though? The
// formula works great, but it's damn ugly now.
uiPercent = (UINT32)(((FLOAT)10 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying / 2 );
uiPercent = (UINT32)(((FLOAT)20 * (FLOAT)gGameExternalOptions.iStrengthToLiftHalfKilo) * uiTotalWeight) / ( ubStrengthForCarrying );
return( uiPercent );