new CthConstantsBaseDifficulty and CthConstantsAimDifficulty parameters in DifficultySettings.xml that allow modification of CTH for militia and player mercs

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2445 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
silversurfer
2018-09-20 17:35:07 +00:00
parent a1c92ffcbc
commit e04428be19
2 changed files with 62 additions and 4 deletions
@@ -114,8 +114,17 @@
{CTHConstants Settings}
CthConstantsAimDifficulty : min -1000.0, max 1000.0
CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0
These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH!
CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
These modfiers affect the CTH of MILITIA. They only have an effect in NCTH!
CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30.
CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
-->
<DIFFICULTY_SETTINGS>
@@ -190,6 +199,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>-100.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>-100.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>-100.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>-100.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>-100.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>-100.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>1</uiIndex>
@@ -262,6 +275,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>-30.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>-30.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>20.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>20.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>20.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>20.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>2</uiIndex>
@@ -334,6 +351,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>0.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>0.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>10.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>10.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>10.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>10.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>3</uiIndex>
@@ -406,6 +427,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>20.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>20.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>0.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>0.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>0.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>0.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>4</uiIndex>
@@ -478,5 +503,9 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>50.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>0.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>0.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>0.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>0.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
</DIFFICULTY_SETTINGS>
+31 -2
View File
@@ -114,8 +114,17 @@
{CTHConstants Settings}
CthConstantsAimDifficulty : min -1000.0, max 1000.0
CthConstantsBaseDifficulty : These modifiers are applied based on game difficulty, and only affect the base CTH of ENEMY COMBATANTS. min -1000.0, max 1000.0
These modifiers affect the CTH of ENEMY combatants. They only have an effect in NCTH!
CthConstantsAimDifficulty : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficulty : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
These modfiers affect the CTH of MILITIA. They only have an effect in NCTH!
CthConstantsAimDifficultyMilitia : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficultyMilitia : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
These modifiers affect the CTH of PLAYER mercs. They only have an effect in NCTH and up to game progress 30 and go down linearly from progress 0 to 30.
CthConstantsAimDifficultyPlayer : affects aim CTH that a shooter gets by spending aim clicks. min -100, max 100
CthConstantsBaseDifficultyPlayer : affects base CTH that a shooter gets from his attributes, condition and weapon handling. min -100, max 100
-->
<DIFFICULTY_SETTINGS>
@@ -190,6 +199,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>-100.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>-100.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>-100.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>-100.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>-100.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>-100.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>1</uiIndex>
@@ -262,6 +275,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>-30.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>-30.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>20.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>20.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>20.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>20.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>2</uiIndex>
@@ -334,6 +351,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>0.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>0.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>10.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>10.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>10.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>10.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>3</uiIndex>
@@ -406,6 +427,10 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>20.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>20.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>0.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>0.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>0.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>0.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
<DIFFICULTY>
<uiIndex>4</uiIndex>
@@ -478,5 +503,9 @@
<!-- CTHConstants Settings -->
<CthConstantsAimDifficulty>50.0</CthConstantsAimDifficulty>
<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
<CthConstantsAimDifficultyMilitia>0.0</CthConstantsAimDifficultyMilitia>
<CthConstantsBaseDifficultyMilitia>0.0</CthConstantsBaseDifficultyMilitia>
<CthConstantsAimDifficultyPlayer>0.0</CthConstantsAimDifficultyPlayer>
<CthConstantsBaseDifficultyPlayer>0.0</CthConstantsBaseDifficultyPlayer>
</DIFFICULTY>
</DIFFICULTY_SETTINGS>