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Added description for <shotAnimation> tag.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2532 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -51,6 +51,7 @@
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<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
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<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
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<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
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<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
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<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
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<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
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<shotAnimation> allows defining custom shot animation, for example add <shotAnimation>TILECACHE\MINIBOOM.sti</shotAnimation>
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-->
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-->
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<AMMOTYPELIST>
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<AMMOTYPELIST>
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<AMMOTYPE>
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<AMMOTYPE>
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@@ -51,6 +51,7 @@
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<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
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<dDamageModifierArmouredVehicle> additional multiplier for damage to health if target is not a tank but armed vehicle or robot
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<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
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<dDamageModifierCivilianVehicle> additional multiplier for damage to health if target is unarmed vehicle
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<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
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<dDamageModifierZombie> additional multiplier for damage to health if target is zombie
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<shotAnimation> allows defining custom shot animation, for example add <shotAnimation>TILECACHE\MINIBOOM.sti</shotAnimation>
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-->
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-->
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<AMMOTYPELIST>
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<AMMOTYPELIST>
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<AMMOTYPE>
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<AMMOTYPE>
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