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Merged from revision: 1939
Improved Snitch Trait (by anv) - The snitch actions can be selected in the strategy view "Assignment" menu o Spreading Propaganda: Accessible in town sectors o Gathering Rumours: Accessible in town sectors o Undercover Prison Snitch: Accessible from Facilities menu (Prison) o Preventing Misbehaviour: New Snitch Menu o Passive Reputation Increase see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1940 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -112,6 +112,9 @@ MORALE_PLAYER_INACTIVE_DAYS = 3
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MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS = -1
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MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS = 2
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; merc was prevented from getting drunk, high or scrounging
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MORALE_PREVENTED_MISBEHAVIOUR = -1
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[Morale Modifiers Settings]
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; limits maximum range < -MORALE_MOD_MAX, MORALE_MOD_MAX > of morale change during hourly update (0-100)
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@@ -808,3 +808,15 @@ SAME_ASSIGNMENT_BONUS = 20
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; For reports "merc hates merc" final chance is proportional to dislike in range between treshold (0%) and -25(100%)
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; (-25 - 25)
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MERC_OPINION_ABOUT_MERC_TRESHOLD = -10
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; Reputation gain per day if snitch is happy (0 - 100)
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PASSIVE_REPUTATION_GAIN = 3
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; Hearing range bonus (0 - 100)
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HEARING_RANGE_BONUS = 1
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; Undercover snitch interrogation effectivness multiplier (compared to normal interrogation) (0.0 - 10.0)
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PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
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; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
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PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
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@@ -21,7 +21,7 @@
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<ubIndex>2</ubIndex>
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<szFacilityName>Small Sleazy Bar</szFacilityName>
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<szFacilityShortName>Bar</szFacilityShortName>
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<ubTotalStaffLimit>4</ubTotalStaffLimit>
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<ubTotalStaffLimit>5</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>REST</ubAssignmentType>
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<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
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@@ -46,13 +46,37 @@
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<ubRange>0</ubRange>
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</DRUNK>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>GATHER_RUMOURS</ubAssignmentType>
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<szTooltipText>Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill.</szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<usPerformance>150</usPerformance>
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<sCostPerHour>15</sCostPerHour>
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<CONDITIONS>
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</CONDITIONS>
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<MORALE>
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<usChance>700</usChance>
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<bBaseEffect>0</bBaseEffect>
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<ubRange>15</ubRange>
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</MORALE>
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<LOYALTY_LOCAL>
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<ubChance>10</ubChance>
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<bBaseEffect>1</bBaseEffect>
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<ubRange>0</ubRange>
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</LOYALTY_LOCAL>
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<DRUNK>
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<ubChance>100</ubChance>
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<bBaseEffect>1</bBaseEffect>
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<ubRange>0</ubRange>
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</DRUNK>
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</ASSIGNMENT>
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</FACILITYTYPE>
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<FACILITYTYPE>
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<ubIndex>3</ubIndex>
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<szFacilityName>Prison Complex</szFacilityName>
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<szFacilityShortName>Prison</szFacilityShortName>
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<ubTotalStaffLimit>4</ubTotalStaffLimit>
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<ubTotalStaffLimit>8</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
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<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
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@@ -62,6 +86,14 @@
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
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<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
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<ubStaffLimit>4</ubStaffLimit>
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<usPerformance>120</usPerformance>
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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</FACILITYTYPE>
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<FACILITYTYPE>
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@@ -113,7 +145,7 @@
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<ubIndex>7</ubIndex>
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<szFacilityName>Military Headquarters</szFacilityName>
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<szFacilityShortName>Mil. HQ</szFacilityShortName>
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<ubTotalStaffLimit>1</ubTotalStaffLimit>
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<ubTotalStaffLimit>2</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>STAFF</ubAssignmentType>
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<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
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@@ -124,6 +156,16 @@
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<ubMinimumLeadership>60</ubMinimumLeadership>
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</CONDITIONS>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>SPREAD_PROPAGANDA_GLOBAL</ubAssignmentType>
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<szTooltipText>Take control of local information channels and control the flow of news in entire region.</szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<CONDITIONS>
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<ubMinimumWisdom>60</ubMinimumWisdom>
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<ubMinimumLeadership>50</ubMinimumLeadership>
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<usPerformance>80</usPerformance>
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</CONDITIONS>
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</ASSIGNMENT>
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</FACILITYTYPE>
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<FACILITYTYPE>
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@@ -143,7 +185,7 @@
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<ubIndex>9</ubIndex>
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<szFacilityName>A.C.A Building</szFacilityName>
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<szFacilityShortName>A.C.A</szFacilityShortName>
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<ubTotalStaffLimit>1</ubTotalStaffLimit>
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<ubTotalStaffLimit>2</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>STAFF</ubAssignmentType>
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<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
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@@ -156,6 +198,17 @@
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<ubMinimumLoyaltyHere>60</ubMinimumLoyaltyHere>
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</CONDITIONS>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>SPREAD_PROPAGANDA</ubAssignmentType>
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<szTooltipText>Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.</szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<CONDITIONS>
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<ubMinimumWisdom>60</ubMinimumWisdom>
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<ubMinimumLeadership>20</ubMinimumLeadership>
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<ubMinimumLoyaltyHere>20</ubMinimumLoyaltyHere>
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<usPerformance>150</usPerformance>
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</CONDITIONS>
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</ASSIGNMENT>
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</FACILITYTYPE>
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<FACILITYTYPE>
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@@ -356,13 +409,21 @@
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
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<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
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<ubStaffLimit>3</ubStaffLimit>
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<usPerformance>90</usPerformance>
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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</FACILITYTYPE>
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<FACILITYTYPE>
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<ubIndex>22</ubIndex>
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<szFacilityName>Town Prison</szFacilityName>
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<szFacilityShortName>Prison</szFacilityShortName>
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<ubTotalStaffLimit>1</ubTotalStaffLimit>
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<ubTotalStaffLimit>2</ubTotalStaffLimit>
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<ASSIGNMENT>
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<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
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<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
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@@ -372,6 +433,14 @@
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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<ASSIGNMENT>
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<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
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<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
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<ubStaffLimit>1</ubStaffLimit>
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<usPerformance>70</usPerformance>
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<CONDITIONS>
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</CONDITIONS>
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</ASSIGNMENT>
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</FACILITYTYPE>
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</FACILITYTYPES>
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