Merged from revision: 1939

Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1940 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2014-02-12 17:23:44 +00:00
parent 7d67ad85d9
commit ecc24e1466
3 changed files with 89 additions and 5 deletions
+3
View File
@@ -112,6 +112,9 @@ MORALE_PLAYER_INACTIVE_DAYS = 3
MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS = -1
MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS = 2
; merc was prevented from getting drunk, high or scrounging
MORALE_PREVENTED_MISBEHAVIOUR = -1
[Morale Modifiers Settings]
; limits maximum range < -MORALE_MOD_MAX, MORALE_MOD_MAX > of morale change during hourly update (0-100)
+12
View File
@@ -808,3 +808,15 @@ SAME_ASSIGNMENT_BONUS = 20
; For reports "merc hates merc" final chance is proportional to dislike in range between treshold (0%) and -25(100%)
; (-25 - 25)
MERC_OPINION_ABOUT_MERC_TRESHOLD = -10
; Reputation gain per day if snitch is happy (0 - 100)
PASSIVE_REPUTATION_GAIN = 3
; Hearing range bonus (0 - 100)
HEARING_RANGE_BONUS = 1
; Undercover snitch interrogation effectivness multiplier (compared to normal interrogation) (0.0 - 10.0)
PRISON_SNITCH_INTERROGATION_MULTIPLIER = 3.0
; Undercover snitch guarding effectivness multiplier (compared to normal guards) (0.0 - 10.0)
PRISON_SNITCH_GUARD_STRENGTH_MULTIPLIER = 3.0
@@ -21,7 +21,7 @@
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ubTotalStaffLimit>5</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
@@ -46,13 +46,37 @@
<ubRange>0</ubRange>
</DRUNK>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>GATHER_RUMOURS</ubAssignmentType>
<szTooltipText>Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>150</usPerformance>
<sCostPerHour>15</sCostPerHour>
<CONDITIONS>
</CONDITIONS>
<MORALE>
<usChance>700</usChance>
<bBaseEffect>0</bBaseEffect>
<ubRange>15</ubRange>
</MORALE>
<LOYALTY_LOCAL>
<ubChance>10</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</LOYALTY_LOCAL>
<DRUNK>
<ubChance>100</ubChance>
<bBaseEffect>1</bBaseEffect>
<ubRange>0</ubRange>
</DRUNK>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ubTotalStaffLimit>8</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
@@ -62,6 +86,14 @@
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>120</usPerformance>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
@@ -113,7 +145,7 @@
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
@@ -124,6 +156,16 @@
<ubMinimumLeadership>60</ubMinimumLeadership>
</CONDITIONS>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>SPREAD_PROPAGANDA_GLOBAL</ubAssignmentType>
<szTooltipText>Take control of local information channels and control the flow of news in entire region.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<CONDITIONS>
<ubMinimumWisdom>60</ubMinimumWisdom>
<ubMinimumLeadership>50</ubMinimumLeadership>
<usPerformance>80</usPerformance>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
@@ -143,7 +185,7 @@
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
@@ -156,6 +198,17 @@
<ubMinimumLoyaltyHere>60</ubMinimumLoyaltyHere>
</CONDITIONS>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>SPREAD_PROPAGANDA</ubAssignmentType>
<szTooltipText>Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<CONDITIONS>
<ubMinimumWisdom>60</ubMinimumWisdom>
<ubMinimumLeadership>20</ubMinimumLeadership>
<ubMinimumLoyaltyHere>20</ubMinimumLoyaltyHere>
<usPerformance>150</usPerformance>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
@@ -356,13 +409,21 @@
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
<ubStaffLimit>3</ubStaffLimit>
<usPerformance>90</usPerformance>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>22</ubIndex>
<szFacilityName>Town Prison</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ubTotalStaffLimit>2</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
@@ -372,6 +433,14 @@
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>70</usPerformance>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>