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New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2328 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -443,6 +443,23 @@ MINE_INCOME_PERCENTAGE = 100
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MERC_LEVEL_UP_SALARY_INCREASE_PERCENTAGE = 25
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;------------------------------------------------------------------------------------------------------------------------------
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; If MINE_REQUIRES_WORKERS is TRUE, mine income also depends on the number or workers employed in a town.
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; The maximum number of workers for each sector can be set in SectorNames.xml.
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; For mine income, the total sum of all workers in a town are used, once a town employs it's maximum of workers, this modifier
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; is at a 100%.
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;------------------------------------------------------------------------------------------------------------------------------
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MINE_REQUIRES_WORKERS = FALSE
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; When we liberate a a sector for the first time, this is the rate of workers present. Values from 0.0 to 1.0.
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WORKERRATE_PRESENT_INITIALLY = 0.25
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; the cost of training a single worker
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WORKER_TRAINING_COST = 30
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; the amount of worker training points needed to train a worker, the amount a trainer generates can be seen on their portrait
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WORKER_TRAINING_POINTS = 100
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;------------------------------------------------------------------------------------------------------------------------------
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; Enable/Disable the ability to sell unneeded equipment to the locals.
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;
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@@ -48,6 +48,9 @@
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<snakechance>
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Value between 0 and 100. If > 0, snakes can attack people in water. The higher the value, the more frequent this happens.
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<maxworkers>
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Maximum number of workers that can be employed in this sector.
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-->
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<SECTOR_NAMES>
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<SECTOR>
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@@ -262,6 +265,7 @@
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<usCivilianPopulation>150</usCivilianPopulation>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>50</maxworkers>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B3</SectorGrid>
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@@ -757,6 +761,7 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>100</maxworkers>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D14</SectorGrid>
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@@ -1383,6 +1388,7 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>200</maxworkers>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H4</SectorGrid>
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@@ -1443,6 +1449,7 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>35</rainchance>
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<sandstormchance>2</sandstormchance>
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<maxworkers>160</maxworkers>
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</SECTOR>
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<SECTOR>
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<SectorGrid>H9</SectorGrid>
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@@ -1711,6 +1718,7 @@
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<usCivilianPopulation>200</usCivilianPopulation>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>150</maxworkers>
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</SECTOR>
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<SECTOR>
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<SectorGrid>I15</SectorGrid>
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