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Update comment for UDT
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2897 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -89,7 +89,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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return;
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return;
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}
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}
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// SCORE: If UDT range, we work it out as half actual LOS
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//SCORE: If UDT range, we work it out as half actual LOS
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if ( gGameExternalOptions.gfAllowUDTRange )
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if ( gGameExternalOptions.gfAllowUDTRange )
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{
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{
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uiMaxTooltipDistance = (UINT32)( MercPtrs[ gusSelectedSoldier ]->GetMaxDistanceVisible(MercPtrs[ gusUIFullTargetID ]->sGridNo, 0, CALC_FROM_WANTED_DIR) * (gGameExternalOptions.ubUDTModifier));
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uiMaxTooltipDistance = (UINT32)( MercPtrs[ gusSelectedSoldier ]->GetMaxDistanceVisible(MercPtrs[ gusUIFullTargetID ]->sGridNo, 0, CALC_FROM_WANTED_DIR) * (gGameExternalOptions.ubUDTModifier));
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