Fix: ubGunAmmoItem was not set, which could lead to magazines disappearing during reloading

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-07 20:43:58 +00:00
parent 86d6d60959
commit fe8d572068
+1
View File
@@ -3799,6 +3799,7 @@ void SpawnFittingAmmo(SOLDIERCREATE_STRUCT *pp, OBJECTTYPE* pObj, UINT8 ammotype
if ( (*pObj)[0]->data.gun.ubGunShotsLeft == 0 )
{
(*pObj)[0]->data.gun.ubGunAmmoType = ammotype;
(*pObj)[0]->data.gun.usGunAmmoItem = magitem;
deductedbullets = min(magsize, numberofbullets);
numberofbullets -= deductedbullets;