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Fix: ubGunAmmoItem was not set, which could lead to magazines disappearing during reloading
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3799,6 +3799,7 @@ void SpawnFittingAmmo(SOLDIERCREATE_STRUCT *pp, OBJECTTYPE* pObj, UINT8 ammotype
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if ( (*pObj)[0]->data.gun.ubGunShotsLeft == 0 )
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if ( (*pObj)[0]->data.gun.ubGunShotsLeft == 0 )
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{
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{
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(*pObj)[0]->data.gun.ubGunAmmoType = ammotype;
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(*pObj)[0]->data.gun.ubGunAmmoType = ammotype;
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(*pObj)[0]->data.gun.usGunAmmoItem = magitem;
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deductedbullets = min(magsize, numberofbullets);
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deductedbullets = min(magsize, numberofbullets);
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numberofbullets -= deductedbullets;
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numberofbullets -= deductedbullets;
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