added several gun pics for later use (Tbird)
added a new pic for Rifle LAM/Flashlight combo (but old pic stays as well, if needed for UC)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@898 4f8fa57e-7814-0410-bad4-adc449f26b7c
Changed HK MG36E to HK MG36 RAS
added HK MG36
added mergability of various G36 rifles with rail-kit or optics-grip to obtain other versions
disallowed Rifle LAM and Rifle LAM/Flashlight combo on Bundeswehr G36 versions as these have no forward rails.
added grippod attachability to G36 RAS versions
corrected price of Match Sights ($1 was much too cheap ;-)
changed vision bonus of attachable scopes to reflect effect of ambient light (or lack thereof)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@895 4f8fa57e-7814-0410-bad4-adc449f26b7c
description change of SIG MP41 by Farmer Toby
added three WW-II era scopes (M1 Garand, Mosin Nagant, and Kar 98k lose the ability to mount ACOG but get their respective original scopes instead), pics by Tbird
added Match Sights (pic by Tbird)
added Underarmor Shirt (pic by Marlboro Man)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@887 4f8fa57e-7814-0410-bad4-adc449f26b7c
added MG36 and MG36-RAS pics in addition to replacement mentioned above (Coolberg)
added pics of G36 kits for later use
changed name of G36/G36K Tactical to G36/G36K RAS
added pics of LBE-items
increased damage of .357M and 10mmAuto guns by 1, decreased damage of .45ACP guns by 1
updated New Inventory definition XML-files (same as on FTP-site)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@879 4f8fa57e-7814-0410-bad4-adc449f26b7c
Fixed memory corruption in detailed placement due to old-inventory behavior
Added Editor.slf to files JA2/Editor will load from
Fixed FindBestPath to not search for a path to NOWHERE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
changed description of Beowulf Rifle
increased range of Mosin Nagant to 600m
replaced pics of SKS and AKMSU (Tbird) and of MG3 (Buren)
added several gun pics (Tbird) and LBE-item pics (Marlboro Man) for later use
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@875 4f8fa57e-7814-0410-bad4-adc449f26b7c
Made direction variables more consistent as unsigned chars. Several function prototypes updated for this.
Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
File catalog ignores .SVN directories (game load speedup)
Fix CTD in mouse regions
JA2 window now refuses to move to negative coords
Checks to prevent DirectX-related infinite loops due to minimizing and task switching
Invading enemies should now appear on the borders even when reinforcements disabled in .ini
Suppression should no longer work on mercs in medium water
Infant/Young creatures use restored spit instead of Molotov
Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'.
Prevent mercs from falling and flying back through obstacles
Check whether battle group is even set before testing its location for battle setup
Burst spread locations now limited to 6, the limit within the soldier struct
Extra burst spread locations zeroed out so that they aren't used unless necessary
Spread code now only shoots at locations in the spread, and will shoot at all 6
Only mercs in the sector where autobandage happens will be made to stand up after it's done
Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
Reset attack busy count when loading a new sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
changed description of FN BDA
changed SMGs usable in one hand to machinepistol class, so they appear in that section in BR's now. Additionally, these are guns that will fit into the New Inventory 'MP-Holster'.
added six new thigh-packs and a single vest, but they are deactivated and still have stand-in graphics.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@872 4f8fa57e-7814-0410-bad4-adc449f26b7c
The xml editor can only read from STI files and not from SLF-Archiv.
Some xml files in the Data\TableData folder are invalid for the xml editor, so they needs to be corrected first to use the xml editor.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@864 4f8fa57e-7814-0410-bad4-adc449f26b7c