Added unique LOBOT graphics for the vast majority of 1.13's firearms.
Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
- empty PPE Bag will transform into full PPE Bag when Surgical Mask and Gloves get attached
- full PPE Bag will have both disease protection qualities (face and hand)
- instead of two inventory slots (mask and glove) it takes only one while providing same level of protection
- replaced mask and gloves in Fox's Starting Gear with PPE Bag
- added PPE Bag to (one) Starting Gear of Stella and Hurl
- added PPE Bag to dealer inventory of Rebel-Quartermaster, Pharmacy Cambria and Tina
- empty PPE Bag available at BR (can be filled/transformed with surgical mask and gloves also available at BR)
Added unique LOBOT graphics for the vast majority of 1.13's firearms.
Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
Requires accompanying gameDir change.
MercOpinions.xml now only contains opinions that are not 0. A new tag with fields "id" and "modifier" are used instead of old ones that had 255 <Opinion%d> $value$ </Opinion%d> tags for all profiles.
Loading time of MercOpinions.xml went down from ~4.047 s to 0.011 s due to this change with default 1.13 VFS config.
A small cmd utility tool for converting existing MercOpinions.xml data into the new format is available at https://github.com/Asdow/JA2-ConvertXMLData/tree/master
Instead of storing all opinions in unique <Opinion1>, <Opinion2>, ... <Opinion254> tags for all profiles, only opinions with a value other than 0 is now stored in <AnOpinion id = "1" modifier = "-10" /> tag
This change changed the loading time for merc opinions from 4.047 s to 0.011 s
A small cmd utility tool for converting existing MercOpinions.xml data into the new format is available at https://github.com/Asdow/JA2-ConvertXMLData/tree/master
Fixes CTD / Assertion error from missing graphics when playing the game with Vanilla config and seeing the M82A2 in BR shop or when encountering the item in strategic/tactical modes
Fix illegal array access when creating an IMP and the help texts are referenced.
With the missing comma, the array length was 5 and it's supposed to be 6.
The correspomding .npc-file for CIV35.edt and CIV36.edt is Miners.npc
This .npc is looking for quote lines up to 14 in those .edt
CIV36.edt did only have up to line 9 which was resulting in an "AAAA" in dialogue box when lines 10-14 couldn't be found
In vanilla this "only up to 9" was working, but sometime inbetween the Quote system had a code-rework and the .edt probably wasn't adjusted at that time
Fix: added lines 10-14 to CIV36.edt
Record 03 in the .npc-file was pointing to non existing line 03 in corresponding .edt-file, resulting in an "AAAAA" in dialogue text when trying to call it
fixed record
accompanying to rework of r9343
- a tag introduced with r9343 never got actually implemented in gamedir
- added the tag, items with this tag will be exclusive to disease feature
- added a few other tags suitable for those items
- slightly adjusted their coolness
reworking r9343
- the part about Food System is obsolete, already was happening in code prior to r9343
- the flags got removed and a boolean is used instead, allowing a simpler function for the remaining disease
- wether an item is considered exclusive to disease feature or not is decided by usage of tag in items.xml
reworking r9343
- part about food system was obsolete, that was already a thing prior to r9343 (see IsItemLegal)
- disease changed because instead of flag now boolean is used
reworking r9343
- no need for Foodsystem flag, restricting food items to food system was already part of the code prior to r9343 (in IsItemLegal by silversurfer)
- for disease system changed flag to boolean
reworking r9343
- this resulted in player being forced to choose features to allways see all possible merc gear sets
- loosing whole gearsets to avoid a few items is too much
- in some item-mods that even could result in some mercs not having any
- therefore deleted
Fix Attachable Launchers Slot Tooltips
fix:
launchables made valid by attached launchers are now again shown as tooltip and can be attached to slot with click
fixes issue #298
the tag fFortifyAdjacentAdjustment doesn't mesh well with how actual graphics for concertina look like and are sorted in .sti-file
that resulted in concertina being shown facing wrong direction when using fortification assignment and placing them next to each other
which was caused by that attempt to align to adjacent tile
setting the tag to 0 instead of 1 solved that issue
- updated AttachmentClass.xml, ItemClass.xml and ItemFlag.xml to match code
- removed wrong ItemFlag 8 (camera) from items 1724 and 1725 (Wooden Wall and Wooden Planks)