Flugente
1e101b2065
Use macro where appropriate for easier maintenance
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-07 19:47:52 +00:00
Flugente
de24b4df88
Fix: noticable lag on slow machines or while debugging when plotting a path in strategic view
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8832 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-07-02 21:58:45 +00:00
Flugente
b25a4be4e7
Fix: compiler warnings
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8814 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 14:26:16 +00:00
Flugente
51e2c6b293
Minor code cleanup (by Asdow and sun_alf)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8812 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 13:24:33 +00:00
Flugente
c5022fa1e5
New feature: turncoats can be created from enemies and ordered to switch sides
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Requires GameDir >= r2535
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-30 00:13:42 +00:00
Flugente
ea1892c788
New feature: factories allows facilities to create items
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360075&#msg_360075
Requires GameDir >= r2534
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8804 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-05-17 20:52:27 +00:00
Flugente
cb2002af2a
Cleaned up code.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8593 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:37:15 +00:00
Flugente
a59b75b0be
New feature: we have to bury corpses, or their rot causes diseases in sectors
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Requires GameDir >= r2436.
Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente
100eea196b
New feature: quest & intel map overlay
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499
Requires GameDir >= r2424
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente
c0d77f79c7
Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 15:31:11 +00:00
Flugente
e55b480996
New feature: Getting and using intel allows for more spy-related roleplay.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475
Requires GameDir >= r2401.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
TheBob
3c4da04532
Cleaned up attachment removal code
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Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-06-12 17:09:25 +00:00
Flugente
258e9c24a0
New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8309 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-05 22:22:50 +00:00
silversurfer
ab554b937c
Fix:
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- price and militia resource points display in sector inventory was incorrect and didn't take Shift key into account
- display of militia resource below the map didn't work if MILITIA_VOLUNTEER_POOL was FALSE
Enhancements:
- militia resource points display below map now better organized
- militia resource points display below map now available when in sector inventory and pressing ALT key
- conversion of items to militia resource points now available with ALT + RMB, ALT + Shift + RMB and ALT + Shift + Y + RMB just like quick sell feature works
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8275 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-17 13:44:58 +00:00
Flugente
6acbd72c89
Slightly altered militia resource display
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8274 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-16 22:13:53 +00:00
Flugente
7a34e9a154
New feature: militia resources requires the player to convert items to resources to be able to train and promote militia
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-15 19:33:44 +00:00
Flugente
951da7812d
New feature: mines require workers for maximum income, these can be trained like militia.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-04 22:31:37 +00:00
Flugente
503523a9fa
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949
Requires GameDir >= r2325
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
Flugente
9f52c940a8
New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.
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Requires GameDir >= r2316.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-06 14:51:24 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
e206c21daa
Unified strategic map display code for airspace, militia restrictions and disease
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-09 22:48:16 +00:00
Flugente
3af6748b03
- Fix: compiler warning
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- If possible, use the intended macrso to determine sector coordinates
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-10 18:06:55 +00:00
Flugente
7664342746
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 . GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Flugente
8a84db40d4
Fix: enemy tanks spawned by cheats are not added to the sector count
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7980 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-18 19:26:41 +00:00
Flugente
32a8b75748
- Fix: wrong final destination displayed for travelling militia
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- Fix: when ordering militia movement, data of another group's path can be erased
- Fix: a militia groups's path isn't always destroyed if the group is deleted
- Fix: unsafe pointer handling can result in a gamecrash when loading strategic AI data from a savegame
- Fix: traveltime calculations do not correctly handle waypoints, resulting in possible crashes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-24 14:09:48 +00:00
Flugente
a5754a5428
made unclaimed airspace a bit brigher in the map, as it was hard to see anything
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7831 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-22 19:13:28 +00:00
Flugente
5b5f24401c
If not enough militia can be trained due to a lack of volunteers, excess trainign goes into militia promotions instead.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7767 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-05 22:04:53 +00:00
Flugente
c7c085b04f
New Feature: Militia Volunteer Pool limits the number of militia we can train. Turned off by default.
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GameDir >= r2210 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7746 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-22 18:52:41 +00:00
Flugente
d4432d95c3
- If ALLOW_MILITIA_STRATEGIC_COMMAND is TRUE and militia can be commanded, oen can order them to retreat from autoresolve
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- Final sector in a militia group's path is shown while plotting in the strategic map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7743 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-20 23:27:22 +00:00
Flugente
24dae202f8
If airspace isn't controlled by neither side (due to damage to SAM site, lack of qualiified is currently not checked), airspace is coloured blue.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-12 20:57:27 +00:00
Flugente
c9bcf90966
Expanded feature: Militia Strategic Movement is turned on with ALLOW_MILITIA_STRATEGIC_COMMAND set to TRUE and allows plotting paths for the militia just like for merc squads.
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GameDir >= r2204 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7727 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-02-08 22:11:16 +00:00
Flugente
097c33815d
Altered group movement draw function
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7710 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 19:42:28 +00:00
Flugente
c8eda14e2b
Work has begun to enable strategic movement for other teams than just player and enemy.
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- I've changed the GROUP struct - instead of BOOLEAN fPlayer we now have UINT8 usGroupTeam.
- To further simplify the code, I've replaced
UINT8 NumEnemiesInSector( INT16 sSectorX, INT16 sSectorY );
with
UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubTeam );
In the next days, more strategic functions will be simplified, merged and replaced.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7707 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-01-06 00:50:25 +00:00
Wanne
d3100e3c4e
Merged from revision: 7484
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Fixes (by Buggler)
- Commented code due to weird results when swapping filled LBE items that has pockets of the same size
- Fixed militia remains in loaded sector on using Unassign All button and then not assigning any militia to the loaded sector
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7485 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-03 16:29:19 +00:00
Flugente
ce3369f72e
Slightly improved loading times.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-17 18:55:00 +00:00
Wanne
9b8169cd58
Merged from revision: 7391
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- Show helicopter icon in team view mode and restored helicopter passengers indicator (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7392 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-12 17:03:45 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00
Wanne
05fdcb5d2e
Merged from revision: 7363
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- Map Editor now properly handles all available items without empty placeholders in between (by anv)
- Added item compare popup help text (by Buggler)
- Enemy icons will not be shown as 10x icons in 640x480 due to visibility issues (the rest remains as it is) (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-26 13:07:32 +00:00
Wanne
f086611d21
Merged from revision: 7344
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Fixes (by Buggler)
- Centered strategic screen in non-standard resolutions
- Fixed message log disappearing when clicking map border buttons
- Minor fix for increased MAX_BUILDINGS limit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-19 13:48:27 +00:00
Wanne
696e9ccdff
Merged from revision: 7335
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Updates (by Buggler)
- Mercs, militia & enemies are now shown with 10x icons on strategic screen
- Changed militia icon order display in strategic map; elite first
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7336 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-14 19:38:20 +00:00
Wanne
0a16af6fe2
Merged from revision: 7329
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- Fixed Movement box and Militia Popup box x-coordinates in non-standard resolutions (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7330 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-12 10:10:13 +00:00
Flugente
2f1dcdaa47
Added icons for enemy tanks in strategic map.
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Requires GameDir >= r2062.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7314 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-07-07 21:59:47 +00:00
silversurfer
0e15435069
Bugfix: Mercs would act independently after taking part in a boxing match (broken in rev 7178). I reactivated the old fix with an additional check for boxing state so loading a savegame during a boxing match will not break the boxing match.
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Bugfix: When a squad had the scouting trait, CAN_DETECT_ENEMY_PRESENSE_IN_SECTORS_AROUND = TRUE and CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND = FALSE the map always showed enemy teams next to the player squad because of the false positives feature. I disabled this feature completely until a believable mechanism is implemented for a chance based false positive reporting.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-16 10:20:18 +00:00
Flugente
6448b332ec
Merged revision(s) 7251 from branches/ja2_source_official_2014:
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code cleanup & removed some warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-06-01 21:50:14 +00:00
Flugente
3a7f7b263b
Fix: wrong function calls
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-02 18:17:49 +00:00
Flugente
6edf7dd079
- New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
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- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE.
- renamed special prisoners to officers.
- lowered the priority of enemy troops becoming medics
- prisoners in player-controlled prisons now use the prioner-colour scheme used by Shank and Dynamo
Requires GameDir >= r2028.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-05-01 13:28:33 +00:00
Wanne
3341992db4
Merged from revision: 7120
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- Disabled militia assignment popup window when battle occurs for hostile sectors adjacent to associated town to prevent radio operator exploits (by Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-28 19:50:24 +00:00
Flugente
95b1c783eb
Merged revision(s) 7014 from branches/ja2_source_official_2014:
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- Fix: snitches report mercenaries and vehicles complain about pay even if they receive none
- Fix: if NO_ENEMY_DETECTION_WITHOUT_RECON is FALSE, every sector is reported to contain enemies
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-03 20:23:13 +00:00
Flugente
cee17f5651
New Feature: strategic militia command allows ordering militia around in the map if someoen performs the STRATEGIC_MILITIA_MOVEMENT facility assignment.
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requires GameDir >= r1946
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6943 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-18 21:26:46 +00:00
Wanne
11037729f0
Merged from revision: 6905
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Improved Snitch Trait (by anv)
- The snitch actions can be selected in the strategy view "Assignment" menu
o Spreading Propaganda: Accessible in town sectors
o Gathering Rumours: Accessible in town sectors
o Undercover Prison Snitch: Accessible from Facilities menu (Prison)
o Preventing Misbehaviour: New Snitch Menu
o Passive Reputation Increase
see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/1.html
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-12 17:22:40 +00:00