zwwooooo
7383d6b3f6
Merge branch 'master' of github.com:1dot13/source
2023-05-26 15:35:00 +08:00
Asdow and GitHub
f2ab296b49
Display icon and tooltip for belt fed weapons ( #155 )
2023-05-26 08:12:55 +03:00
Asdow and GitHub
66c7fc1c8d
Remove compiler warning for exceeding stack size ( #154 )
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Use std::map & std::set instead of two 16001 elements long arrays
2023-05-25 23:36:55 +03:00
Asdow and GitHub
e4e1d472fd
Remove compiler warning for exceeding stack size. ( #153 )
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* Use std::map instead of 16001 elements long array
* Remove old commented out code
2023-05-25 22:46:18 +03:00
majcosta
dd004dc114
Clean up .gitignore
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To set up a personal .gitignore:
using Git Bash:
`echo shelve/ >> ~/.gitignore`
`git config --global core.excludesFile ~/.gitignore`
using Command Prompt, replace `~` with `%USERPROFILE%`
2023-05-23 20:02:42 -03:00
sun-alf and GitHub
27954babf5
Merge pull request #149 from 1dot13/master_1dot13
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[Fix] A bunch of fixes for artillery strike
2023-05-23 16:25:24 +02:00
sun-alf
ab2a26accb
[Fix] A bunch of fixes for artillery strike
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* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
2023-05-22 22:06:18 +03:00
Robert Biter and GitHub
6e30d24ce5
make gitignore Visual Studio definitions more specific ( #144 )
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* make gitignore Visual Studio definitions more specific
2023-05-20 19:56:27 -03:00
Asdow and GitHub
35bb9a70ec
Do not load language specific icon file ( #146 )
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Unnecessary, as there is no translated text in the image files
2023-05-19 16:47:42 +03:00
Asdow and GitHub
690d2054c6
Added new filters for LOBOT ( #145 )
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* Weapon class for SECONDHANDPOS items
* Check if weapon is two handed for HANDPOS and SECONDHANDPOS
2023-05-18 23:33:17 +03:00
rftrdev and GitHub
a0aa58f9e5
Update disease flags (hand and face) so that they can be used on the same item ( #143 )
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* Allow an item to have both disease flags enabled
* Remove extra line break for disease hand protection helptext
2023-05-15 00:51:37 -07:00
90cd7be71d
Add instructions to the README.md file ( #142 )
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* Add instructions to the README.md file
* Update README.md
Co-authored-by: Robert Biter <robert.biter@zalando.de >
---------
Co-authored-by: Robert Biter <robert.biter@zalando.de >
2023-05-09 12:08:33 -03:00
Marco Antonio Jaguaribe Costa and majcosta
760f8ab3d7
Remove all MSBuild files
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now that CI is using cmake, we can be clean up the tree quite a bit
btw, cmake can still configure for the msbuild generator for those so inclined:
create the folder, cmd to it, run `cmake [project_root_dir] -G"Visual Studio 17 2022" -A Win32 -DLanguages=ENGLISH -DApplications=JA2` once, then open the solution file using Visual Studio 2022
2023-05-08 06:44:35 -03:00
Marco Antonio Jaguaribe Costa and majcosta
18417ce45a
Get CMake's MSBuild generator to work correctly
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- MSBuild has safe exception handlers (safeseh) enabled by default, which
some of our libraries don't support
- also needs legacy_stdio_definitions.lib to be linked
2023-05-07 07:23:07 -03:00
Marco Antonio Jaguaribe Costa and majcosta
74f4979296
A few nits
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create empty CMakeUserPresets.json file so build happens on first run
comment doesn't apply anymore
no need to specify the compiler when using msbuild@xxx
ask ninja for the verbose command line when building
2023-04-22 04:31:37 -03:00
CptMoore and majcosta
d8728c9b92
GitHub Workflow: Adjusted for CMake.
2023-04-22 04:31:37 -03:00
Marco Antonio Jaguaribe Costa and majcosta
3173b73ba0
don't build ja2 export tool by default
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most users don't need this, better if whoever needs it just set
BUILD_JA2EXPORT=ON on their end
2023-04-22 01:40:11 -03:00
Kitty and GitHub
ad1f926f4a
Merge pull request #5 from zwwooooo/master
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Chinese translation update(by TBS)
2023-04-15 11:51:23 +02:00
zwwooooo
2e5aabe615
Merge branch 'master' of github.com:1dot13/source
2023-04-12 16:44:15 +08:00
zwwooooo and GitHub
fd7ac29917
Chinese translation update(by TBS) ( #136 )
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* Chinese translation update(by TBS)
* Chinese translation update(by TBS)
2023-04-12 11:22:03 +03:00
zwwooooo
f272703c76
Chinese translation update(by TBS)
2023-04-12 14:12:47 +08:00
zwwooooo
0ac6c3eb2d
Chinese translation update(by TBS)
2023-04-12 13:54:16 +08:00
zwwooooo
700734db10
Merge branch 'master' of github.com:1dot13/source
2023-04-12 13:49:10 +08:00
CptMoore and GitHub
dc12e1f4f1
Merge pull request #135 from 1dot13/fixed-github-workflow-latest-release-again
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Fixed github workflow latest release again
2023-04-08 10:36:58 +02:00
CptMoore and GitHub
172d7d20ba
Fixed github workflow latest release again
2023-04-08 10:36:47 +02:00
CptMoore and GitHub
67a9860ed9
Merge pull request #31 from 1dot13/trigger-fix-2
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trigger-fix-2
2023-03-29 19:59:42 +02:00
CptMoore and GitHub
f7b5c791e0
trigger-fix-2
2023-03-29 19:59:34 +02:00
CptMoore and GitHub
f3e0a28e80
Merge pull request #30 from 1dot13/trigger-fix
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trigger-fix
2023-03-29 19:57:12 +02:00
CptMoore and GitHub
b2800577a2
trigger-fix
2023-03-29 19:56:58 +02:00
FunkyFr3sh and GitHub
bf85b2e948
Use better default shader ( #29 )
2023-03-29 10:14:11 +03:00
CptMoore and GitHub
94ac6d97ec
Merge pull request #133 from 1dot13/fix-broken-build-process
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Fix broken build process
2023-03-21 13:14:09 +01:00
CptMoore and GitHub
6618309895
Fix broken build process
2023-03-21 13:13:48 +01:00
rftrdev and GitHub
ff360153c7
Redraw inventory panel when changing selected merc in strategic view ( #127 )
2023-02-21 23:22:30 -08:00
Asdow and GitHub
e1f7fa7bfb
Fix button glitches in widescreen UI ( #125 )
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In widescreen strategic UI, team panel sort buttons would be hidden when transferring items to and fro merc inventory via CTRL + left click
Exit inventory panel button should always be disabled in widescreen UI
2023-02-15 16:36:57 +02:00
Asdow and GitHub
f669fa4bdd
Added default setting for alternate pathfinding ( #28 )
2023-02-15 11:53:17 +02:00
Asdow and GitHub
17a0a08097
Add Astars pathing to ingame options ( #124 )
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* Enabled astars pathing
* Add toggleable pathfinding choice to ingame options
You can choose between original and A* pathfinding algorithms
2023-02-15 11:49:04 +02:00
Marco Antonio Jaguaribe Costa and majcosta
aa3e10cd29
missing NO_ZLIB_COMPRESSION compile definition for SGP
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forgot about that one
2023-02-01 10:02:46 -03:00
Asdow and GitHub
35109a5615
Guard against possible illegal array access (by Seven) ( #121 )
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ClosestPanicTrigger() can return -1 but its use in indexing gTacticalStatus.bPanicTriggerIsAlarm was not checked in all the places in the code
2023-01-31 20:26:21 +02:00
Marco Antonio Jaguaribe Costa and majcosta
f8f8461a65
replace header preprocessor conditional with cpp function
2023-01-30 09:25:01 -03:00
rftrdev and GitHub
b5ec955324
Disable backpack climb check for non-player soldiers ( #117 )
2023-01-27 17:56:46 -08:00
Marco Antonio Jaguaribe Costa and majcosta
30fe4bd33b
better name for the app/lang dependent shared lib targets
2023-01-27 20:51:25 -03:00
Marco Antonio Jaguaribe Costa and majcosta
dc5eaf7b67
better name for the executable target
2023-01-27 20:51:25 -03:00
Marco Antonio Jaguaribe Costa and majcosta
7bbe68e6dd
improve the comments on root CMakeLists.txt file
2023-01-27 20:51:25 -03:00
Marco Antonio Jaguaribe Costa and majcosta
319a0ca979
Extract Debug definitions to some syntactic sugar
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this will be used in more targets in the future, this will avoid
repetition
2023-01-27 20:51:25 -03:00
Marco Antonio Jaguaribe Costa and majcosta
06f7827d4a
There's no need to make a copy of this list, really
2023-01-27 20:51:25 -03:00
majcosta and GitHub
d007d3ba9e
Remove gszCivGroupNames dependency from main executable ( #114 )
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* Add include guard to EditorMercs.h
* bring CivGroup related symbols from Tactical over to Editor
and adjust #includes accordingly
* remove redundant #ifdef
2023-01-26 19:09:46 -03:00
Marco Antonio Jaguaribe Costa and majcosta
0ee2cfe010
Add Ja2Export target and get it to build on C++17
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nice little tool
2023-01-26 19:09:05 -03:00
Asdow and GitHub
b938c00e10
Lobot: Fix dual wielding sawed off shotguns ( #27 )
2023-01-25 15:58:19 +02:00
Asdow and GitHub
157123e7ff
Add defaults for new option ( #25 )
2023-01-22 23:36:16 +02:00
Asdow and GitHub
3985dca2c1
Add on option to start at maximum aiming level ( #112 )
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* Add on option to start at maximum aiming level
When hovering mouse on an enemy, aiming level is started at maximum instead of no aiming when this option is toggled.
2023-01-22 23:35:42 +02:00