Commit Graph
267 Commits
Author SHA1 Message Date
Asdow 8f6e057828 Add revolver holster to filter 2025-08-30 14:21:01 +03:00
KittyandGitHub d2bfa6c4b7 Adjusted MercProfiles to expanded and sorted nationalities (#168)
associated source change

https://github.com/1dot13/source/commit/11202d7e7e595012233a4c93874c4e42b355f6c0
2025-08-14 13:20:20 +02:00
Hazapuza e843b4d71c LOBOT: graphics for Officer's Coat, palette fixes
LOBOT:
- Added graphics for the Officer's Coat
- Added a separate palette for tan-colored firearms (the SCAR and XM8 families and the Milkor)
- Added a separate palette for the Guardian Vest

Items:
- The Officer's Coat can now also be attached to most vest armors
2025-03-26 08:28:25 +02:00
Hazapuza cfae93fdbd LOBOT: Various fixes to filters, added a new Army Cap hat
LOBOT:
- Fixed and renamed several filters in Filters.xml and the related LogicalBodyType .xml files
- Leather jackets now display longsleeved graphics

Items:
- Added a new Army Cap hat, uses the existing ballcap LOBOT graphics
2025-03-23 20:11:01 +02:00
Hazapuza ffc8e88093 Added a Cowboy Hat item and LOBOT graphics, minor other changes and fixes
LOBOT:
- Added cowboy hat graphics
- Added a palette swap for the SVDS
- Fixed female SWAT Helmet palette
- Ghillie cover, jacket and leggings now display ghillie suit graphics when attached to armor items

Other:
- Added a new Cowboy Hat item, available from BR's later in the game and in Tex's starting gear kits
2025-03-22 00:12:15 +02:00
Hazapuza a95f9fa3df LOBOT: Updated Filters.xml...
...to correctly display Woodland BDU Jacket when it's attached to a vest armor item.
2025-03-20 16:06:04 +02:00
Hazapuza 6efc13e7c3 LOBOT: New blunt melee weapon strike animation, other small refinements
LOBOT:
- Added a new blunt melee weapon strike animation, currently used by the Retractable Baton, Shovel and Pipe Wrench
- Touched up some .sti files
- Changed SWAT Vest, Leggings and Helmet color to a more subdued one
2025-03-19 21:16:27 +02:00
Hazapuza 68a3167924 Yet more LOBOT fixes, new BDU jacket and pants items, new berets, minor item/text changes and fixes
LOBOT:
- Fixed SPAS 12 and basic shotgun ground shadows and water animation palettes
- Added palettes and filters for desert and urban camouflage jackets and pants, originally made by shadics
- Added palettes and filters for green and blue berets, originally made by shadics

Items:
- Changed Field Uniform into Woodland BDU jacket, can be worn in the vest slot and also attached to most body armors, +15% woodland camo, +5% desert camo, reduced armor values, can't take ceramic/titanium plates anymore
- Added Desert (+15 desert camo, +5 woodland camo) and Urban (+15 urban camo) BDU jackets, otherwise identical to above
- Added Woodland (+10 woodland camo, +3 desert camo), Desert (+10 desert camo, +3 woodland camo) and Urban (+10 urban camo) BDU pants, can be worn in the legs slot and also attached to most leg armors
- Added Green and Blue Berets, originally made by shadics
- Gave the Underarmor Camo Shirt +5% stealth bonus
- Folding Stock (folded) and Retractable Stock (retracted) now have their own distinct inventory images
- Touched up Fire Extinguisher inventory images
2025-03-09 17:30:28 +02:00
Hazapuza 697889b5ad More LOBOT .sti file fixes, new graphics for Pepper Spray, new Balaclava and Woodland Camo Pants items, assorted other minor fixes and changes
LOBOT:
- Fixed more bugged LOBOT ground shadows and water animation palettes
- Added LOBOT graphics for the Pepper Spray weapon
- Added more missing melee weapon LOBOT graphics
New items:
- Added a new Balaclava item, available from BR's, fits into the helmet slot and also works as an attachment on most other headgear
- Added Woodland Camo Pants, available from BR's, fits into the legs slot and also works as an attachment on most other leg armors
Other:
- Dress Uniform can be attached to most armor vests, also reduced its armor protection to minimum
- Reduced Officer's Coat armor protection to minimum
- Reduced Underarmor Shirt coolness from 5 to 4
- Touched up the big inventory image of the Empty Sandbag item (removed the light blue pixels)
- Fixed several typos in item descriptions
- Made minor changes to item descriptions
2025-03-07 21:44:29 +02:00
Hazapuza 2b35e05953 Fixed a crash caused by missing palette files 2025-02-28 16:04:11 +02:00
Hazapuza b45c78afdb LOBOT: added new gear graphics, fixed graphical bugs, assorted other fixes
- Added unique LOBOT graphical assets for most clothing and armor that previously lacked them
- Added assets for most bladed melee weapons
- Added assets for combat pack
- Recolored several LOBOT weapons to match the relevant inventory images (including all SCAR, XM8 and FN FAL models)
- Fixed (re-rendered) a large number of bugged two-handed weapon LOBOT .sti files: many had bugged ground shadows in several camera angles and faulty palette in most water animation camera angles
- Fixed a few miscolored pixels in two regular male EOD Vest prone stance .sti files
- Changed the Hand Mortar into a two-handed weapon
- Changed the Jatimatic's weapon type to machine pistol
- Unified regular male LOBOT .sti file names of rifle crouched walk and rifle ready crouched walk animations
- Removed unused Uzi LOBOT files
2025-02-28 03:00:11 +02:00
Asdow 5db8e811bb Revert "Update Silhouette.xml"
This reverts commit 104fa35d07.
2025-01-08 11:02:45 +02:00
Asdow 104fa35d07 Update Silhouette.xml 2025-01-08 00:44:00 +02:00
Asdow 709c454bda Update ExplosionType.xml 2025-01-08 00:44:00 +02:00
Asdow 14622db156 LOBOT: Fix invisible sprites for hand mortar
Uses sawn off shotgun graphics for now as we lack unique sprites for it
2024-12-30 19:27:57 +02:00
kitty624 c835fd1c23 Update Backgrounds.xml in JA2 vanilla
- to allow functionalty of Alternative_IMP_Creation
2024-12-26 11:28:29 +01:00
Asdow 6c8de01989 Add missing tags back to Items.xml
FoodType & PercentAim were missing
2024-12-22 14:11:32 +02:00
Asdow f476a9ab24 Add individual tags for ItemFlags bitmasks
Requires updated .exe
2024-12-22 00:08:05 +02:00
HazapuzaandAsdow 3af47a0967 Update Filters.xml
Removed unnecessary item ID exclusions from several filters.
2024-11-07 20:42:57 +02:00
HazapuzaandAsdow 2e55533f04 Add tons more LOBOT weapon graphics
Added unique LOBOT graphics for the vast majority of 1.13's firearms.

Also edited and re-rendered some of the existing LOBOT weapon graphics, in order to fix missing pixels (mainly thin barrels disappearing on some animation frames), and made wooden parts somewhat lighter for slightly better shading.
2024-11-07 20:42:57 +02:00
AsdowandGitHub af15468bbe Replace MercOpinion.xml files with the new format (#95)
Instead of storing all opinions in unique <Opinion1>, <Opinion2>, ... <Opinion254> tags for all profiles, only opinions with a value other than 0 is now stored in <AnOpinion id = "1" modifier = "-10" /> tag

This change changed the loading time for merc opinions from 4.047 s to 0.011 s

A small cmd utility tool for converting existing MercOpinions.xml data into the new format is available at https://github.com/Asdow/JA2-ConvertXMLData/tree/master
2024-08-13 00:29:17 +03:00
Hazapuza c6df5bd238 Added palette-swapped black versions of the basic shotgun and sawn-off shotgun
- Super-Shorty no longer invisible, uses black version of the sawn-off shotgun graphics

- Moved Fabarm FP6, SDASS and Benelli M3 from SPAS-12 to black shotgun graphics
2024-03-17 22:09:06 +02:00
Hazapuza c838380f93 Added LOBOT graphics for a short AK-style compact carbine
The AKS-74U and AKMSU now use a wooden furniture version, and several short-barreled black/dark-colored rifles use an all-black version.
2024-03-15 15:16:12 +02:00
Hazapuza 61746d382d Added a new weapon, the FN PS90
The rifle class is now once again mostly devoid of any notable end-game weapons, and this is meant to compensate for that a bit. The PS90 is available from BR's and Tony, at coolness 7.
2024-03-10 20:26:20 +02:00
Hazapuza 872923c658 LOBOT graphics for XM25 and G11
- XM25, OICW and AICS set to use the XM-25 graphics

- G11 and CAWS set to use the G11 graphics

-Added '25mm' to XM-25's descriptions, fixed several typos
2024-03-07 07:33:46 +02:00
AsdowandGitHub 2191b8d896 LOBOT: Add ghillie suit and camo uniform (#77) 2024-03-05 11:54:46 +02:00
Hazapuza 0b38cf10e7 Fixed a crash caused by wrong formatting 2024-02-29 02:50:00 +02:00
Hazapuza d390aaf818 More updates to LoadScreenHints.xml
One new hint, reworded a few hints to include secondary hotkeys and to be within the character limit.
2024-02-27 15:38:42 +02:00
Hazapuza b303937ea5 Add a few new hints, update LoadScreenHints.xml in Data to match the one in Data-1.13 2024-02-27 01:02:32 +02:00
Andrzej FałkowskiandGitHub 01635863e3 Specific drug types and drug items for background and facilities - template, bar items and hidden bars for vanilla. (#62) 2023-10-02 19:31:10 +03:00
AsdowandGitHub 15516af424 Lobot: Added blood pools to 3 death animations (#37)
* LOBOT: Add blood pools to most common death anims

* Move HasRifleInHand layerprop down in priority

Allows more specific graphics to take over precedence, eg. when a rifle instead of AR class weapon uses FAL graphics
2023-07-22 14:14:29 +03:00
AsdowandGitHub b938c00e10 Lobot: Fix dual wielding sawed off shotguns (#27) 2023-01-25 15:58:19 +02:00
AsdowandGitHub affc574d81 Lobot: Fix flying back with bloodspurt animation (#20)
There was an error where this animation was 7 frames per direction long, when it should be 24 frames per direction.

Using regular flying back animation as a placeholder until animations with gore are implemented.
2023-01-20 13:16:49 +02:00
AsdowandGitHub 833f4a1d35 Lobot (#19)
Make use of new  attachment filter criterion for lobot

Balaclava still requires to be defined as a valid attachment for helmets, but kneepads should now show up already when they are attached to leg armor.
2023-01-19 14:22:32 +02:00
Asdow 29be6a32e8 EOD suit for big male 2023-01-15 01:59:12 +02:00
Asdow c271367d36 Fix rolling with rifle and eod suit on 2023-01-14 14:59:33 +02:00
Asdow d14a91aa55 Added alternative eod helmet graphics
When prone and wearing eod helmet and vest, the vest collar needs to cover part of the helmet
2023-01-14 14:34:00 +02:00
Asdow 9f0411c034 Remove EOD helmet and vest from other filters 2023-01-14 02:39:05 +02:00
Asdow 2c51175185 Added EOD suit animations for female 2023-01-14 02:38:25 +02:00
Asdow b2169e2d2f Update LOBOT xml files 2023-01-13 18:43:02 +02:00
Asdow cd3fec5665 Added balaclava, heavy armor vest and holsters for regular male 2022-11-19 20:04:39 +02:00
Asdow 6f618903f0 Added Kevlar vest graphics 2022-11-18 19:47:20 +02:00
Asdow dabcb10944 Update Filters.xml
Fix typo, for whatever reason this error only triggered in JA2_vanilla vfsconfig
2022-11-10 19:57:13 +02:00
Asdow b6955889a0 Move LOBOT tabledata to Data from Data-1.13 2022-11-10 19:29:28 +02:00
Sevenfm bdf72fb816 Fixed mercs (other than IMP) and NPCs having no items in Vanilla mode (by Shadooow).
note: I made this by externalizing values that we read from PROF.dat via script and some manual merging. There are differences though - mostly drop flags, but also that in 1.1 data npcs have weapons in hand but in original game they have them in BIGPOCKET instead - which I think is intented so I haven't changed that. Still further manual unification might be needed, but I am not spending my time for this anymore.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2644 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-22 11:07:00 +00:00
rftr 6270c63e6c added options, item tags, and blank inventory image for new feature: upgradeable robot
https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=364403

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2642 4f8fa57e-7814-0410-bad4-adc449f26b7c
2022-03-21 17:33:00 +00:00
Sevenfm cdfffa4e64 Added missing explosion size defines (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2628 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-11-18 16:14:19 +00:00
Sevenfm ccd9fd519b New ingame options screen (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2627 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-11-17 07:51:02 +00:00
Wanne 7a33213952 Fix: Flamethrower (in Weapons.xml) was missing <ubMagSize>10</ubMagSize> tag (by zwwooooo)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2609 4f8fa57e-7814-0410-bad4-adc449f26b7c
2021-08-03 16:25:53 +00:00
silversurfer fbd7be2ed3 updated water sources on map sectors
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2563 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-09-08 17:42:54 +00:00