Commit Graph
1692 Commits
Author SHA1 Message Date
Flugente e205697804 Fix: possible underflow in UB code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8605 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-28 20:44:16 +00:00
Sevenfm 5d04583e13 - update "improved auto fast forward" feature
- disable radio animation for invisible soldiers and soldiers in water

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8603 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-26 01:24:06 +00:00
Flugente c320bd98d0 Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8599 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-24 22:26:37 +00:00
silversurfer fed9ca298c - new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck.
- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1
- fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0
- fixed incorrect CtH calculation for mortar

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-22 17:54:24 +00:00
Flugente 79c41c3dbe Fix: throwing knives disappear when hitting corpses
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-18 14:12:54 +00:00
Flugente 2e86f6c0ef 'Disease->Diagnose' assignment also checks for contaminated items and marks them permanently
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 19:20:08 +00:00
Flugente 7246b671f8 - If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.
- Fix: dropped items are clones when dropping from autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-15 14:47:43 +00:00
Flugente ce80ab68e6 Fix: death in autoresolve should have always resulted in corpses, but this only rarely happened
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8592 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-14 23:11:58 +00:00
Flugente a59b75b0be New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-08-12 12:42:38 +00:00
Flugente 887170dda5 New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149

Requires GameDir >= r2430.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-25 20:14:33 +00:00
Flugente b70fcbe5e6 Fix: compile error
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8587 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-24 21:04:29 +00:00
Flugente cd5441d875 Added additional dialogue call for death of a character (ADE_NPC_DEATH = 16)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8585 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 19:06:48 +00:00
Flugente a59d799e03 Change: Suppression now works in realtime outside of combat
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8584 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:40:35 +00:00
Flugente 9f940cd5a5 - Fix: when Larry changes profiles, several stats are not properly copied
- Fix: when Larry changes profiles, Goodguy is always copied over

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8583 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:35:14 +00:00
Flugente 29772b45de - Fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number
- Fix: missing credits

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-22 15:23:45 +00:00
Flugente a1763f9169 Fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 21:49:22 +00:00
Flugente d66bdad9e3 - Added a wrapper that takes care of determining the file type of audio files.
- Fix: 'hit' sounds of non-profile NPCs were not played correctly

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8580 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-21 15:02:44 +00:00
Flugente 69aeea0679 New Feature: mp3 audio format is now supported in addition to .wav and .ogg
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-19 21:42:07 +00:00
Flugente b6d6e4f627 Fix: using a riot shield in a box fight disqualifies the boxer.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8577 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-07-14 20:05:51 +00:00
Flugente 374d6aa3fc Fix: it was possible to set a merc on an intel assignment even though condition should have forbidden it
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8572 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-13 18:10:00 +00:00
Flugente ef2fb4dda6 Change: only deactivate facial animations if all 4 offsets are 0
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8571 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-11 18:16:13 +00:00
Flugente 9161863f6a If FOOD_EATING_SOUNDS is FALSE, don't play the 'cool' sounds when applying items to soldiers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-04 19:11:49 +00:00
Flugente 87bd1118d0 Fix: NPCs with profile > 170 have missing approach values, making it imposssible to fulfil opinion checks
Fore more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=353657&#msg_353657

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8566 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-06-02 01:23:59 +00:00
Flugente 52b7de54e1 If a gun's currently used ammotype has <numberOfBullets> > 1, display the gun damage in EDB in 'bullet damage X bullets fired' format, taking <multipleBulletDamageMultiplier> / <multipleBulletDamageDivisor> into account.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=353533&#msg_353533

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8562 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-16 21:15:37 +00:00
Flugente e15a61a5cc Fix: in OCTH, damage modifiers for guns are only displayed correctly if the gun fits into a small pocket
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8561 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-15 23:19:23 +00:00
Flugente 100eea196b New feature: quest & intel map overlay
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23742&goto=353499&#msg_353499

Requires GameDir >= r2424

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 21:26:37 +00:00
Flugente 70ad3387a8 - Fix: creature attack variables are not always cleaned up properly
- Fix: game remains in pause state after using cheat to avoid creature attack in strategic

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8559 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-05-14 19:08:17 +00:00
Flugente 150b05e0b5 Fix: sound for drinking water played twice
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8557 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-18 23:12:33 +00:00
Flugente 80674249cc New feature: bloodcat/zombie/bandit raids on player-controlled sectors
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23711&goto=353154&#msg_353154

Requires GameDir >= r2420

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-04-15 14:42:01 +00:00
Flugente c8a01e613f Fix: if militia groups arrive in combat alongside the player, it is possible they are interpreted as being already present, thus spawning in the sector instead of at the edges.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8545 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-11 12:50:04 +00:00
Flugente b20c9a9de9 Fix: If 'forced turn mode' is active, sometimes enemy groups already present in an enemy-occupied sector are interpreted as pending reinforcements, causing them to spawn at the sector edges instead of inside the sector.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-11 12:36:27 +00:00
Flugente c0d77f79c7 Deleted 'mobile militia feature', as 'militia strategic command' offered better ways to move militia.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23649&goto=352592&#msg_352592

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-10 15:31:11 +00:00
Flugente 82a2b6c2db Added new assignments for training existing militia and doctoring them.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23044&goto=352617&#msg_352617

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8537 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 21:20:38 +00:00
Flugente f45c0a3544 Fix: UB compilation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-04 17:08:00 +00:00
Flugente 5501e390de Fix: math functions on VS2010
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8532 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-03-02 22:47:54 +00:00
Flugente 90de5ed424 Additional dialogue can be used for consuming specific items
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-28 20:29:30 +00:00
Flugente f4171a3889 If a merc's background has <druguse> set, they occasionally consume beneficial drugs in combat for free.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-28 20:01:07 +00:00
Flugente 3bbdd4a23a New ability: a disguised spy can distract unalerted enemies, making it easier to sneak by.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20228&goto=352562&#msg_352562

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-25 19:07:31 +00:00
Flugente c8e9a3fb8e Fix: if we steal from an enemy, they turn to us if they notice us
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8527 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-25 16:21:45 +00:00
Flugente 7a537c3a2e Fix: soldier automatically taunts us whenever we steal, making stealth impossible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8526 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-24 20:45:27 +00:00
Flugente c7d68dbd55 If DISABLE_EVOLUTION is TRUE, learning evolution is not used.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20659&goto=352514&#msg_352514

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8525 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-22 19:01:43 +00:00
Flugente 92e759555d - New enemy role: display whether an enemy carries a key
For more, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21774&goto=352502&#msg_352502
- If ENHANCED_CLOSE_COMBAT_SYSTEM is on, stealing multiple items from an enemy is possible if he is not on alert

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-21 18:49:35 +00:00
Flugente e55b480996 New feature: Getting and using intel allows for more spy-related roleplay.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23643&goto=352475&#msg_352475

Requires GameDir >= r2401.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-18 23:17:34 +00:00
Flugente ee73811cfe If PRINTOUTTILESET is TRUE, also print out the room number when pressing 'f'.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8521 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-17 19:32:10 +00:00
Flugente 876b8f2502 Fix: possible crash during item transformation
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8520 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-02-17 19:23:03 +00:00
Flugente e7ce503e9e Cleaned up arms dealer code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-28 20:51:07 +00:00
Flugente a9452840af Fix: gear templates: when creating a new ammo stack from non-fitting magazines, fill up the stack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8518 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-22 21:37:51 +00:00
Flugente dd3129ac11 New feature: additional dialogue allows modders to play additional dialogue on man occasions, including reactions to other people speaking
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351982&#msg_351982 and for a demonstration http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=351981&#msg_351981

Requires GameDir >= r2400

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8516 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-10 23:41:52 +00:00
Flugente a8e62cc406 - To make it easier to search for dialogue and understand what a line is supposed to mean, changed a few dialogue enums.
- Merged IsMercOnTeam...(...) functions into one
- Fix: during hiring, AIM mercs only complained about their hated ones if these were already in the country, thus ignoring other mercs in transit


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8512 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2018-01-04 15:50:31 +00:00
TheBob 209f5f7c1b fixed AI freeze on creatures attacking crows
fixed some broken debug messages

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8508 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2017-11-20 23:43:16 +00:00