Commit Graph
16 Commits
Author SHA1 Message Date
MaddMugsy 52052eb0ca -scaled down tunnel vision for AI to help out the snipers
-removed limited vision from AI so they're not as easy to sneak up on

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@227 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-13 05:38:52 +00:00
MaddMugsy 7cf7d7db3c - In the vain hopes of finally killing that stupid "Battle Scope" bug, I have changed the inventory creation to do an extra check for attachment validity before creating the attachments w/out displaying any messages.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@205 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-08 22:25:54 +00:00
lalien ce1b1220b7 - new feature: manual reload
- update readme


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 22:37:34 +00:00
MaddMugsy 07aee0e43f -added code for enemies to carry money items / wallets w/actual deposit-able cash
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@173 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 07:06:19 +00:00
lalien 7da7984951 - bug fix: Space selects next squad: next merc was not selected when in interrupt
- changed scope ranges to be % of base visible range



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 01:03:17 +00:00
MaddMugsy 110790ee5d -fixed aim level % restrictions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@162 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 17:19:54 +00:00
MaddMugsy 37ad617bda -added option to choose whether extra aim levels apply to rifles only
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@161 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 17:10:10 +00:00
MaddMugsy b9c5f45721 - updated aiming levels to use a % of sight range, and to allow only rifles & sniper rifles to use aiming levels > 4
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@160 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 15:42:16 +00:00
MaddMugsy 2842c92ce1 -continued from last commit
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-03 06:55:59 +00:00
lalien 330286c6e0 - tool tips for Bobby Ray updated
- tool tips for items updated
- finding tunnel vision bonus changed
- rooftop vision bonus changed to % instead of tiles
- vision range bonus changed to % instead of tiles





git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@135 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-30 17:55:48 +00:00
MaddMugsy a3cb1f39ef make sure enemies only use legal ammo types
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-28 16:37:26 +00:00
lalien b01ab97aaa Little Alien
- Game version string changed

Added changes from Madd Mugsy 2006.05.24

- Fixed tracer bullet firing during daytime bug
- Made camobonus not depend on gear status
- Items with coolness = 0 are "illegal"
- Made wirecutter cursor appear for utility knife when able to cut fences
- Made autofire-only guns not work if they're in the secondary hand



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-25 11:29:27 +00:00
lalien ca45e66f44 Little Alien
- Bug fix: STRAIGHT_RANGE was not initialized properly causing enemies become invisible

Added changes from 2006-05-14 2 by Madd Mugsy

- Added Lesh's Explosion data externalization code for exp. animations, sounds, etc.
- Fixed some armor issues with ceramic plate-type attachments being attached to non-vest slots
- Removed hard coded item indexes from sun goggle / night goggle swapping, now it picks the best possible goggles



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@71 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-18 14:58:18 +00:00
lalien f4bf5fd1f7 *********************************************************
*	2006/05/04					*
*	Madd Mugsy					*
*	Developed in VS 2003				*
*********************************************************

- Added tile lighting animation effects to tracer bullets, forced muzzle flash on tracers so enemies can see you, regardless of flash suppression
- Re-enabled laptop animation, since Lesh fixed it (I forgot to mention that in my earlier changes :p)




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@54 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-05-04 13:29:18 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00