Flugente
c32bf09bbb
New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
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GameDir >= r2338 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8287 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-12 20:48:34 +00:00
Flugente
a58f8a6622
Snake number formula has been slightly tweaked.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8280 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-08-03 17:45:37 +00:00
Flugente
41dcb598dd
- New background property: <snake_defense> alters snake defense chance
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- New sector property: <numsnakes> sets maximum number of snakes per snake attack
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-26 22:39:28 +00:00
Flugente
ce6e63831d
New feature: environment hazards pose danger to soldiers in certain sectors - first use are snakes that attack anybody in water sources in swamps.
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Requires GameDir >= r2327.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8266 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-07-03 21:26:45 +00:00
Sevenfm
b1eb11941a
FindSoldierByProfileID fix: check last soldier in player team
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RenderOverheadOverlays fix: last soldier in player team
StartInterrupt fix: all interrupts in original interrupt system start as hidden and revealed later if soldier decides something
StartInterrupt fix: don't show hidden interrupt
DeductPoints, ResolvePendingInterrupt, StartInterrupt: MAX_NUM_SOLDIERS fix
SoldierCollapse: replace chosen one if soldier is collapsed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8259 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:44:25 +00:00
Sevenfm
fea2a0d12b
Items.cpp: MAXATTACHMENTS limit
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lighting.cpp: check return values
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8258 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-25 09:18:47 +00:00
Flugente
503523a9fa
New feature: localized weather adds more weather types, different weather can happen in different sectors at the same time.
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For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23094&#msg_345949
Requires GameDir >= r2325
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8253 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-06-18 20:57:03 +00:00
silversurfer
671b4527ac
Fixes (by Sevenfm):
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- Armor search routine had incorrect calculations
- Tiles adjacent to buildings could be assigned to a building
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8239 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-27 07:52:32 +00:00
Flugente
88d60c8df1
Fix: corpses on a roof cannot be interacted with
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Note that once a rooftop corpse has been decapitated, it cannot be accessed again, due to as of yet unclear structure handling.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-05-26 11:17:04 +00:00
Flugente
bd59b2fcba
- Fix: UB cannot be compiled
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- Fixed a few compiler warnings
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-24 19:59:25 +00:00
Flugente
7124df2354
- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
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- Fix: When dropping an item in strategic inventory, height values are not set
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-04-09 16:11:43 +00:00
Flugente
0ddb33576a
- When a roof collapses, 'debris smoke' can briefly cloud the debris. Requires GameDir >= r2309.
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- Improved roof collapsing for small roofs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8121 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-25 11:30:18 +00:00
Flugente
be346d07ef
- Fix: negative values for ExplosionSoundID or AltExplosionSoundID in ExplosionData.xml cause a game crash, even though negative values are intended
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- armed vehicles always get the 'mounted' bonus for their guns
- removed unused code
- increased ASD starting resources
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-21 20:07:56 +00:00
Flugente
9e97538d89
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
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This is savegame compatible. GameDir >= r2305 required.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-20 18:45:51 +00:00
Flugente
b8c0036396
- Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
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- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-17 21:45:10 +00:00
Wanne
23d4051473
Fixed problems with enemy rooftop climbing (by sevenfm)
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- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-15 12:40:54 +00:00
Wanne
446484f6ca
UB 1.13 Fixes (by Jazz)
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- Externalized more hardcoded grid numbers
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8097 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-08 21:06:31 +00:00
Flugente
12ae810316
- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
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Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-03-06 12:44:57 +00:00
Flugente
d1e1759aa2
Removed ENABLE_ZOMBIES-define
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8047 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-31 17:54:51 +00:00
Flugente
d2be96384f
Improved frame selection for frozen soldiers.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-28 21:46:11 +00:00
Flugente
811f18009f
New ammotype: cryo ammo deals no damage, but freezes a soldier for two turns (stackable effect). A frozen soldier cannot perform actions, and has drastically lowered damage resistance. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22926&start=0&
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Requires GameDir >= r2284.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8034 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-24 22:54:13 +00:00
Flugente
b4179aeeeb
Fix: It is possible to leave a sector while an explosion has been activated but not yet occured. In this case the game waits for the explosion to occur before hadnling AI, resulting in a deadlock. For more info on this bug, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22909&start=0&
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-17 16:00:42 +00:00
Flugente
3ce0e04a79
Fix: possible overflow when creating building (by asm-debacle)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-11 18:06:21 +00:00
Flugente
7664342746
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
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- New Feature: Enemy helicopters allow the AI to rapidly deploy troops aross the map. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343707&#msg_343707 . GameDir <= r2279 is required.
- Fix: income of mine 0 was not correctly calculated
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8015 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-01-09 19:45:30 +00:00
Flugente
13875810a4
minor code cleanup
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7963 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-08 09:33:28 +00:00
Flugente
929d15ec8a
changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-07 20:09:10 +00:00
Flugente
7dbff83e24
- Fix: VS2010 debug build issue with reading in StructureConstruct.xml
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- replaced a few hardcoded values with enums
- use TANK(...) macro instead of checking for bodytype by hand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7959 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-08-05 19:01:11 +00:00
Flugente
2ba4b77a84
- Fix: when jumping over fences or sandbags, a merc was occasionally moved inside the structure.
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- Fix: sandbags could only be jumped if their height was < 2. A structure with a .jsd-size of 1 barely offers protection, thus limiting the usefulness of sandbags. From now on, sandbags with a height of 2 can also be jumped. Note: This requires a changed sandbag.jsd in GameDir.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-24 21:20:17 +00:00
Flugente
457814265c
New item tag: mines with <antitankmine> set to 1 will be activated by vehicles or robots.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7906 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-07-08 19:54:54 +00:00
Flugente
4d9140da57
New Feature: Drug System Overhaul. The drug system has been completely overhauled.
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Requires GameDir >= r2257.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341541&#msg_341541
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7896 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-06-28 17:47:25 +00:00
Wanne
2d5e68a86d
- Commented out restricted Scroll ID/viewport as viewport for A10_B1 map shifts around in non-640x480 resolutions. As such 'Restricted Scroll ID' textbox becomes irrelevant in mapeditor (by Buggler)
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7882 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-31 18:16:06 +00:00
Flugente
b2217eaab9
Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
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GameDir >= r2245 is recommended.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-20 20:39:51 +00:00
Flugente
9149dbe850
Improved Feature: Improved ambushes:
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- Enemy deployment radius depends on your mercs' experience.
- With high enough leadership, your team will be able to deploy before battle.
- Added new background tag <ambush_radius> that increases enemy deployment radius (thereby moving them farther away).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7854 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-05-10 10:14:21 +00:00
Flugente
17fba036b0
Fix: enemy artillery shells are wrongly attributed to have been fired from Merc 0
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-04-19 09:21:33 +00:00
silversurfer
37f1ac452a
Fix: Any tile that once had a player mine on it forever kept that flag. The map temp file will now be updated with a remove flag tag so that when a map is loaded the player mine flag will be removed.
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If your savegame is already bugged you will need to step on each tile that had a mine to remove the player mine flag once.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7796 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-22 13:27:44 +00:00
Flugente
b3a362978c
Fix: On some maps, fragments from explosives travel at the wrong height, thus dealing no damage.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7778 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2015-03-10 22:14:28 +00:00
Wanne
eaa153b310
Merged from revision: 7676
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Features (by anv)
- new Ja2_Options.ini setting - HIDE_EXPLORED_ROOM_ROOF_STRUCTURES (e.g. sandbags) at ground level view
- Hold CTRL hotkey in mapeditor to place any object on roof
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7677 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-12-06 13:37:25 +00:00
Flugente
291985c022
ROOF_COLLAPSE controls whether roofs can be destroyed.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7647 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-04 20:37:42 +00:00
Flugente
94ded57962
New Feature: tracking allows rangers to track past movements.
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Fro more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/337545#Post337545
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7646 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-11-04 20:03:18 +00:00
Flugente
8857e0772b
- if a a roof collapses, any structures built on it (fans, sandbags) are destroyed
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- if a a roof collapses, any corpses on it are moved to the floor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-31 22:13:32 +00:00
Flugente
4e1c24c2d0
- roofs can also collapse if walla are destroyed with anti-materiel rifles
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- Fix: roofs at the centre of an explosion always collapsed
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-27 22:36:52 +00:00
Flugente
2e9c6965b0
- New Feature: roof tiles can be destroyed. Requires GameDir >= r2174.
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- Fix: Owner ID of player-requested artillery shells was wrong.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7614 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-25 23:46:45 +00:00
Flugente
1102106b78
Fix: ID on artillery shells was not set correctly. This caused all damage of an artillery strike to be attributed to the first merc.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7570 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-14 22:15:44 +00:00
silversurfer
9930b4d557
Fix: The game used an internal range multiplier for fragments giving them insane range. I changed that from 10 to 1. Fragment range defined in Explosives.xml already includes a x10 multiplier.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7542 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-10-03 10:04:19 +00:00
Flugente
650deb67a5
Fix: light sources did not decay in turnbased mode
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7482 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-09-02 20:11:16 +00:00
Wanne
684e1d6148
Externalized Difficulty Settings
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- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings
These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00
Wanne
344797f6af
New Feature: Added up to 15 game difficulty settings (by Jazz)
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- Externalized the difficulty setings to "TableData\DifficultySettings.xml" file
- Some INI Settings (ja2_options.ini, CTHConstants.ini and Creature_Settings.ini) moved from INI file to this xml file
- see #define DIFFICULTY_SETTING
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7447 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-28 10:30:40 +00:00
Wanne
5717e2b8b8
Merged from revision: 7411
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Bugfix: Dud grenades (by cocsackie)
- Dud is not set up properly
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7412 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-25 11:01:39 +00:00
silversurfer
82e1f46251
Bugfix: Explosive damage modifiers for movement were not applied to creature gas and fire leading to insane amounts of damage.
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7407 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-24 11:57:51 +00:00
Flugente
36e9d15edc
New feature: Diseaes affect your mercenaries. They can be contracted in varíous ways and have varying effects.
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For more info, see http://www.ja-galaxy-forum.com/ubbthreads.php/topics/334918#Post334918
Requires GameDir >= r2099.
Does not break savegame compatibility.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7384 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-10 13:45:11 +00:00